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Add RH Acc Surefire flashlight map compatibility
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@ -1,18 +1,18 @@
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class CfgWeapons {
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class CfgWeapons {
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class ItemCore;
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class ItemCore;
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/* Scopes */
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class InventoryOpticsItem_Base_F;
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class InventoryOpticsItem_Base_F;
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/*
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// This would require MOA turrets
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// This would require MOA turrets
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class RH_shortdot : ItemCore {
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/*class RH_shortdot : ItemCore {
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ACE_ScopeAdjust_Vertical[] = { -1, 25 };
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ACE_ScopeAdjust_Vertical[] = { -1, 25 };
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ACE_ScopeAdjust_Horizontal[] = { -13, 13 };
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ACE_ScopeAdjust_Horizontal[] = { -13, 13 };
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ACE_ScopeAdjust_VerticalIncrement = 0.5;
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ACE_ScopeAdjust_VerticalIncrement = 0.5;
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ACE_ScopeAdjust_Unit = "MOA";
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ACE_ScopeAdjust_Unit = "MOA";
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};
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};*/
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*/
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class RH_accupoint : ItemCore {
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class RH_accupoint : ItemCore {
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ACE_ScopeAdjust_Vertical[] = { -4, 30 };
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ACE_ScopeAdjust_Vertical[] = { -4, 30 };
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ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
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ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
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@ -147,4 +147,18 @@ class CfgWeapons {
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};
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};
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};
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};
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};
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};
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/* Flashlights */
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class InventoryFlashLightItem_Base_F;
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class RH_SFM952V: ItemCore {
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class ItemInfo: InventoryFlashLightItem_Base_F {
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class FlashLight {
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ACE_Flashlight_Colour = "white";
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ACE_Flashlight_Beam = QPATHTOEF(map,UI\Flashlight_beam_white_ca.paa);
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ACE_Flashlight_Size = 2.75;
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ACE_Flashlight_Sound = 1;
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};
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};
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};
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};
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};
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