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https://github.com/acemod/ACE3.git
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Moved goggles to addons folder and renamed all occurances of AGM to ACE.
This commit is contained in:
parent
a800c2935f
commit
0f04d0dfb1
@ -1,295 +0,0 @@
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#define COLOUR 8.0
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class CfgPatches {
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class AGM_Goggles {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"Garth 'L-H' de Wet"};
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authorUrl = "https://github.com/CorruptedHeart";
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};
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};
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#include "CfgFunctions.hpp"
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#define COMBAT_GOGGLES AGM_Overlay="AGM_Goggles\textures\HUD\CombatGoggles.paa"; \
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AGM_OverlayCracked = "AGM_Goggles\textures\HUD\CombatGogglesCracked.paa"; \
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AGM_Resistance = 2; \
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AGM_Protection = 1;
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class CfgGlasses {
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class None {
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AGM_Color[] = {0,0,0};
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AGM_TintAmount=0;
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AGM_Overlay = "";
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AGM_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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AGM_OverlayCracked = "AGM_Goggles\textures\HUD\Cracked.paa";
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AGM_Resistance = 0;
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AGM_Protection = 0;
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AGM_DustPath = "AGM_Goggles\textures\fx\dust\%1.paa";
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};
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class G_Combat:None {
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COMBAT_GOGGLES
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};
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class G_Diving {
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AGM_Overlay="AGM_Goggles\textures\HUD\DivingGoggles.paa";
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AGM_OverlayCracked = "AGM_Goggles\textures\HUD\DivingGogglesCracked.paa";
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AGM_Resistance = 2;
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AGM_Protection = 1;
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};
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class G_Lowprofile:None {
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 2;
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AGM_Protection = 1;
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};
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class G_Shades_Black:None {
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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};
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class G_Shades_Blue:None{
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AGM_Color[] = {0,0,1};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Shades_Green:None{
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AGM_Color[] = {0,1,0};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Shades_Red:None{
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AGM_Color[] = {1,0,0};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Spectacles:None{
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Spectacles_Tinted:None{
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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};
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class G_Sport_Blackred:None{
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AGM_Color[] = {1,0,0};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Sport_BlackWhite:None{
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AGM_Color[] = {0,0,1};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Sport_Blackyellow:None{
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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};
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class G_Sport_Checkered:None{
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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};
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class G_Sport_Greenblack:None{
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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};
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class G_Sport_Red:None{
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AGM_TintAmount=COLOUR*2;
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AGM_Color[] = {0,0,0};
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AGM_Resistance = 1;
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};
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class G_Squares:None{
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Squares_Tinted:None{
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Tactical_Black:None{
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AGM_TintAmount=COLOUR;
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AGM_Color[] = {0,0,-1.5};
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AGM_Resistance = 1;
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};
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class G_Tactical_Clear:None{
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AGM_TintAmount=COLOUR;
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AGM_Color[] = {0,0,-1};
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AGM_Resistance = 1;
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};
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class G_Aviator:None{
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AGM_Color[] = {0,0,-1};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Lady_Blue:None{
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AGM_Color[] = {0,0,1};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Lady_Red:None{
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AGM_Color[] = {1,0,0};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class G_Lady_Dark:None{
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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};
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class G_Lady_Mirror:None{
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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};
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class AV_ESS_blk:None{
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COMBAT_GOGGLES
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};
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class G_Balaclava_blk;
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class G_Balaclava_combat:G_Balaclava_blk {
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COMBAT_GOGGLES
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};
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class G_Balaclava_lowprofile:G_Balaclava_blk {
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 2;
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AGM_Protection = 1;
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};
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class G_Bandanna_blk;
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class G_Bandanna_shades:G_Bandanna_blk {
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AGM_TintAmount=COLOUR*2;
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AGM_Resistance = 1;
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AGM_Protection = 1;
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};
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class G_Bandanna_sport:G_Bandanna_blk {
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AGM_Color[] = {1,0,0};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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AGM_Protection = 1;
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};
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class G_Bandanna_aviator:G_Bandanna_blk {
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AGM_Color[] = {0,0,-1};
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AGM_TintAmount=COLOUR;
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AGM_Resistance = 1;
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AGM_Protection = 1;
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};
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};
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#include "RscTitles.hpp"
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class CfgMovesBasic
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{
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class ManActions
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{
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GestureWipeFace[] = {"GestureWipeFace", "gesture"};
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};
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};
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class CfgGesturesMale
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{
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class States
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{
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class GestureFreezeStand;
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class GestureWipeFace: GestureFreezeStand
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{
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file = "\AGM_Goggles\anim\WipeGlasses.rtm";
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canPullTrigger = 0;
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};
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};
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};
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class CfgWeapons{
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class H_HelmetB;
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class H_CrewHelmetHeli_B:H_HelmetB {
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AGM_Protection = 1;
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};
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class H_PilotHelmetHeli_B:H_HelmetB {
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AGM_Protection = 1;
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};
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class H_PilotHelmetFighter_B:H_HelmetB {
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AGM_Protection = 1;
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};
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};
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class RifleAssaultCloud {
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AGM_Goggles_BulletCount = 4;
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};
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class MachineGunCloud {
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AGM_Goggles_BulletCount = 3;
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};
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class SniperCloud {
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AGM_Goggles_BulletCount = 1;
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};
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class AGM_Core_Default_Keys {
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class wipeGlasses {
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displayName = $STR_AGM_Goggles_WipeGlasses;
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condition = "!(player getVariable['AGM_isUnconscious', false])";
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statement = "call AGM_Goggles_fnc_ClearGlasses;";
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key = 20; // T
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shift = 1;
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control = 1;
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alt = 0;
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};
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};
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class AGM_Core_Options {
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class showInThirdPerson {
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displayName = $STR_AGM_Goggles_ShowInThirdPerson;
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default = 0;
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};
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};
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class CfgCloudlets {
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class Default;
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class AGMRainEffect:Default {
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interval = 0.001;
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particleShape = "\A3\data_f\ParticleEffects\Universal\Refract";
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particleFSNtieth = 1;
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particleFSIndex = 0;
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particleFSFrameCount = 1;
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particleFSLoop = 1;
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particleType = "Billboard";
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lifeTime = 0.5;
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rotationVelocity = 1;
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weight = 100;
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volume = 0.000;
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rubbing = 1.7;
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size[] = {0.1};
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color[] = {{1,1,1,1}};
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animationSpeed[] = {0,1};
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randomDirectionPeriod = 0.2;
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randomDirectionIntensity = 1.2;
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positionVar[] = {2, 2, 2.5};
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sizeVar = 0.01;
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colorVar[] = {0, 0, 0, 0.1};
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destroyOnWaterSurface = 1;
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};
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};
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/*
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Name: AGM_Goggles_fnc_ApplyDirtEffect
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Author: Garth de Wet (LH)
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Description:
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Adds dirt effect to the glasses.
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Parameters:
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Nothing
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Returns:
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BOOLEAN - True if succeeded false if not
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Example:
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call AGM_Goggles_fnc_ApplyDirtEffect;
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*/
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#include "\AGM_Goggles\script.sqf"
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if (cameraOn != player || call AGM_Goggles_fnc_ExternalCamera) exitWith{false};
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private "_dirtImage";
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AGM_Goggles_Effects set [DIRT, true];
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if (player call AGM_Goggles_fnc_isGogglesVisible) then{
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_dirtImage = getText(ConfigFile >> "CfgGlasses" >> goggles player >> "AGM_OverlayDirt");
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if (_dirtImage != "") then {
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100 cutRsc["RscAGM_GogglesEffects", "PLAIN",0.1, false];
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(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull] displayCtrl 10660) ctrlSetText _dirtImage;
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};
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};
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true
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/*
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Author: Garth de Wet (LH)
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Description:
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Performs rain checks and checks to see whether glasses effects have been applied or not.
