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Handle Vehicle Attunation
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@ -5,3 +5,8 @@ GVAR(newStrength) = 0;
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// Spawn volume updating process
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// Spawn volume updating process
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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GVAR(playerVehAttunation) = 1;
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["playerVehicleChanged", {_this call FUNC(updatePlayerVehicleAttunation);}] call EFUNC(common,addEventHandler);
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["playerTurretChanged", {_this call FUNC(updatePlayerVehicleAttunation);}] call EFUNC(common,addEventHandler);
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@ -10,6 +10,7 @@ PREP(hasEarPlugsIn);
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PREP(moduleHearing);
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PREP(moduleHearing);
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PREP(putInEarPlugs);
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PREP(putInEarPlugs);
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PREP(removeEarPlugs);
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PREP(removeEarPlugs);
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PREP(updatePlayerVehicleAttunation);
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PREP(updateVolume);
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PREP(updateVolume);
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ADDON = true;
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ADDON = true;
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@ -30,7 +30,8 @@ if (!GVAR(enableCombatDeafness)) exitWith {};
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//Only run if firedNear object is player or player's vehicle:
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//Only run if firedNear object is player or player's vehicle:
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if ((ACE_player != (_this select 0)) && {(vehicle ACE_player) != (_this select 0)}) exitWith {};
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if ((ACE_player != (_this select 0)) && {(vehicle ACE_player) != (_this select 0)}) exitWith {};
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if (_weapon in ["Throw", "Put"]) exitWith {};
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if (_weapon in ["Throw", "Put"]) exitWith {};
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if (_unit != vehicle _unit && {!([_unit] call EFUNC(common,isTurnedOut))}) exitWith {};
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_attenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttunation)};
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if (_distance < 1) then {_distance = 1;};
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if (_distance < 1) then {_distance = 1;};
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@ -52,7 +53,7 @@ _audibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire");
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//_audibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFireTime");
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//_audibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFireTime");
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_loudness = _audibleFireCoef * _audibleFire / 64;
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_loudness = _audibleFireCoef * _audibleFire / 64;
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_strength = _loudness - (_loudness/50 * _distance); // linear drop off
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_strength = _attenuation * (_loudness - (_loudness/50 * _distance)); // linear drop off
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if (_strength < 0.01) exitWith {};
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if (_strength < 0.01) exitWith {};
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@ -0,0 +1,57 @@
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/*
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* Author: PabstMirror
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* Gets the sound attunation of a player to the outside.
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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*
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* Return Value:
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* Ammount that unit can hear outside <NUMBER>
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*
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* Example:
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* [] call ace_hearing_fnc_updatePlayerVehicleAttunation
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*
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* Public: No
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*/
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#include "script_component.hpp"
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_vehicle = vehicle ACE_player;
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if (isNull _vehicle) exitWith {};
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_newAttenuation = -1;
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if (ACE_player == _vehicle) then {
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_newAttenuation = 1;
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} else {
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_effectType = "";
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_turretPath = [ACE_player] call EFUNC(common,getTurretIndex);
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systemChat format ["_turretPath %1", _turretPath];
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_effectType = getText (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "attenuationEffectType");
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systemChat format ["Veh EffectType %1", _effectType];
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if (!(_turretPath isEqualTo [])) then {
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_turretConfig = [(configFile >> "CfgVehicles" >> (typeOf _vehicle)), _turretPath] call EFUNC(common,getTurretConfigPath);
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if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then {
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_effectType = "";
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} else {
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if (isText (_turretConfig >> "soundAttenuationTurret")) then {
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_effectType = getText (_turretConfig >> "soundAttenuationTurret");
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};
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};
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};
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_newAttenuation = switch (true) do {
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case (_effectType == ""): {1};
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case (_effectType == "CarAttenuation"): {0.7};
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case (_effectType == "OpenCarAttenuation"): {1};
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case (_effectType == "TankAttenuation"): {0.1};
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case (_effectType == "HeliAttenuation"): {0.25};
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case (_effectType == "OpenHeliAttenuation"): {0.7};
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case (_effectType == "SemiOpenHeliAttenuation"): {0.5};
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case (_effectType == "HeliAttenuationGunner"): {0.75};
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case (_effectType == "HeliAttenuationRamp"): {0.75};
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default {1};
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};
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};
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GVAR(playerVehAttunation) = _newAttenuation;
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