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Repair - Add wheel patching (#8835)
* patch wheels on vehicles * all tire patching working Co-authored-by: mp-singh <mandeep@mandeepsingh.ca> * doc * remove unused string * Update CfgVehicles.hpp * use strintable * setting for where the wheel can be patched * localize * Update stringtable.xml * can't patch a missing tire * removal > replacement * Update addons/repair/initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Apply suggestions from code review Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Apply suggestions from code review Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * patch icon * use PATCH_WHEEL_STEP_TIME * fix wheel translation --------- Co-authored-by: mp-singh <mandeep@mandeepsingh.ca> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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@ -30,6 +30,17 @@ class ACE_Repair {
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callbackSuccess = QFUNC(doRemoveWheel);
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claimObjects[] = {};
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};
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class PatchWheel: ReplaceWheel {
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displayName = CSTRING(PatchWheel);
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displayNameProgress = CSTRING(PatchingWheel);
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condition = QFUNC(canPatchWheel);
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repairingTime = QFUNC(getPatchWheelTime);
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callbackProgress = QFUNC(doPatchWheelProgress);
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items = QGVAR(patchWheelRequiredItems);
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requiredEngineer = QGVAR(engineerSetting_Wheel);
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callbackSuccess = "";
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claimObjects[] = {};
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};
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class MiscRepair: ReplaceWheel {
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displayName = CSTRING(Repairing); // let's make empty string an auto generated string
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displayNameProgress = CSTRING(RepairingHitPoint);
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@ -403,6 +403,19 @@ class CfgVehicles {
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};
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editorPreview = QPATHTOF(data\preview_wheel.jpg);
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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class GVAR(Patch) {
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displayName = CSTRING(PatchWheel);
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canPatchRemovedWheel));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(patchRemovedWheel));
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exceptions[] = {"isNotDragging", "isNotCarrying", "isNotOnLadder", "isNotSwimming", "isNotSitting"};
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icon = QPATHTOF(ui\patch_ca.paa);
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};
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};
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};
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};
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// disable vanilla repair
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@ -2,12 +2,15 @@
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PREP(addRepairActions);
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PREP(addSpareParts);
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PREP(canMiscRepair);
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PREP(canPatchRemovedWheel);
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PREP(canPatchWheel);
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PREP(canRemove);
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PREP(canRepair);
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PREP(canRepairTrack);
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PREP(canReplaceTrack);
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PREP(canReplaceWheel);
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PREP(doFullRepair);
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PREP(doPatchWheelProgress);
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PREP(doRemoveTrack);
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PREP(doRemoveWheel);
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PREP(doRepair);
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@ -16,6 +19,7 @@ PREP(doReplaceTrack);
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PREP(doReplaceWheel);
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PREP(getClaimObjects);
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PREP(getHitPointString);
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PREP(getPatchWheelTime);
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PREP(getPostRepairDamage);
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PREP(getRepairItems);
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PREP(getWheelHitPointsWithSelections);
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@ -32,6 +36,7 @@ PREP(moduleAssignRepairVehicle);
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PREP(moduleAssignRepairFacility);
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PREP(moduleRepairSettings);
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PREP(normalizeHitPoints);
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PREP(patchRemovedWheel);
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PREP(repair);
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PREP(repair_failure);
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PREP(repair_success);
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@ -56,14 +56,6 @@ private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehi
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TRACE_3("Adding Wheel Actions",_hitpoint,_forEachIndex,_selection);
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// An action to remove the wheel is required
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private _name = format ["Remove_%1_%2", _forEachIndex, _hitpoint];
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private _text = localize LSTRING(RemoveWheel);
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)};
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2, nil, FUNC(modifySelectionInteraction)] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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// An action to replace the wheel is required
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_name = format ["Replace_%1_%2", _forEachIndex, _hitpoint];
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_text = localize LSTRING(ReplaceWheel);
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@ -72,6 +64,28 @@ private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehi
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_action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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// Create a wheel interaction
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private _root = format ["Wheel_%1_%2", _forEachIndex, _hitpoint];
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private _action = [_root, localize LSTRING(Wheel), ["","#FFFFFF"], {}, {true}, {}, [_hitpoint], _position, 2, nil, LINKFUNC(modifySelectionInteraction)] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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// An action to remove the wheel is required
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private _name = format ["Remove_%1_%2", _forEachIndex, _hitpoint];
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private _text = localize LSTRING(RemoveWheel);
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)};
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [_root], _action] call EFUNC(interact_menu,addActionToClass);
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// An action to patch the wheel is required.
