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function to normalize dependant hitpoints
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@ -5,6 +5,7 @@ ADDON = false;
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PREP(addRepairActions);
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PREP(addRepairActions);
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PREP(doRepair);
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PREP(doRepair);
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PREP(getWheelHitPointsWithSelections);
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PREP(getWheelHitPointsWithSelections);
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PREP(normalizeHitPoints);
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PREP(removeWheel);
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PREP(removeWheel);
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PREP(repairVehicle);
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PREP(repairVehicle);
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PREP(replaceWheel);
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PREP(replaceWheel);
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55
addons/repair/functions/fnc_normalizeHitPoints.sqf
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55
addons/repair/functions/fnc_normalizeHitPoints.sqf
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@ -0,0 +1,55 @@
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/*
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* Author: commy2
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*
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* Used to normalize dependant hitpoints. May overwrite some global variables that are named like hitpoints or "Total" though...
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*
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* Arguments:
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* 0: A local vehicle with hitpoints. (Object)
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*
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* Return Value:
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* NONE
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*/
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#include "script_component.hpp"
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private "_vehicle";
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_vehicle = _this select 0;
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// can't execute all commands if the vehicle isn't local. exit here.
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if !(local _vehicle) exitWith {};
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private ["_hitPoints", "_config"];
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_hitPoints = [_vehicle] call EFUNC(common,getHitPoints);
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "HitPoints";
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// define global variables. Needed to parse the depends config entries. Also find dependent hitpoints.
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private ["_dependentHitPoints", "_dependentHitPointScripts"];
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_dependentHitPoints = [];
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_dependentHitPointScripts = [];
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Total = damage _vehicle;
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{
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missionNamespace setVariable [_x, _vehicle getHitPointDamage _x];
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if (isText (_config >> _x >> "depends")) then {
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_dependentHitPoints pushBack _x;
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_dependentHitPointScripts pushBack compile getText (_config >> _x >> "depends");
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};
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} forEach _hitPoints;
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// apply normalized damage to all dependand hitpoints
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{
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private "_damage";
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_damage = call (_dependentHitPointScripts select _forEachIndex);
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_vehicle setHitPointDamage [_x, _damage];
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} forEach _dependentHitPoints;
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