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Checks for external camera and removes effects.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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[] execVM "AGM_Goggles\functions\fn_CheckGoggles.sqf";
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*/
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#include "\AGM_Goggles\script.sqf"
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waitUntil {sleep 0.46;alive player};
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call AGM_Goggles_fnc_CheckGlasses;
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["AGM_Goggles_RotorWash", "OnEachFrame", {call AGM_Goggles_fnc_OnEachFrame;}] call BIS_fnc_addStackedEventHandler;
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[] spawn AGM_Goggles_fnc_RainEffect;
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while {alive player} do {
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sleep 1;
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if (true) then {
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// Detect if curator interface is open and disable effects
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if (!isNull(findDisplay 312)) exitWith {
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if (AGM_Goggles_EffectsActive) then {
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call AGM_Goggles_fnc_RemoveGlassesEffect;
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};
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};
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call AGM_Goggles_fnc_CheckGlasses;
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if !(player call AGM_Goggles_fnc_isGogglesVisible) exitWith {
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if (AGM_Goggles_EffectsActive) then {
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call AGM_Goggles_fnc_RemoveGlassesEffect;
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};
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};
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if (call AGM_Goggles_fnc_ExternalCamera) exitWith {
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if (AGM_Goggles_EffectsActive) then {
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call AGM_Goggles_fnc_RemoveGlassesEffect;
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};
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};
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if !(AGM_Goggles_EffectsActive) then {
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(goggles player) call AGM_Goggles_fnc_ApplyGlassesEffect;
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} else {
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if ((goggles player) call AGM_Goggles_fnc_isDivingGoggles && {underwater player}) then {
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call AGM_Goggles_fnc_RemoveRainEffect;
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call AGM_Goggles_fnc_RemoveDirtEffect;
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call AGM_Goggles_fnc_RemoveDustEffect;
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};
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};
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};
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};
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/*
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Name: AGM_Goggles_fnc_Init
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Author: Garth de Wet (LH)
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Description:
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Sets up the glasses mod for usage. Initialises variables and event handlers.
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Shouldn't be called by a user/modder ever. Done by the engine.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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call AGM_Goggles_fnc_Init;
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*/
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if (!hasInterface) exitWith {};
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#include "\AGM_Goggles\script.sqf"
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if isNil("AGM_Goggles_UsePP") then {
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AGM_Goggles_UsePP = true;
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};
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AGM_Goggles_PostProcess = ppEffectCreate ["ColorCorrections", 1995];
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AGM_Goggles_PostProcessEyes = ppEffectCreate ["ColorCorrections", 1992];
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AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
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AGM_Goggles_PostProcessEyes ppEffectCommit 0;
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AGM_Goggles_PostProcessEyes ppEffectEnable false;
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AGM_Goggles_EffectsActive = false;
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AGM_Goggles_Effects = GLASSESDEFAULT;
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AGM_Goggles_Current = "None";
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AGM_Goggles_EyesDamageScript = 0 spawn {};
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AGM_Goggles_FrameEvent = [false, [false,20]];
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AGM_Goggles_PostProcessEyes_Enabled = false;
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AGM_Goggles_DustHandler = 0 spawn {};
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AGM_Goggles_RainDrops = objNull;
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AGM_Goggles_fnc_CheckGlasses = {
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if (AGM_Goggles_Current != (goggles player)) then {
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AGM_Goggles_Current = (goggles player);
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["GlassesChanged",[AGM_Goggles_Current]] call CBA_fnc_localEvent;
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};
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};
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player addEventHandler ["Explosion", {
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if (alive player) then {
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call AGM_Goggles_fnc_ApplyDirtEffect;
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if (GETBROKEN) exitWith {};
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if (((_this select 1) call AGM_Goggles_fnc_GetExplosionIndex) < getNumber(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_Resistance")) exitWith {};
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if !(player call AGM_Goggles_fnc_isGogglesVisible) exitWith {["GlassesCracked",[player]] call CBA_fnc_localEvent;};
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AGM_Goggles_Effects set [BROKEN, true];
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if (getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_OverlayCracked") != "" && {cameraOn == player}) then {
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if (call AGM_Goggles_fnc_ExternalCamera) exitWith {};
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if (isNull(GLASSDISPLAY)) then {
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150 cutRsc["RscAGM_Goggles", "PLAIN",1, false];
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};
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_OverlayCracked");
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};
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["GlassesCracked",[player]] call CBA_fnc_localEvent;
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};
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}];
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player addEventHandler ["Killed",{
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[] spawn {