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private _name = format ["Patch_%1_%2", _forEachIndex, _hitpoint];
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private _patchIcon = QPATHTOF(ui\patch_ca.paa);
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private _text = localize LSTRING(PatchWheel);
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private _condition = {("vehicle" in GVAR(patchWheelLocation)) && {[_this select 1, _this select 0, _this select 2 select 0, "PatchWheel"] call DFUNC(canRepair)}};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "PatchWheel"] call DFUNC(repair)};
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private _action = [_name, _text, _patchIcon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [_root], _action] call EFUNC(interact_menu,addActionToClass);
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_processedSelections pushBack _selection;
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} else {
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// Empty hitpoints don't contain enough information
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27
addons/repair/functions/fnc_canPatchRemovedWheel.sqf
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27
addons/repair/functions/fnc_canPatchRemovedWheel.sqf
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@ -0,0 +1,27 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, Brett Mayson
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* Check if the unit can patch a wheel not on a vehicle.
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*
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* Arguments:
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* 0: Unit that does the patching <OBJECT>
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* 1: Wheel to patch <OBJECT>
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*
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* Return Value:
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* Can patch wheel? <BOOL>
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*
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* Example:
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* [unit, vehicle] call ace_repair_fnc_canPatchRemovedWheel
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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TRACE_2("params",_unit,_target);
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if (GVAR(patchWheelEnabled) == -1) exitWith {false};
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if !("ground" in GVAR(patchWheelLocation)) exitWith {false};
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if ((GVAR(patchWheelRequiredItems) isEqualTo [ANY_TOOLKIT_FAKECLASS]) && {!([_unit, [GVAR(allToolKits)]] call FUNC(hasItems))}) exitWith {false};
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if !([_unit, GVAR(patchWheelEnabled)] call FUNC(isEngineer)) exitWith {false};
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(damage _target > GVAR(patchWheelMaximumRepair))
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31
addons/repair/functions/fnc_canPatchWheel.sqf
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31
addons/repair/functions/fnc_canPatchWheel.sqf
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@ -0,0 +1,31 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, Brett Mayson
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* Check if the unit can patch given wheel of the vehicle.
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*
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* Arguments:
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* 0: Unit that does the patching <OBJECT>
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* 1: Vehicle to patch <OBJECT>
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* 2: Selected wheel hitpoint <STRING>
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*
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* Return Value:
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* Can patch wheel? <BOOL>
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_canPatchWheel
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*
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* Public: No
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*/
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params ["_unit", "_target", "_hitPoint"];
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TRACE_3("params",_unit,_target,_hitPoint);
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if (GVAR(patchWheelEnabled) == -1) exitWith {false};
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private _damage = _target getHitPointDamage _hitPoint;
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if (_damage == 1) exitWith {false};
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if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
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(_damage > GVAR(patchWheelMaximumRepair))
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35
addons/repair/functions/fnc_doPatchWheelProgress.sqf
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35
addons/repair/functions/fnc_doPatchWheelProgress.sqf
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@ -0,0 +1,35 @@
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#include "script_component.hpp"
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/*
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* Author: commy2, Brett Mayson
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* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
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*
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* Arguments:
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* 0: Unit that does the patching <OBJECT>
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* 1: Vehicle to patch <OBJECT>
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* 2: Selected wheel hitpoint <STRING>
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*
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* Return Value:
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* Should patching continue? <BOOL>
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_doPatchWheelProgress
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*
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* Public: No
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*/
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params ["_args", "_elapsedTime", "_totalTime"];
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_args params ["_unit", "_vehicle", "_hitPoint"];
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TRACE_3("params",_unit,_vehicle,_hitPoint);
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// get current hitpoint damage
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private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
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private _iterationsRemaining = ceil ((_hitPointDamage - GVAR(patchWheelMaximumRepair)) / PATCH_WHEEL_STEP_TIME) - 1;
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if ((_totalTime - _elapsedTime) > _iterationsRemaining * GVAR(patchWheelTime)) exitWith {true};
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_hitPointDamage = (_hitPointDamage - PATCH_WHEEL_STEP_TIME) max GVAR(patchWheelMaximumRepair);
