diff --git a/addons/vehiclelock/functions/fnc_onOpenInventory.sqf b/addons/vehiclelock/functions/fnc_onOpenInventory.sqf index 62be76e0fb..17682c72de 100644 --- a/addons/vehiclelock/functions/fnc_onOpenInventory.sqf +++ b/addons/vehiclelock/functions/fnc_onOpenInventory.sqf @@ -35,12 +35,11 @@ if (GVAR(LockVehicleInventory) && //if setting not enabled playSound "ACE_Sound_Click"; //don't open the vehicles inventory _handeled = true; - //Just opens a dummy groundContainer (so the player can still see their own inventory) - ACE_player action ["Gear", objNull]; - //As of right now arma doesn't seem to be respecting this anymore, delaying a frame seems to work. + // As of 1.54 the action needs to be delayed a frame to work, which used not to be the case [{ TRACE_1("delaying a frame", ace_player); + //Just opens a dummy groundContainer (so the player can still see their own inventory) ACE_player action ["Gear", objNull]; }, []] call EFUNC(common,execNextFrame); };