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sleep 2;
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AGM_Goggles_PostProcessEyes ppEffectEnable false;
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AGM_Goggles_Effects = GLASSESDEFAULT;
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call AGM_Goggles_fnc_RemoveGlassesEffect;
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AGM_Goggles_EffectsActive=false;
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player setVariable ["AGM_EyesDamaged", false];
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terminate AGM_Goggles_EyesDamageScript;
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terminate AGM_Goggles_MainLoop;
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terminate AGM_Goggles_DustHandler;
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AGM_Goggles_MainLoop = [] spawn AGM_Goggles_fnc_CheckGoggles;
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};
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}];
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player addEventHandler ["Fired",{[_this select 0, _this select 1] call AGM_Goggles_fnc_DustHandler;}];
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player AddEventHandler ["Take",{call AGM_Goggles_fnc_CheckGlasses;}];
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player AddEventHandler ["Put", {call AGM_Goggles_fnc_CheckGlasses;}];
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["GlassesChanged",{
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AGM_Goggles_Effects = GLASSESDEFAULT;
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if (call AGM_Goggles_fnc_ExternalCamera) exitWith {call AGM_Goggles_fnc_RemoveGlassesEffect};
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if (player call AGM_Goggles_fnc_isGogglesVisible) then {
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(_this select 0) call AGM_Goggles_fnc_ApplyGlassesEffect;
|
||||
} else {
|
||||
call AGM_Goggles_fnc_RemoveGlassesEffect;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
["GlassesCracked",{
|
||||
if (_this select 0 != player) exitWith {};
|
||||
player setVariable ["AGM_EyesDamaged", true];
|
||||
if !(scriptDone AGM_Goggles_EyesDamageScript) then {
|
||||
terminate AGM_Goggles_EyesDamageScript;
|
||||
};
|
||||
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
|
||||
AGM_Goggles_PostProcessEyes ppEffectCommit 0;
|
||||
AGM_Goggles_PostProcessEyes ppEffectEnable true;
|
||||
AGM_Goggles_EyesDamageScript = [] spawn {
|
||||
sleep 25;
|
||||
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
|
||||
AGM_Goggles_PostProcessEyes ppEffectCommit 5;
|
||||
sleep 5;
|
||||
AGM_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
player setVariable ["AGM_EyesDamaged", false];
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
AGM_Goggles_MainLoop = [] spawn AGM_Goggles_fnc_CheckGoggles;
|
@ -1,80 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_OnEachFrame
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Runs every frame checking for helicopters.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
["AGM_Goggles_RotorWash", "OnEachFrame", "call AGM_Goggles_fnc_OnEachFrame;"] call BIS_fnc_addStackedEventHandler;
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
if (isNull(player)) then {
|
||||
["AGM_Goggles_RotorWash", "OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
};
|
||||
AGM_Goggles_FrameEvent set [0, !(AGM_Goggles_FrameEvent select 0)];
|
||||
if (AGM_Goggles_FrameEvent select 0) exitWith {
|
||||
if (vehicle player != player && {!([player] call AGM_Core_fnc_isTurnedOut)}) exitWith {(AGM_Goggles_FrameEvent select 1) set [0, false]; };
|
||||
AGM_Goggles_FrameEvent set [1, ([player] call AGM_Goggles_fnc_isInRotorWash)];
|
||||
};
|
||||
private ["_rotorWash","_safe"];
|
||||
_rotorWash = AGM_Goggles_FrameEvent select 1;
|
||||
_safe = false;
|
||||
if !(_rotorWash select 0) exitWith {
|
||||
if (AGM_Goggles_PostProcessEyes_Enabled) then {
|
||||
AGM_Goggles_PostProcessEyes_Enabled = false;
|
||||
if (!scriptDone (AGM_Goggles_DustHandler)) then {
|
||||
terminate AGM_Goggles_DustHandler;
|
||||
};
|
||||
AGM_Goggles_DustHandler = [] spawn {
|
||||
AGM_Goggles_PostProcessEyes ppEffectAdjust [1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
|
||||
AGM_Goggles_PostProcessEyes ppEffectCommit 2;
|
||||
sleep 2;
|
||||
AGM_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if ((headgear player) != "") then {
|
||||
_safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear player) >> "AGM_Protection") == 1);
|
||||
};
|
||||
if !(_safe) then {
|
||||
if !(player call AGM_Goggles_fnc_isGogglesVisible) exitWith{};
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
if (!GETDUSTT(DACTIVE)) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
call AGM_Goggles_fnc_ApplyDust;
|
||||
} else {
|
||||
if ((_rotorWash select 1) > 0.5) then {
|
||||
call AGM_Goggles_fnc_ApplyDust;
|
||||
};
|
||||
};
|
||||
};
|
||||
_safe = (getNumber (ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_Protection") == 1);
|
||||
};
|
||||
if (_safe) exitWith {};
|
||||
if ((_rotorWash select 1) <= 15) then {
|
||||
private "_scale";
|
||||
_scale = 0.7;
|
||||
if ((_rotorWash select 1) != 0) then {
|
||||
_scale = CLAMP(0.3*(_rotorWash select 1),0.1,0.3);
|
||||
} else {
|
||||
_scale = 0.1;
|
||||
};
|
||||
_scale = 1 - _scale;
|
||||
if (!scriptDone (AGM_Goggles_DustHandler)) then {
|
||||
terminate AGM_Goggles_DustHandler;
|
||||
};
|
||||
if !(player getVariable ["AGM_EyesDamaged", false]) then {
|
||||
AGM_Goggles_PostProcessEyes_Enabled = true;
|
||||
AGM_Goggles_PostProcessEyes ppEffectAdjust [1, 1, 0, [0,0,0,0], [_scale,_scale,_scale,_scale],[1,1,1,0]];
|
||||
AGM_Goggles_PostProcessEyes ppEffectCommit 0.5;
|
||||
AGM_Goggles_PostProcessEyes ppEffectEnable true;
|
||||
};
|
||||
};
|
@ -1,61 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_RainEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[] spawn AGM_Goggles_fnc_RainEffect;
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
AGM_Goggles_RainDrops = objNull;
|
||||
AGM_Goggles_Rain_Active = false;
|
||||
_fnc_underCover = {
|
||||
private ["_pos", "_unit"];
|
||||
_unit = (_this select 0);
|
||||
if (vehicle _unit != _unit && {!([_unit] call AGM_Core_fnc_isTurnedOut)}) exitWith {true};
|
||||
_pos = eyePos _unit;
|
||||
((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])}
|
||||
};
|
||||
private ["_lastRain"];
|
||||
_lastRain = 0;
|
||||
while {alive player} do {
|
||||
sleep 0.5;
|
||||
if (isNull(findDisplay 312)) then {
|
||||
// Ignore if player is under water
|
||||
if (!AGM_Goggles_EffectsActive || {underwater player}) exitWith{call AGM_Goggles_fnc_RemoveRainEffect;};
|
||||
if (_lastRain != rain) then {
|
||||
call AGM_Goggles_fnc_RemoveRainEffect;
|
||||
_lastRain = rain;
|
||||
// Rain is happening
|
||||
if (_lastRain > 0.05 && {!([player] call _fnc_underCover)}) then {
|
||||
AGM_Goggles_Rain_Active = true;
|
||||
AGM_Goggles_RainDrops = "#particlesource" createVehicleLocal GetPos player;
|
||||
AGM_Goggles_RainDrops setParticleClass "AGMRainEffect";
|
||||
AGM_Goggles_RainDrops setDropInterval (0.07 * (1.1 - _lastRain));
|
||||
AGM_Goggles_RainDrops attachTo [vehicle player,[0,0,0]];
|
||||
};
|
||||
}else{
|
||||
if (_lastRain > 0.05) then {
|
||||
if (AGM_Goggles_Rain_Active && {[player] call _fnc_underCover}) exitWith {
|
||||
call AGM_Goggles_fnc_RemoveRainEffect;
|
||||
};
|
||||
if (!AGM_Goggles_Rain_Active) then {
|
||||
_lastRain = -1;
|
||||
};
|
||||
};
|
||||
};
|
||||
}else{
|
||||
if (AGM_Goggles_Rain_Active) then {
|
||||
call AGM_Goggles_fnc_RemoveRainEffect;
|
||||
};
|
||||
};
|
||||
};
|
@ -1,21 +0,0 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_RemoveRainEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Removes rain effects from the screen. Resets the rain array.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Goggles_fnc_RemoveRainEffect;
|
||||
*/
|
||||
if (!isNull (AGM_Goggles_RainDrops)) then {
|
||||
deleteVehicle (AGM_Goggles_RainDrops);
|
||||
};
|
||||
AGM_Goggles_Rain_Active = false;
