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GetDeathAnim
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/**
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/*
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* fn_getDeathAnim.sqf
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* Author: Glowbal, PabstMirror
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* @Descr: Get the death animation for the unit at current time
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* Get the death animation for the unit at current time
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* @Author: Glowbal
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*
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*
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* @Arguments: [unit OBJECT]
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* Arguments:
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* @Return: STRING animation
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* 0: unit <OBJECT>
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* @PublicAPI: true
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*
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* Return Value:
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* animation <STRING>
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*
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* Example:
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* [bob] call ace_common_fnc_getDeathAnim;
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*
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_unit", "_curAnim", "_animation", "_cfg","_unitAnimation", "_animationState"];
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PARAMS_1(_unit);
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_unit = _this select 0;
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if (vehicle _unit != _unit) exitwith {
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private ["_returnAnimation", "_animationState", "_unitAnimationCfg", "_unitActionsCfg", "_interpolateArray", "_indexAnimation", "_index"];
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_animation = "";
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_animationState = (animationState _unit);
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_returnAnimation = "";
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_unitAnimation = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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if (isText (_unitAnimation >> "actions")) then {
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_animationState = (animationState _unit);
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if ((vehicle _unit) != _unit) then {
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_unitAnimationCfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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_cfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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_unitActionsCfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimationCfg >> "actions")));
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if (isArray (_cfg >> "interpolateTo")) then {
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_animation = getArray (_cfg >> "interpolateTo") select 0;
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TRACE_2("Animation/Action", configName _unitAnimationCfg, configName _unitActionsCfg);
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};
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} else {
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if ((vehicle _unit) != _unit) then {
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_cfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimation >> "actions")) >> "die");
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_interpolateArray = getArray (_unitAnimationCfg >> "interpolateTo");
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if (isText _cfg) then {
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for "_index" from 0 to (count _interpolateArray - 1) step 2 do {
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_animation = getText _cfg;
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_indexAnimation = _interpolateArray select _index;
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};
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//No guarentee that first animation will be right so scan for the first scan for the first "terminal" animation
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//E.G.: interpolateTo[] = {"passenger_apc_generic04still",1,"KIA_passenger_apc_generic04",1};
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if ((getNumber ((configFile >> "CfgMovesMaleSdr" >> "States" >> _indexAnimation) >> "terminal")) == 1) exitWith {
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_returnAnimation = _indexAnimation;
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};
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};
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};
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};
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if (isnil "_animation") then {
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} else {
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_animation = "";
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_returnAnimation = getText (_unitActionsCfg >> "die");
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};
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_animation;
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};
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};
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"Unconscious";
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_returnAnimation
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