Add RH Acc Surefire flashlight map compatibility

This commit is contained in:
jonpas 2017-01-21 19:19:56 +01:00
parent b7f36ffd12
commit 100a25cb97

View File

@ -1,17 +1,17 @@
class CfgWeapons { class CfgWeapons {
class ItemCore; class ItemCore;
/* Scopes */
class InventoryOpticsItem_Base_F; class InventoryOpticsItem_Base_F;
/*
// This would require MOA turrets // This would require MOA turrets
class RH_shortdot : ItemCore { /*class RH_shortdot : ItemCore {
ACE_ScopeAdjust_Vertical[] = { -1, 25 }; ACE_ScopeAdjust_Vertical[] = { -1, 25 };
ACE_ScopeAdjust_Horizontal[] = { -13, 13 }; ACE_ScopeAdjust_Horizontal[] = { -13, 13 };
ACE_ScopeAdjust_VerticalIncrement = 0.5; ACE_ScopeAdjust_VerticalIncrement = 0.5;
ACE_ScopeAdjust_Unit = "MOA"; ACE_ScopeAdjust_Unit = "MOA";
}; };*/
*/
class RH_accupoint : ItemCore { class RH_accupoint : ItemCore {
ACE_ScopeAdjust_Vertical[] = { -4, 30 }; ACE_ScopeAdjust_Vertical[] = { -4, 30 };
@ -147,4 +147,18 @@ class CfgWeapons {
}; };
}; };
}; };
/* Flashlights */
class InventoryFlashLightItem_Base_F;
class RH_SFM952V: ItemCore {
class ItemInfo: InventoryFlashLightItem_Base_F {
class FlashLight {
ACE_Flashlight_Colour = "white";
ACE_Flashlight_Beam = QPATHTOEF(map,UI\Flashlight_beam_white_ca.paa);
ACE_Flashlight_Size = 2.75;
ACE_Flashlight_Sound = 1;
};
};
};
}; };