|
@ -1,21 +0,0 @@
|
||||
#define GLASSESDEFAULT [false,[false,0,0,0],false]
|
||||
|
||||
#define DIRT 0
|
||||
#define DUST 1
|
||||
#define BROKEN 2
|
||||
|
||||
#define GETDIRT (AGM_Goggles_Effects select DIRT)
|
||||
#define GETDUST (AGM_Goggles_Effects select DUST)
|
||||
#define GETBROKEN (AGM_Goggles_Effects select BROKEN)
|
||||
#define GETDUSTT(type) ((AGM_Goggles_Effects select DUST) select type)
|
||||
|
||||
#define SETDUST(type,value) (AGM_Goggles_Effects select DUST) set [type, value]
|
||||
|
||||
#define DACTIVE 0
|
||||
#define DTIME 1
|
||||
#define DBULLETS 2
|
||||
#define DAMOUNT 3
|
||||
|
||||
#define GLASSDISPLAY (uiNamespace getVariable ["AGM_Goggles_Display", displayNull])
|
||||
|
||||
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
|
@ -1,7 +1,7 @@
|
||||
class CfgFunctions{
|
||||
class AGM_Goggles{
|
||||
class AGM_Goggles{
|
||||
file="AGM_Goggles\functions";
|
||||
class ACE_Goggles{
|
||||
class ACE_Goggles{
|
||||
file="ACE_Goggles\functions";
|
||||
class Init{postInit = 1;};
|
||||
class ApplyGlassesEffect;
|
||||
class RemoveGlassesEffect;
|
@ -1,21 +1,21 @@
|
||||
class RscTitles{
|
||||
#include "define.hpp"
|
||||
|
||||
class RscAGM_Goggles_BaseTitle{
|
||||
class RscACE_Goggles_BaseTitle{
|
||||
idd = -1;
|
||||
onLoad = "uiNamespace setVariable ['AGM_Goggles_Display', _this select 0]";
|
||||
onUnload = "uiNamespace setVariable ['AGM_Goggles_Display', displayNull]";
|
||||
onLoad = "uiNamespace setVariable ['ACE_Goggles_Display', _this select 0]";
|
||||
onUnload = "uiNamespace setVariable ['ACE_Goggles_Display', displayNull]";
|
||||
fadeIn=0.5;
|
||||
fadeOut=0.5;
|
||||
movingEnable = false;
|
||||
duration = 10e10;
|
||||
name = "RscAGM_Goggles_BaseTitle";
|
||||
name = "RscACE_Goggles_BaseTitle";
|
||||
class controls;
|
||||
};
|
||||
|
||||
class RscAGM_Goggles:RscAGM_Goggles_BaseTitle{
|
||||
class RscACE_Goggles:RscACE_Goggles_BaseTitle{
|
||||
idd = 1044;
|
||||
name = "RscAGM_Goggles";
|
||||
name = "RscACE_Goggles";
|
||||
class controls{
|
||||
class gogglesImage: RscPicture{
|
||||
idc = 10650;
|
||||
@ -23,11 +23,11 @@ class RscTitles{
|
||||
};
|
||||
};
|
||||
|
||||
class RscAGM_GogglesEffects:RscAGM_Goggles_BaseTitle{
|
||||
class RscACE_GogglesEffects:RscACE_Goggles_BaseTitle{
|
||||
idd = 1045;
|
||||
onLoad = "uiNamespace setVariable ['AGM_Goggles_DisplayEffects', _this select 0]";
|
||||
onUnload = "uiNamespace setVariable ['AGM_Goggles_DisplayEffects', displayNull]";
|
||||
name = "RscAGM_GogglesEffects";
|
||||
onLoad = "uiNamespace setVariable ['ACE_Goggles_DisplayEffects', _this select 0]";
|
||||
onUnload = "uiNamespace setVariable ['ACE_Goggles_DisplayEffects', displayNull]";
|
||||
name = "RscACE_GogglesEffects";
|
||||
fadeIn=0;
|
||||
fadeOut=0.5;
|
||||
class controls{
|
295
addons/goggles/config.cpp
Normal file
295
addons/goggles/config.cpp
Normal file
@ -0,0 +1,295 @@
|
||||
#define COLOUR 8.0
|
||||
class CfgPatches {
|
||||
class ACE_Goggles {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.60;
|
||||
requiredAddons[] = {ACE_Core};
|
||||
version = "0.95";
|
||||
versionStr = "0.95";
|
||||
versionAr[] = {0,95,0};
|
||||
author[] = {"Garth 'L-H' de Wet"};
|
||||
authorUrl = "https://github.com/CorruptedHeart";
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgFunctions.hpp"
|
||||
#define COMBAT_GOGGLES ACE_Overlay="ACE_Goggles\textures\HUD\CombatGoggles.paa"; \
|
||||
ACE_OverlayCracked = "ACE_Goggles\textures\HUD\CombatGogglesCracked.paa"; \
|
||||
ACE_Resistance = 2; \
|
||||
ACE_Protection = 1;
|
||||
|
||||
class CfgGlasses {
|
||||
class None {
|
||||
ACE_Color[] = {0,0,0};
|
||||
ACE_TintAmount=0;
|
||||
ACE_Overlay = "";
|
||||
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
|
||||
ACE_OverlayCracked = "ACE_Goggles\textures\HUD\Cracked.paa";
|
||||
ACE_Resistance = 0;
|
||||
ACE_Protection = 0;
|
||||
ACE_DustPath = "ACE_Goggles\textures\fx\dust\%1.paa";
|
||||
};
|
||||
|
||||
class G_Combat:None {
|
||||
COMBAT_GOGGLES
|
||||
};
|
||||
|
||||
class G_Diving {
|
||||
ACE_Overlay="ACE_Goggles\textures\HUD\DivingGoggles.paa";
|
||||
ACE_OverlayCracked = "ACE_Goggles\textures\HUD\DivingGogglesCracked.paa";
|
||||
ACE_Resistance = 2;
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
|
||||
class G_Lowprofile:None {
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 2;
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
|
||||
class G_Shades_Black:None {
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Shades_Blue:None{
|
||||
ACE_Color[] = {0,0,1};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Shades_Green:None{
|
||||
ACE_Color[] = {0,1,0};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Shades_Red:None{
|
||||
ACE_Color[] = {1,0,0};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Spectacles:None{
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Spectacles_Tinted:None{
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Sport_Blackred:None{
|
||||
ACE_Color[] = {1,0,0};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Sport_BlackWhite:None{
|
||||
ACE_Color[] = {0,0,1};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Sport_Blackyellow:None{
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Sport_Checkered:None{
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Sport_Greenblack:None{
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Sport_Red:None{
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Color[] = {0,0,0};
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Squares:None{
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Squares_Tinted:None{
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Tactical_Black:None{
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Color[] = {0,0,-1.5};
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Tactical_Clear:None{
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Color[] = {0,0,-1};
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Aviator:None{
|
||||
ACE_Color[] = {0,0,-1};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Lady_Blue:None{
|
||||
ACE_Color[] = {0,0,1};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Lady_Red:None{
|
||||
ACE_Color[] = {1,0,0};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Lady_Dark:None{
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class G_Lady_Mirror:None{
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class AV_ESS_blk:None{
|
||||
COMBAT_GOGGLES
|
||||
};
|
||||
|
||||
class G_Balaclava_blk;
|
||||
|
||||
class G_Balaclava_combat:G_Balaclava_blk {
|
||||
COMBAT_GOGGLES
|
||||
};
|
||||
|
||||
class G_Balaclava_lowprofile:G_Balaclava_blk {
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 2;
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
|
||||
class G_Bandanna_blk;
|
||||
class G_Bandanna_shades:G_Bandanna_blk {
|
||||
ACE_TintAmount=COLOUR*2;
|
||||
ACE_Resistance = 1;
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
class G_Bandanna_sport:G_Bandanna_blk {
|
||||
ACE_Color[] = {1,0,0};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
class G_Bandanna_aviator:G_Bandanna_blk {
|
||||
ACE_Color[] = {0,0,-1};
|
||||
ACE_TintAmount=COLOUR;
|
||||
ACE_Resistance = 1;
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
};
|
||||
|
||||
#include "RscTitles.hpp"
|
||||
|
||||
class CfgMovesBasic
|
||||
{
|
||||
class ManActions
|
||||
{
|
||||
GestureWipeFace[] = {"GestureWipeFace", "gesture"};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgGesturesMale
|
||||
{
|
||||
class States
|
||||
{
|
||||
class GestureFreezeStand;
|
||||
class GestureWipeFace: GestureFreezeStand
|
||||
{
|
||||
file = "\ACE_Goggles\anim\WipeGlasses.rtm";
|
||||
canPullTrigger = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgWeapons{
|
||||
class H_HelmetB;
|
||||
|
||||
class H_CrewHelmetHeli_B:H_HelmetB {
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
class H_PilotHelmetHeli_B:H_HelmetB {
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
class H_PilotHelmetFighter_B:H_HelmetB {
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class RifleAssaultCloud {
|
||||
ACE_Goggles_BulletCount = 4;