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// raise event to set the new hitpoint damage
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[QGVAR(setWheelHitPointDamage), [_vehicle, _hitPoint, _hitPointDamage], _vehicle] call CBA_fnc_targetEvent;
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(_hitPointDamage > GVAR(patchWheelMaximumRepair))
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25
addons/repair/functions/fnc_getPatchWheelTime.sqf
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25
addons/repair/functions/fnc_getPatchWheelTime.sqf
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@ -0,0 +1,25 @@
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#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Calculate the time to patch the wheel
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*
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* Arguments:
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* 0: Unit that does the patching <OBJECT>
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* 1: Vehicle to patch <OBJECT>
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* 2: Selected wheel hitpoint <STRING>
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*
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* Return Value:
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* Patching time <NUMBER>
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_getPatchWheelTime
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*
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* Public: No
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*/
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params ["_unit", "_vehicle", "_hitPoint"];
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// get current hitpoint damage
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private _hitPointDamage = (_vehicle getHitPointDamage _hitPoint) - GVAR(patchWheelMaximumRepair);
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ceil (_hitPointDamage / PATCH_WHEEL_STEP_TIME) * GVAR(patchWheelTime)
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addons/repair/functions/fnc_patchRemovedWheel.sqf
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39
addons/repair/functions/fnc_patchRemovedWheel.sqf
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@ -0,0 +1,39 @@
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#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Patch a wheel that is not on a vehicle
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*
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* Arguments:
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* 0: Unit that does the patching <OBJECT>
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* 1: Wheel to patch <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, vehicle] call ace_repair_fnc_patchRemovedWheel
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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[_unit, "Acts_carFixingWheel"] call EFUNC(common,doAnimation);
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private _wheelDamage = (damage _target) - GVAR(patchWheelMaximumRepair);
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[ceil (_wheelDamage / 0.05) * GVAR(patchWheelTime), [_target], {}, {}, LLSTRING(PatchingWheel), {
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params ["_args"];
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_args params ["_target"];
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private _damage = damage _target;
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private _iterationsRemaining = ceil ((_damage - GVAR(patchWheelMaximumRepair)) / 0.05) - 1;
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if ((_totalTime - _elapsedTime) > _iterationsRemaining * GVAR(patchWheelTime)) exitWith {true};
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_damage = (_damage - 0.05) max GVAR(patchWheelMaximumRepair);
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_target setDamage _damage;
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_damage > GVAR(patchWheelMaximumRepair)
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}] call ace_common_fnc_progressBar;
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@ -25,6 +25,32 @@
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{[QGVAR(engineerSetting_wheel), _this] call EFUNC(common,cbaSettings_settingChanged)}
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] call CBA_fnc_addSetting;
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[
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QGVAR(patchWheelEnabled), "LIST",
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[LSTRING(patchWheelEnabled_name), LSTRING(patchWheelEnabled_description)],
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[localize ELSTRING(OptionsMenu,CategoryLogistics), localize "str_state_repair"],
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[[-1,0,1,2],["str_player_none", LSTRING(engineerSetting_anyone), LSTRING(engineerSetting_EngineerOnly), LSTRING(engineerSetting_AdvancedOnly)],1], // default value
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true // isGlobal
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] call CBA_fnc_addSetting;
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[
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QGVAR(patchWheelRequiredItems),
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"LIST",
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[LSTRING(patchWheelRequiredItems_DisplayName), LSTRING(patchWheelRequiredItems_Description)],
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[localize ELSTRING(OptionsMenu,CategoryLogistics), localize "str_state_repair"],
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[[[], [ANY_TOOLKIT_FAKECLASS]], ["STR_A3_None", "STR_A3_CfgWeapons_Toolkit0"], 1],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(patchWheelLocation),
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"LIST",
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[LSTRING(patchWheelLocation_DisplayName), LSTRING(patchWheelLocation_Description)],
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[localize ELSTRING(OptionsMenu,CategoryLogistics), localize "str_state_repair"],
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[[["ground", "vehicle"], ["vehicle"], ["ground"]], ["str_difficulty_any", LSTRING(patchWheelOnVehicle), LSTRING(patchWheelOnGround)], 0],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(repairDamageThreshold), "SLIDER",
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[LSTRING(repairDamageThreshold_name), LSTRING(repairDamageThreshold_description)],
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@ -124,3 +150,22 @@
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true, // isGlobal
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{[QGVAR(autoShutOffEngineWhenStartingRepair), _this] call EFUNC(common,cbaSettings_settingChanged)}
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] call CBA_fnc_addSetting;
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[
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QGVAR(patchWheelTime),
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"SLIDER",
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[LSTRING(patchWheelTime_DisplayName), LSTRING(patchWheelTime_Description)],
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[localize ELSTRING(OptionsMenu,CategoryLogistics), localize "str_state_repair"],
