function to normalize dependant hitpoints

This commit is contained in:
commy2 2015-03-11 23:30:24 +01:00
parent b16267539c
commit 10f56cc4c3
2 changed files with 56 additions and 0 deletions

View File

@ -5,6 +5,7 @@ ADDON = false;
PREP(addRepairActions);
PREP(doRepair);
PREP(getWheelHitPointsWithSelections);
PREP(normalizeHitPoints);
PREP(removeWheel);
PREP(repairVehicle);
PREP(replaceWheel);

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@ -0,0 +1,55 @@
/*
* Author: commy2
*
* Used to normalize dependant hitpoints. May overwrite some global variables that are named like hitpoints or "Total" though...
*
* Arguments:
* 0: A local vehicle with hitpoints. (Object)
*
* Return Value:
* NONE
*/
#include "script_component.hpp"
private "_vehicle";
_vehicle = _this select 0;
// can't execute all commands if the vehicle isn't local. exit here.
if !(local _vehicle) exitWith {};
private ["_hitPoints", "_config"];
_hitPoints = [_vehicle] call EFUNC(common,getHitPoints);
_config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "HitPoints";
// define global variables. Needed to parse the depends config entries. Also find dependent hitpoints.
private ["_dependentHitPoints", "_dependentHitPointScripts"];
_dependentHitPoints = [];
_dependentHitPointScripts = [];
Total = damage _vehicle;
{
missionNamespace setVariable [_x, _vehicle getHitPointDamage _x];
if (isText (_config >> _x >> "depends")) then {
_dependentHitPoints pushBack _x;
_dependentHitPointScripts pushBack compile getText (_config >> _x >> "depends");
};
} forEach _hitPoints;
// apply normalized damage to all dependand hitpoints
{
private "_damage";
_damage = call (_dependentHitPointScripts select _forEachIndex);
_vehicle setHitPointDamage [_x, _damage];
} forEach _dependentHitPoints;