|
||||
};
|
||||
class MachineGunCloud {
|
||||
ACE_Goggles_BulletCount = 3;
|
||||
};
|
||||
class SniperCloud {
|
||||
ACE_Goggles_BulletCount = 1;
|
||||
};
|
||||
|
||||
class ACE_Core_Default_Keys {
|
||||
class wipeGlasses {
|
||||
displayName = $STR_ACE_Goggles_WipeGlasses;
|
||||
condition = "!(player getVariable['ACE_isUnconscious', false])";
|
||||
statement = "call ACE_Goggles_fnc_ClearGlasses;";
|
||||
key = 20; // T
|
||||
shift = 1;
|
||||
control = 1;
|
||||
alt = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Core_Options {
|
||||
class showInThirdPerson {
|
||||
displayName = $STR_ACE_Goggles_ShowInThirdPerson;
|
||||
default = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class CfgCloudlets {
|
||||
class Default;
|
||||
class ACERainEffect:Default {
|
||||
interval = 0.001;
|
||||
particleShape = "\A3\data_f\ParticleEffects\Universal\Refract";
|
||||
particleFSNtieth = 1;
|
||||
particleFSIndex = 0;
|
||||
particleFSFrameCount = 1;
|
||||
particleFSLoop = 1;
|
||||
|
||||
particleType = "Billboard";
|
||||
lifeTime = 0.5;
|
||||
rotationVelocity = 1;
|
||||
weight = 100;
|
||||
volume = 0.000;
|
||||
rubbing = 1.7;
|
||||
size[] = {0.1};
|
||||
color[] = {{1,1,1,1}};
|
||||
animationSpeed[] = {0,1};
|
||||
randomDirectionPeriod = 0.2;
|
||||
randomDirectionIntensity = 1.2;
|
||||
positionVar[] = {2, 2, 2.5};
|
||||
sizeVar = 0.01;
|
||||
colorVar[] = {0, 0, 0, 0.1};
|
||||
destroyOnWaterSurface = 1;
|
||||
};
|
||||
};
|
32
addons/goggles/functions/fn_ApplyDirtEffect.sqf
Normal file
32
addons/goggles/functions/fn_ApplyDirtEffect.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
Name: ACE_Goggles_fnc_ApplyDirtEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Adds dirt effect to the glasses.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
BOOLEAN - True if succeeded false if not
|
||||
|
||||
Example:
|
||||
call ACE_Goggles_fnc_ApplyDirtEffect;
|
||||
*/
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
|
||||
if (cameraOn != player || call ACE_Goggles_fnc_ExternalCamera) exitWith{false};
|
||||
private "_dirtImage";
|
||||
ACE_Goggles_Effects set [DIRT, true];
|
||||
|
||||
if (player call ACE_Goggles_fnc_isGogglesVisible) then{
|
||||
_dirtImage = getText(ConfigFile >> "CfgGlasses" >> goggles player >> "ACE_OverlayDirt");
|
||||
if (_dirtImage != "") then {
|
||||
100 cutRsc["RscACE_GogglesEffects", "PLAIN",0.1, false];
|
||||
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10660) ctrlSetText _dirtImage;
|
||||
};
|
||||
};
|
||||
|
||||
true
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_ApplyDust
|
||||
Name: ACE_Goggles_fnc_ApplyDust
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,31 +13,31 @@
|
||||
Nothing
|
||||
|
||||
Example 1:
|
||||
call AGM_Goggles_fnc_ApplyDust;
|
||||
call ACE_Goggles_fnc_ApplyDust;
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
if (call AGM_Goggles_fnc_ExternalCamera) exitWith {};
|
||||
if (player call AGM_Goggles_fnc_isGogglesVisible) exitWith {
|
||||
100 cutRsc["RscAGM_GogglesEffects", "PLAIN",2,false];
|
||||
(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_DustPath"), GETDUSTT(DAMOUNT)+1];
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
if (call ACE_Goggles_fnc_ExternalCamera) exitWith {};
|
||||
if (player call ACE_Goggles_fnc_isGogglesVisible) exitWith {
|
||||
100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];
|
||||
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> ACE_Goggles_Current >> "ACE_DustPath"), GETDUSTT(DAMOUNT)+1];
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1));
|
||||
SETDUST(DBULLETS,0);
|
||||
};
|
||||
|
||||
if (player getVariable ["AGM_EyesDamaged", false]) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);};
|
||||
if (player getVariable ["ACE_EyesDamaged", false]) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);};
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,2));
|
||||
|
||||
private "_amount";
|
||||
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
|
||||
|
||||
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
|
||||
AGM_Goggles_PostProcessEyes ppEffectCommit 1;
|
||||
AGM_Goggles_PostProcessEyes ppEffectEnable true;
|
||||
if !(scriptDone AGM_Goggles_DustHandler) then {
|
||||
terminate AGM_Goggles_DustHandler;
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 1;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable true;
|
||||
if !(scriptDone ACE_Goggles_DustHandler) then {
|
||||
terminate ACE_Goggles_DustHandler;
|
||||
};
|
||||
SETDUST(DBULLETS,0);
|
||||
AGM_Goggles_DustHandler = [3] spawn {
|
||||
ACE_Goggles_DustHandler = [3] spawn {
|
||||
private ["_loop", "_timeToSleep"];
|
||||
_timeToSleep = _this select 0;
|
||||
_loop = true;
|
||||
@ -51,13 +51,13 @@ AGM_Goggles_DustHandler = [3] spawn {
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
|
||||
private "_amount";
|
||||
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
|
||||
if !(player getVariable ["AGM_EyesDamaged", false]) then {
|
||||
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
|
||||
AGM_Goggles_PostProcessEyes ppEffectCommit 1;
|
||||
if !(player getVariable ["ACE_EyesDamaged", false]) then {
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 1;
|
||||
sleep 1;
|
||||
};
|
||||
if (GETDUSTT(DAMOUNT) <= 0) then {
|
||||
AGM_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
SETDUST(DACTIVE,false);
|
||||
SETDUST(DBULLETS,0);
|
||||
_loop = false;
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_ApplyGlassesEffect
|
||||
Name: ACE_Goggles_fnc_ApplyGlassesEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -15,39 +15,39 @@
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
(goggles player) call AGM_Goggles_fnc_ApplyGlassesEffect;
|
||||
(goggles player) call ACE_Goggles_fnc_ApplyGlassesEffect;
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];
|
||||
|
||||
_glassesClassname = _this;
|
||||
_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "AGM_Color");
|
||||
_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "AGM_TintAmount");
|
||||
_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color");
|
||||
_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount");
|
||||
|
||||
call AGM_Goggles_fnc_RemoveGlassesEffect;
|
||||
AGM_Goggles_EffectsActive = true;
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
ACE_Goggles_EffectsActive = true;
|
||||
|
||||
if (_postProcessTintAmount != 0 && {AGM_Goggles_UsePP}) then {
|
||||
if (_postProcessTintAmount != 0 && {ACE_Goggles_UsePP}) then {
|
||||
_postProcessColour set [3, _postProcessTintAmount/100];
|
||||
AGM_Goggles_PostProcess ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]];
|
||||
AGM_Goggles_PostProcess ppEffectCommit 0;
|
||||
AGM_Goggles_PostProcess ppEffectEnable true;
|
||||
ACE_Goggles_PostProcess ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]];
|
||||
ACE_Goggles_PostProcess ppEffectCommit 0;
|
||||
ACE_Goggles_PostProcess ppEffectEnable true;
|
||||
};
|
||||
|
||||
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "AGM_Overlay");
|
||||
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay");
|
||||
if GETBROKEN then {
|
||||
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "AGM_OverlayCracked");
|
||||
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked");
|
||||
};
|
||||
if (_glassImagePath != "") then {
|
||||
150 cutRsc["RscAGM_Goggles", "PLAIN",1, false];
|
||||
150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
|
||||
(GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath;
|
||||
};
|
||||
|
||||
if GETDIRT then {
|
||||
call AGM_Goggles_fnc_ApplyDirtEffect;
|
||||
call ACE_Goggles_fnc_ApplyDirtEffect;
|
||||
};
|
||||
|
||||
if GETDUSTT(DACTIVE) then {
|
||||
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
|
||||
call AGM_Goggles_fnc_ApplyDust;
|
||||
call ACE_Goggles_fnc_ApplyDust;
|
||||
};
|
52
addons/goggles/functions/fn_CheckGoggles.sqf
Normal file
52
addons/goggles/functions/fn_CheckGoggles.sqf
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Performs rain checks and checks to see whether glasses effects have been applied or not.
