mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Progress commit
This commit is contained in:
parent
0eee72e393
commit
113eb70c55
@ -39,7 +39,7 @@ class CfgAmmo {
|
||||
|
||||
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
|
||||
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
|
||||
hit = 40; // default: 180
|
||||
hit = 70; // default: 180
|
||||
indirectHit = 12; // default: 4
|
||||
indirectHitRange = 4; // default: 3
|
||||
caliber = 1.4; // default: 5
|
||||
@ -48,28 +48,44 @@ class CfgAmmo {
|
||||
tracerStartTime = 0.02; // default: 0.1
|
||||
timeToLive = 40; // default: 6
|
||||
};
|
||||
|
||||
// adjust damage and splash damage, closer to bluefor gatling with same caliber
|
||||
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
||||
hit = 65; // default: 150
|
||||
indirectHit = 10; // default: 4
|
||||
indirectHitRange = 3; // default: 3
|
||||
};
|
||||
|
||||
|
||||
// adjust damage and splash damage, AP Rounds
|
||||
class Cannon_30mm_HE_Plane_CAS_03_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
||||
hit = 75; // default: 150
|
||||
indirectHit = 1; // default: 4
|
||||
indirectHitRange = 0.25; // default: 3
|
||||
class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
||||
explosive = 0.05; // default: 0.4
|
||||
hit = 110; // default: 180
|
||||
indirectHit = 2.5; // default: 4
|
||||
indirectHitRange = 1; // default: 3
|
||||
fuseDistance = 0.2; // default: 10
|
||||
deflecting = 5;
|
||||
};
|
||||
|
||||
class SubmunitionBase;
|
||||
class ACE_30mm_mix: SubmunitionBase {
|
||||
simulation = "shotSubmunitions";
|
||||
submunitionAmmo[] = {"Gatling_30mm_HE_Plane_CAS_03_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
|
||||
// adds submunition logic, enabling multiple rounds per frame
|
||||
class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
|
||||
submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
|
||||
weaponType = "cannon";
|
||||
model = "\A3\Weapons_f\empty";
|
||||
submunitionConeType[] = {"poissondisccenter", 3};
|
||||
submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
|
||||
model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
|
||||
triggerTime = 0.005;
|
||||
};
|
||||
|
||||
class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
|
||||
submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
|
||||
};
|
||||
|
||||
class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
|
||||
submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
|
||||
};
|
||||
|
||||
class ACE_Gatling_30mm_Sub_CM51: ACE_Gatling_30mm_Sub_HEI {
|
||||
submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.83,"Cannon_30mm_HE_Plane_CAS_01_F",0.17};
|
||||
};
|
||||
|
||||
|
||||
// adjust damage and splash damage, closer to bluefor gatling with same caliber
|
||||
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
||||
hit = 70; // default: 150
|
||||
indirectHit = 11; // default: 4
|
||||
indirectHitRange = 3; // default: 3
|
||||
};
|
||||
};
|
||||
|
@ -2,12 +2,26 @@ class CfgMagazines {
|
||||
// shoot helper object to tripple rof
|
||||
class VehicleMagazine;
|
||||
class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
|
||||
ammo = "ACE_Gatling_30mm_Sub_HEI";
|
||||
count = 1170;
|
||||
};
|
||||
|
||||
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
|
||||
ammo = "ACE_Gatling_30mm_Sub_AP";
|
||||
displayName = "30mm DU Armor Piercing";
|
||||
displayNameShort = "30mm DUAP";
|
||||
};
|
||||
|
||||
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM: VehicleMagazine {
|
||||
count = 1170;
|
||||
ammo = "ACE_30mm_mix";
|
||||
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
|
||||
ammo = "ACE_Gatling_30mm_Sub_CM41";
|
||||
displayName = "30mm Combat Mix 4:1 DU:HEI";
|
||||
displayNameShort = "30mm 4:1 DU:HEI";
|
||||
};
|
||||
|
||||
class ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51: 1000Rnd_Gatling_30mm_Plane_CAS_01_F {
|
||||
ammo = "ACE_Gatling_30mm_Sub_CM51";
|
||||
displayName = "30mm Combat Mix 5:1 DU:HEI";
|
||||
displayNameShort = "30mm 5:1 DU:HEI";
|
||||
};
|
||||
|
||||
// an extended magazine for the comanche
|
||||
|
@ -17,12 +17,15 @@ class CfgWeapons {
|
||||
};
|
||||
|
||||
class CannonCore;
|
||||
// Fix attrocious A-10 Cannon Dispersion
|
||||
// Fix attrocious A-10 Cannon Dispersion; Add high ROF capability
|
||||
class Gatling_30mm_Plane_CAS_01_F: CannonCore {
|
||||
magazines[] += {"ACE_1000Rnd_Gatling_30mm_Plane_CAS_AP","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM41","ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51"};
|
||||
class LowROF: Mode_FullAuto {
|
||||
multiplier = 3;
|
||||
burst = 1;
|
||||
reloadtime = 0.015;
|
||||
dispersion = 0.0028; //0.279508497 = 0.25 * sqrt(0.8^-1); (80%, 5mil. https://en.wikipedia.org/wiki/GAU-8_Avenger#Accuracy) - Luke
|
||||
burstRangeMax = 1;
|
||||
reloadtime = 0.046;
|
||||
dispersion = 0.0046; //Ammo has 0.001 dispersion; 0.559016994 = 0.5 * sqrt(0.8^-1); (80%, 5mil. https://en.wikipedia.org/wiki/GAU-8_Avenger#Accuracy) - Luke
|
||||
};
|
||||
};
|
||||
// bigger mag for comanche
|
||||
|
Loading…
Reference in New Issue
Block a user