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[0.1, 60, 5, 1],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(patchWheelMaximumRepair),
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"SLIDER",
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[LSTRING(patchWheelMaximumRepair_DisplayName), LSTRING(patchWheelMaximumRepair_Description)],
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[localize ELSTRING(OptionsMenu,CategoryLogistics), localize "str_state_repair"],
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[0, 1, 0.3, 1, true],
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true
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] call CBA_fnc_addSetting;
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@ -21,3 +21,5 @@
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#define DAMAGE_COLOR_SCALE ["#FFFFFF", "#FFFF7E", "#FFEC4D", "#FFD52C", "#FCB121", "#FF9916", "#FF7D16", "#FF4400", "#FF0000"]
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#define ANY_TOOLKIT_FAKECLASS QGVAR(anyToolKit)
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#define PATCH_WHEEL_STEP_TIME 0.05
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<Chinese>備用輪胎</Chinese>
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<Turkish>Yedek Tekerlek</Turkish>
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</Key>
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<Key ID="STR_ACE_Repair_Wheel">
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<English>Wheel</English>
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<German>Rad</German>
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<Spanish>Rueda</Spanish>
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</Key>
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<Key ID="STR_ACE_Repair_ReplaceWheel">
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<English>Change Wheel</English>
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<German>Reifen wechseln</German>
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@ -1206,19 +1211,10 @@
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<Turkish>Sadece Gelişmiş Mühendis</Turkish>
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</Key>
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<Key ID="STR_ACE_Repair_engineerSetting_Wheel_name">
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<English>Allow Wheel</English>
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<English>Allow Wheel Replacement</English>
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<German>Erlaube Radwechsel</German>
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<Polish>Wymiana kół</Polish>
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<Portuguese>Permite rodas</Portuguese>
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<Russian>Разрешить замену колес</Russian>
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<Czech>Možnost Výměny Kol</Czech>
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<Spanish>Permitir rueda</Spanish>
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<Italian>Consenti Ruota</Italian>
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<French>Roues autorisées pour</French>
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<Japanese>タイヤを許可</Japanese>
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<Korean>바퀴 허가</Korean>
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<Chinesesimp>允许轮胎</Chinesesimp>
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<Chinese>允許輪胎</Chinese>
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</Key>
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<Key ID="STR_ACE_Repair_engineerSetting_Wheel_description">
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<English>Who can remove and replace wheels?</English>
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@ -1235,6 +1231,14 @@
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<Chinesesimp>谁可维修轮胎?</Chinesesimp>
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<Chinese>誰可維修輪胎?</Chinese>
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</Key>
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<Key ID="STR_ACE_Repair_patchWheelEnabled_name">
|
||||
<English>Allow Wheel Patching</English>
|
||||
<German>Erlaube Radflicken</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelEnabled_description">
|
||||
<English>Who can patch wheels?</English>
|
||||
<German>Wer kann Radflicken durchführen?</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_engineerSetting_Repair_name">
|
||||
<English>Allow Repair</English>
|
||||
<German>Erlaube Reperatur</German>
|
||||
@ -1885,6 +1889,14 @@
|
||||
<Chinesesimp>需要特定物品来移除/更换车轮</Chinesesimp>
|
||||
<Chinese>需要特定物品來移除/更換車輪</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelRequiredItems_DisplayName">
|
||||
<English>Wheel Patch Requirements</English>
|
||||
<German>Bedingungen für die Radflicken</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelRequiredItems_Description">
|
||||
<English>Items required to patch a wheel.</English>
|
||||
<German>Gegenstänge, die zum Reifenflicken benötigt werden.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_MiscRepairRequiredItems_DisplayName">
|
||||
<English>Misc Repair Requirements</English>
|
||||
<German>Sonstige Reparaturbedingungen</German>
|
||||
@ -2050,5 +2062,39 @@
|
||||
<Spanish>Apagar el motor automáticamente al efectuar una reparación</Spanish>
|
||||
<Korean>수리 시 엔진을 자동으로 끕니다.</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_PatchWheel">
|
||||
<English>Patch Wheel</English>
|
||||
<German>Radflicken</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_PatchingWheel">
|
||||
<English>Patching Wheel...</English>
|
||||
<German>Radflicken...</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelTime_DisplayName">
|
||||
<English>Patch wheel time</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelTime_Description">
|
||||
<English>Time it takes to patch a wheel by 5%.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelMaximumRepair_DisplayName">
|
||||
<English>Patch wheel maximum repair</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelMaximumRepair_Description">
|
||||
<English>Maximum level a wheel can be patched.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelLocation_DisplayName">
|
||||
<English>Wheel Patch Location</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelLocation_Description">
|
||||
<English>Where the wheel can be patched.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelOnGround">
|
||||
<English>On the ground</English>
|
||||
<German>Auf dem Boden</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_patchWheelOnVehicle">
|
||||
<English>On a vehicle</English>
|
||||
<German>An einem Fahrzeug</German>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
BIN
addons/repair/ui/patch_ca.paa
Normal file
BIN
addons/repair/ui/patch_ca.paa
Normal file
Binary file not shown.
@ -42,3 +42,8 @@ Adds a more realistic repair system.
|
||||
- Amount repaired is based on settings and training level
|
||||
- Using the interaction system select the hitpoint to repair
|
||||
|
||||
### 2.3 Patching Wheels
|
||||
|
||||
- Ensure the settings allow you to patch the wheel with your current engineer level and equipment
|
||||
- Interact with the damaged wheel, either on a vehicle or on the ground
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user