|
||||
Checks for external camera and removes effects.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[] execVM "ACE_Goggles\functions\fn_CheckGoggles.sqf";
|
||||
*/
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
waitUntil {sleep 0.46;alive player};
|
||||
call ACE_Goggles_fnc_CheckGlasses;
|
||||
["ACE_Goggles_RotorWash", "OnEachFrame", {call ACE_Goggles_fnc_OnEachFrame;}] call BIS_fnc_addStackedEventHandler;
|
||||
[] spawn ACE_Goggles_fnc_RainEffect;
|
||||
while {alive player} do {
|
||||
sleep 1;
|
||||
if (true) then {
|
||||
// Detect if curator interface is open and disable effects
|
||||
if (!isNull(findDisplay 312)) exitWith {
|
||||
if (ACE_Goggles_EffectsActive) then {
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
};
|
||||
};
|
||||
call ACE_Goggles_fnc_CheckGlasses;
|
||||
if !(player call ACE_Goggles_fnc_isGogglesVisible) exitWith {
|
||||
if (ACE_Goggles_EffectsActive) then {
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
};
|
||||
};
|
||||
if (call ACE_Goggles_fnc_ExternalCamera) exitWith {
|
||||
if (ACE_Goggles_EffectsActive) then {
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
};
|
||||
};
|
||||
if !(ACE_Goggles_EffectsActive) then {
|
||||
(goggles player) call ACE_Goggles_fnc_ApplyGlassesEffect;
|
||||
} else {
|
||||
if ((goggles player) call ACE_Goggles_fnc_isDivingGoggles && {underwater player}) then {
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
call ACE_Goggles_fnc_RemoveDirtEffect;
|
||||
call ACE_Goggles_fnc_RemoveDustEffect;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_ClearGlasses
|
||||
Name: ACE_Goggles_fnc_ClearGlasses
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -14,14 +14,14 @@
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Goggles_fnc_ClearGlasses;
|
||||
call ACE_Goggles_fnc_ClearGlasses;
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
|
||||
private "_broken";
|
||||
_broken = GETBROKEN;
|
||||
AGM_Goggles_Effects = GLASSESDEFAULT;
|
||||
AGM_Goggles_Effects set [BROKEN, _broken];
|
||||
ACE_Goggles_Effects = GLASSESDEFAULT;
|
||||
ACE_Goggles_Effects set [BROKEN, _broken];
|
||||
|
||||
if ((stance player) != "PRONE") then {
|
||||
player playActionNow "gestureWipeFace";
|
||||
@ -34,6 +34,6 @@ null = [] spawn {
|
||||
};
|
||||
};
|
||||
|
||||
call AGM_Goggles_fnc_RemoveDirtEffect;
|
||||
call AGM_Goggles_fnc_RemoveRainEffect;
|
||||
call AGM_Goggles_fnc_RemoveDustEffect;
|
||||
call ACE_Goggles_fnc_RemoveDirtEffect;
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
call ACE_Goggles_fnc_RemoveDustEffect;
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_DustHandler
|
||||
Name: ACE_Goggles_fnc_DustHandler
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -14,10 +14,10 @@
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
player addEventHandler ["Fired", {[_this select 0, _this select 1] call AGM_Goggles_fnc_DustHandler;}];
|
||||
player addEventHandler ["Fired", {[_this select 0, _this select 1] call ACE_Goggles_fnc_DustHandler;}];
|
||||
See http://community.bistudio.com/wiki/ArmA_3:_Event_Handlers#Fired
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
|
||||
private ["_bullets", "_position", "_surface", "_found", "_weapon", "_cloudType"];
|
||||
_weapon = _this select 1;
|
||||
@ -63,13 +63,13 @@ SETDUST(DTIME,time);
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
private "_bulletsRequired";
|
||||
_bulletsRequired = 100;
|
||||
if (isNumber (ConfigFile >> _cloudType >> "AGM_Goggles_BulletCount")) then {
|
||||
_bulletsRequired = getNumber (ConfigFile >> _cloudType >> "AGM_Goggles_BulletCount");
|
||||
if (isNumber (ConfigFile >> _cloudType >> "ACE_Goggles_BulletCount")) then {
|
||||
_bulletsRequired = getNumber (ConfigFile >> _cloudType >> "ACE_Goggles_BulletCount");
|
||||
};
|
||||
|
||||
if (_bulletsRequired <= _bullets) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
call AGM_Goggles_fnc_ApplyDust;
|
||||
call ACE_Goggles_fnc_ApplyDust;
|
||||
};
|
||||
};
|
||||
true
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_ExternalCamera
|
||||
Name: ACE_Goggles_fnc_ExternalCamera
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
Boolean - whether the camera is in external view or not.
|
||||
|
||||
Example:
|
||||
call AGM_Goggles_fnc_ExternalCamera;
|
||||
call ACE_Goggles_fnc_ExternalCamera;
|
||||
*/
|
||||
if (profileNamespace getVariable ["AGM_showInThirdPerson", false]) exitWith { false };
|
||||
if (profileNamespace getVariable ["ACE_showInThirdPerson", false]) exitWith { false };
|
||||
(cameraView == "External")
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_GetExplosionIndex
|
||||
Name: ACE_Goggles_fnc_GetExplosionIndex
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
NUMBER (the rating) [0-3]
|
||||
|
||||
Example:
|
||||
_rating = 0.05 call AGM_Goggles_fnc_GetExplosionIndex
|
||||
_rating = 0.05 call ACE_Goggles_fnc_GetExplosionIndex
|
||||
*/
|
||||
private ["_effect", "_effectIndex"];
|
||||
_effect = _this;
|
111
addons/goggles/functions/fn_Init.sqf
Normal file
111
addons/goggles/functions/fn_Init.sqf
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
Name: ACE_Goggles_fnc_Init
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Sets up the glasses mod for usage. Initialises variables and event handlers.
|
||||
Shouldn't be called by a user/modder ever. Done by the engine.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call ACE_Goggles_fnc_Init;
|
||||
*/
|
||||
if (!hasInterface) exitWith {};
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
|
||||
if isNil("ACE_Goggles_UsePP") then {
|
||||
ACE_Goggles_UsePP = true;
|
||||
};
|
||||
|
||||
ACE_Goggles_PostProcess = ppEffectCreate ["ColorCorrections", 1995];
|
||||
ACE_Goggles_PostProcessEyes = ppEffectCreate ["ColorCorrections", 1992];
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 0;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
ACE_Goggles_EffectsActive = false;
|
||||
ACE_Goggles_Effects = GLASSESDEFAULT;
|
||||
ACE_Goggles_Current = "None";
|
||||
ACE_Goggles_EyesDamageScript = 0 spawn {};
|
||||
ACE_Goggles_FrameEvent = [false, [false,20]];
|
||||
ACE_Goggles_PostProcessEyes_Enabled = false;
|
||||
ACE_Goggles_DustHandler = 0 spawn {};
|
||||
ACE_Goggles_RainDrops = objNull;
|
||||
|
||||
ACE_Goggles_fnc_CheckGlasses = {
|
||||
if (ACE_Goggles_Current != (goggles player)) then {
|
||||
ACE_Goggles_Current = (goggles player);
|
||||
["GlassesChanged",[ACE_Goggles_Current]] call CBA_fnc_localEvent;
|
||||
};
|
||||
};
|
||||
|
||||
player addEventHandler ["Explosion", {
|
||||
if (alive player) then {
|
||||
call ACE_Goggles_fnc_ApplyDirtEffect;
|
||||
if (GETBROKEN) exitWith {};
|
||||
if (((_this select 1) call ACE_Goggles_fnc_GetExplosionIndex) < getNumber(ConfigFile >> "CfgGlasses" >> ACE_Goggles_Current >> "ACE_Resistance")) exitWith {};
|
||||
if !(player call ACE_Goggles_fnc_isGogglesVisible) exitWith {["GlassesCracked",[player]] call CBA_fnc_localEvent;};
|
||||
ACE_Goggles_Effects set [BROKEN, true];
|
||||
if (getText(ConfigFile >> "CfgGlasses" >> ACE_Goggles_Current >> "ACE_OverlayCracked") != "" && {cameraOn == player}) then {
|
||||
