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Common - Handle changes to UAVControl command (multi seat) (#7161)
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@ -312,7 +312,7 @@ addMissionEventHandler ["PlayerViewChanged", {
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if (isNull player) exitWith {true};
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private _UAV = getConnectedUAV player;
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if (!alive player) then {_UAV = objNull;};
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private _position = (UAVControl _UAV) param [1, ""];
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private _position = [player] call FUNC(getUavControlPosition);
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private _seatAI = objNull;
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private _turret = [];
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switch (toLower _position) do {
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