if (call ACE_Goggles_fnc_ExternalCamera) exitWith {};
|
||||
if (isNull(GLASSDISPLAY)) then {
|
||||
150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
|
||||
};
|
||||
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> ACE_Goggles_Current >> "ACE_OverlayCracked");
|
||||
};
|
||||
["GlassesCracked",[player]] call CBA_fnc_localEvent;
|
||||
};
|
||||
}];
|
||||
player addEventHandler ["Killed",{
|
||||
[] spawn {
|
||||
sleep 2;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
ACE_Goggles_Effects = GLASSESDEFAULT;
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
ACE_Goggles_EffectsActive=false;
|
||||
player setVariable ["ACE_EyesDamaged", false];
|
||||
terminate ACE_Goggles_EyesDamageScript;
|
||||
terminate ACE_Goggles_MainLoop;
|
||||
terminate ACE_Goggles_DustHandler;
|
||||
ACE_Goggles_MainLoop = [] spawn ACE_Goggles_fnc_CheckGoggles;
|
||||
};
|
||||
}];
|
||||
player addEventHandler ["Fired",{[_this select 0, _this select 1] call ACE_Goggles_fnc_DustHandler;}];
|
||||
player AddEventHandler ["Take",{call ACE_Goggles_fnc_CheckGlasses;}];
|
||||
player AddEventHandler ["Put", {call ACE_Goggles_fnc_CheckGlasses;}];
|
||||
|
||||
["GlassesChanged",{
|
||||
ACE_Goggles_Effects = GLASSESDEFAULT;
|
||||
|
||||
if (call ACE_Goggles_fnc_ExternalCamera) exitWith {call ACE_Goggles_fnc_RemoveGlassesEffect};
|
||||
|
||||
if (player call ACE_Goggles_fnc_isGogglesVisible) then {
|
||||
(_this select 0) call ACE_Goggles_fnc_ApplyGlassesEffect;
|
||||
} else {
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
["GlassesCracked",{
|
||||
if (_this select 0 != player) exitWith {};
|
||||
player setVariable ["ACE_EyesDamaged", true];
|
||||
if !(scriptDone ACE_Goggles_EyesDamageScript) then {
|
||||
terminate ACE_Goggles_EyesDamageScript;
|
||||
};
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 0;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable true;
|
||||
ACE_Goggles_EyesDamageScript = [] spawn {
|
||||
sleep 25;
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 5;
|
||||
sleep 5;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
player setVariable ["ACE_EyesDamaged", false];
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
ACE_Goggles_MainLoop = [] spawn ACE_Goggles_fnc_CheckGoggles;
|
80
addons/goggles/functions/fn_OnEachFrame.sqf
Normal file
80
addons/goggles/functions/fn_OnEachFrame.sqf
Normal file
@ -0,0 +1,80 @@
|
||||
/*
|
||||
Name: ACE_Goggles_fnc_OnEachFrame
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Runs every frame checking for helicopters.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
["ACE_Goggles_RotorWash", "OnEachFrame", "call ACE_Goggles_fnc_OnEachFrame;"] call BIS_fnc_addStackedEventHandler;
|
||||
*/
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
if (isNull(player)) then {
|
||||
["ACE_Goggles_RotorWash", "OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
};
|
||||
ACE_Goggles_FrameEvent set [0, !(ACE_Goggles_FrameEvent select 0)];
|
||||
if (ACE_Goggles_FrameEvent select 0) exitWith {
|
||||
if (vehicle player != player && {!([player] call ACE_Core_fnc_isTurnedOut)}) exitWith {(ACE_Goggles_FrameEvent select 1) set [0, false]; };
|
||||
ACE_Goggles_FrameEvent set [1, ([player] call ACE_Goggles_fnc_isInRotorWash)];
|
||||
};
|
||||
private ["_rotorWash","_safe"];
|
||||
_rotorWash = ACE_Goggles_FrameEvent select 1;
|
||||
_safe = false;
|
||||
if !(_rotorWash select 0) exitWith {
|
||||
if (ACE_Goggles_PostProcessEyes_Enabled) then {
|
||||
ACE_Goggles_PostProcessEyes_Enabled = false;
|
||||
if (!scriptDone (ACE_Goggles_DustHandler)) then {
|
||||
terminate ACE_Goggles_DustHandler;
|
||||
};
|
||||
ACE_Goggles_DustHandler = [] spawn {
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust [1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 2;
|
||||
sleep 2;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable false;
|
||||
};
|
||||
};
|
||||
};
|
||||
if ((headgear player) != "") then {
|
||||
_safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear player) >> "ACE_Protection") == 1);
|
||||
};
|
||||
if !(_safe) then {
|
||||
if !(player call ACE_Goggles_fnc_isGogglesVisible) exitWith{};
|
||||
if (GETDUSTT(DAMOUNT) < 2) then {
|
||||
if (!GETDUSTT(DACTIVE)) then {
|
||||
SETDUST(DACTIVE,true);
|
||||
call ACE_Goggles_fnc_ApplyDust;
|
||||
} else {
|
||||
if ((_rotorWash select 1) > 0.5) then {
|
||||
call ACE_Goggles_fnc_ApplyDust;
|
||||
};
|
||||
};
|
||||
};
|
||||
_safe = (getNumber (ConfigFile >> "CfgGlasses" >> ACE_Goggles_Current >> "ACE_Protection") == 1);
|
||||
};
|
||||
if (_safe) exitWith {};
|
||||
if ((_rotorWash select 1) <= 15) then {
|
||||
private "_scale";
|
||||
_scale = 0.7;
|
||||
if ((_rotorWash select 1) != 0) then {
|
||||
_scale = CLAMP(0.3*(_rotorWash select 1),0.1,0.3);
|
||||
} else {
|
||||
_scale = 0.1;
|
||||
};
|
||||
_scale = 1 - _scale;
|
||||
if (!scriptDone (ACE_Goggles_DustHandler)) then {
|
||||
terminate ACE_Goggles_DustHandler;
|
||||
};
|
||||
if !(player getVariable ["ACE_EyesDamaged", false]) then {
|
||||
ACE_Goggles_PostProcessEyes_Enabled = true;
|
||||
ACE_Goggles_PostProcessEyes ppEffectAdjust [1, 1, 0, [0,0,0,0], [_scale,_scale,_scale,_scale],[1,1,1,0]];
|
||||
ACE_Goggles_PostProcessEyes ppEffectCommit 0.5;
|
||||
ACE_Goggles_PostProcessEyes ppEffectEnable true;
|
||||
};
|
||||
};
|
61
addons/goggles/functions/fn_RainEffect.sqf
Normal file
61
addons/goggles/functions/fn_RainEffect.sqf
Normal file
@ -0,0 +1,61 @@
|
||||
/*
|
||||
Name: ACE_Goggles_fnc_RainEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[] spawn ACE_Goggles_fnc_RainEffect;
|
||||
*/
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
ACE_Goggles_RainDrops = objNull;
|
||||
ACE_Goggles_Rain_Active = false;
|
||||
_fnc_underCover = {
|
||||
private ["_pos", "_unit"];
|
||||
_unit = (_this select 0);
|
||||
if (vehicle _unit != _unit && {!([_unit] call ACE_Core_fnc_isTurnedOut)}) exitWith {true};
|
||||
_pos = eyePos _unit;
|
||||
((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])}
|
||||
};
|
||||
private ["_lastRain"];
|
||||
_lastRain = 0;
|
||||
while {alive player} do {
|
||||
sleep 0.5;
|
||||
if (isNull(findDisplay 312)) then {
|
||||
// Ignore if player is under water
|
||||
if (!ACE_Goggles_EffectsActive || {underwater player}) exitWith{call ACE_Goggles_fnc_RemoveRainEffect;};
|
||||
if (_lastRain != rain) then {
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
_lastRain = rain;
|
||||
// Rain is happening
|
||||
if (_lastRain > 0.05 && {!([player] call _fnc_underCover)}) then {
|
||||
ACE_Goggles_Rain_Active = true;
|
||||
ACE_Goggles_RainDrops = "#particlesource" createVehicleLocal GetPos player;
|
||||
ACE_Goggles_RainDrops setParticleClass "ACERainEffect";
|
||||
ACE_Goggles_RainDrops setDropInterval (0.07 * (1.1 - _lastRain));
|
||||
ACE_Goggles_RainDrops attachTo [vehicle player,[0,0,0]];
|
||||
};
|
||||
}else{
|
||||
if (_lastRain > 0.05) then {
|
||||
if (ACE_Goggles_Rain_Active && {[player] call _fnc_underCover}) exitWith {
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
};
|
||||
if (!ACE_Goggles_Rain_Active) then {
|
||||
_lastRain = -1;
|
||||
};
|
||||
};
|
||||
};
|
||||
}else{
|
||||
if (ACE_Goggles_Rain_Active) then {
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
};
|
||||
};
|
||||
};
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_RemoveDirtEffect
|
||||
Name: ACE_Goggles_fnc_RemoveDirtEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,8 +13,8 @@
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Goggles_fnc_RemoveDirtEffect;
|
||||
call ACE_Goggles_fnc_RemoveDirtEffect;
|
||||
*/
|
||||
if (!isNull(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull])) then {
|
||||
(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull] displayCtrl 10660) ctrlSetText "";
|
||||
if (!isNull(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull])) then {
|
||||
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10660) ctrlSetText "";
|
||||
};
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_RemoveDustEffect
|
||||
Name: ACE_Goggles_fnc_RemoveDustEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,8 +13,8 @@
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Goggles_fnc_RemoveDustEffect;
|
||||
call ACE_Goggles_fnc_RemoveDustEffect;
|
||||
*/
|
||||
if (!isNull(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull])) then {
|
||||
(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText "";
|
||||
if (!isNull(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull])) then {
|
||||
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText "";
|
||||
};
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_RemoveGlassesEffect
|
||||
Name: ACE_Goggles_fnc_RemoveGlassesEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -14,16 +14,16 @@
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Goggles_fnc_RemoveGlassesEffect;
|
||||
call ACE_Goggles_fnc_RemoveGlassesEffect;
|
||||
*/
|
||||
#include "\AGM_Goggles\script.sqf"
|
||||
AGM_Goggles_EffectsActive = false;
|
||||
AGM_Goggles_PostProcess ppEffectEnable false;
|
||||
#include "\ACE_Goggles\script.sqf"
|
||||
ACE_Goggles_EffectsActive = false;
|
||||
ACE_Goggles_PostProcess ppEffectEnable false;
|
||||
|
||||
if (!isNull(GLASSDISPLAY)) then {
|
||||
GLASSDISPLAY closeDisplay 0;
|
||||
};
|
||||
|
||||
call AGM_Goggles_fnc_RemoveDirtEffect;
|
||||
call AGM_Goggles_fnc_RemoveRainEffect;
|
||||
call AGM_Goggles_fnc_RemoveDustEffect;
|
||||
call ACE_Goggles_fnc_RemoveDirtEffect;
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
call ACE_Goggles_fnc_RemoveDustEffect;
|
21
addons/goggles/functions/fn_RemoveRainEffect.sqf
Normal file
21
addons/goggles/functions/fn_RemoveRainEffect.sqf
Normal file
@ -0,0 +1,21 @@
|
||||
/*
|
||||
Name: ACE_Goggles_fnc_RemoveRainEffect
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Removes rain effects from the screen. Resets the rain array.
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call ACE_Goggles_fnc_RemoveRainEffect;
|
||||
*/
|
||||
if (!isNull (ACE_Goggles_RainDrops)) then {
|
||||
deleteVehicle (ACE_Goggles_RainDrops);
|
||||
};
|
||||
ACE_Goggles_Rain_Active = false;
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_isDivingGoggles
|
||||
Name: ACE_Goggles_fnc_isDivingGoggles
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
Boolean - whether diving goggles are worn
|
||||
|
||||
Example:
|
||||
(goggles player) call AGM_Goggles_fnc_isDivingGoggles;
|
||||
(goggles player) call ACE_Goggles_fnc_isDivingGoggles;
|
||||
*/
|
||||
private ["_result", "_glasses"];
|
||||
_glasses = _this;
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_isGogglesVisible
|
||||
Name: ACE_Goggles_fnc_isGogglesVisible
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
BOOL - Whether the goggles are visible or not.
|
||||
|
||||
Example:
|
||||
_visible = player call AGM_Goggles_fnc_isGogglesVisible;
|
||||
_visible = player call ACE_Goggles_fnc_isGogglesVisible;
|
||||
*/
|
||||
private ["_currentGlasses", "_result", "_unit"];
|
||||
_unit = _this;
|
||||
@ -26,12 +26,12 @@ if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
|
||||
if (_currentGlasses != "") then {
|
||||
_position =(getPosASLW _unit);
|
||||
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
|
||||
_result = (_currentGlasses call AGM_Goggles_fnc_isDivingGoggles);
|
||||
_result = (_currentGlasses call ACE_Goggles_fnc_isDivingGoggles);
|
||||
};
|
||||
if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "AGM_Resistance") == 0) exitWith {
|
||||
if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {
|
||||
_result = false;
|
||||
};
|
||||
_result = !(_currentGlasses call AGM_Goggles_fnc_isDivingGoggles);
|
||||
_result = !(_currentGlasses call ACE_Goggles_fnc_isDivingGoggles);
|
||||
};
|
||||
|
||||
_result
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Name: AGM_Goggles_fnc_isInRotorWash
|
||||
Name: ACE_Goggles_fnc_isInRotorWash
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
@ -16,8 +16,8 @@
|
||||
1 - number - Amount of rotor wash.
|
||||
|
||||
Example:
|
||||
if (([player, 10] call AGM_Goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
if (([player] call AGM_Goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
if (([player, 10] call ACE_Goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
if (([player] call ACE_Goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
|
||||
*/
|
||||
private ["_heli", "_unit", "_result", "_radius"];
|
||||
_unit = _this select 0;
|
21
addons/goggles/script.sqf
Normal file
21
addons/goggles/script.sqf
Normal file
@ -0,0 +1,21 @@
|
||||
#define GLASSESDEFAULT [false,[false,0,0,0],false]
|
||||
|
||||
#define DIRT 0
|
||||
#define DUST 1
|
||||
#define BROKEN 2
|
||||
|
||||
#define GETDIRT (ACE_Goggles_Effects select DIRT)
|
||||
#define GETDUST (ACE_Goggles_Effects select DUST)
|
||||
#define GETBROKEN (ACE_Goggles_Effects select BROKEN)
|
||||
#define GETDUSTT(type) ((ACE_Goggles_Effects select DUST) select type)
|
||||
|
||||
#define SETDUST(type,value) (ACE_Goggles_Effects select DUST) set [type, value]
|
||||
|
||||
#define DACTIVE 0
|
||||
#define DTIME 1
|
||||
#define DBULLETS 2
|
||||
#define DAMOUNT 3
|
||||
|
||||
#define GLASSDISPLAY (uiNamespace getVariable ["ACE_Goggles_Display", displayNull])
|
||||
|
||||
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2014-12-19 -->
|
||||
<Project name="AGM">
|
||||
<Project name="ACE">
|
||||
<Package name="Goggles">
|
||||
<Key ID="STR_AGM_Goggles_ShowInThirdPerson">
|
||||
<Key ID="STR_ACE_Goggles_ShowInThirdPerson">
|
||||
<English>Show Goggle Effects in Third Person</English>
|
||||
<German>Brilleneffekt in dritter Person anzeigen</German>
|
||||
<Spanish>Mostrar efectos de las gafas en tercera persona</Spanish>
|
||||
@ -14,7 +14,7 @@
|
||||
<Portuguese>Mostrar efeitos de óculos em Terceira Pessoa</Portuguese>
|
||||
<Italian>Attiva l'effetto degli occhiali in terza persona</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Goggles_WipeGlasses">
|
||||
<Key ID="STR_ACE_Goggles_WipeGlasses">
|
||||
<English>Wipe Goggles</English>
|
||||
<German>Brille abwischen</German>
|
||||
<Spanish>Limpiar gafas</Spanish>
|
||||
@ -27,4 +27,4 @@
|
||||
<Italian>Pulisci gli occhiali</Italian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user