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Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
Night vision cleanup
This commit is contained in:
commit
11be8f6f8f
@ -1,19 +1,19 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit) );
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};
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit) );
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient) );
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};
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class ADDON {
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clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient) );
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class AllVehicles {
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class ADDON {
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clientFiredBIS = QUOTE( _this call FUNC(blending) );
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class AllVehicles {
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class ADDON {
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clientFiredBIS = QUOTE( _this call FUNC(blending) );
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};
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};
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};
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};
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@ -1,22 +1,22 @@
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class CfgVehicles {
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class All {
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_NVG_Gen1,6)
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MACRO_ADDITEM(ACE_NVG_Gen2,6)
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//MACRO_ADDITEM(ACE_NVG_Gen3,6)
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MACRO_ADDITEM(ACE_NVG_Gen4,6)
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MACRO_ADDITEM(ACE_NVG_Wide,6)
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class All {
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_NVG_Gen1,6)
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MACRO_ADDITEM(ACE_NVG_Gen2,6)
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//MACRO_ADDITEM(ACE_NVG_Gen3,6)
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MACRO_ADDITEM(ACE_NVG_Gen4,6)
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MACRO_ADDITEM(ACE_NVG_Wide,6)
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};
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};
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};
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};
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@ -1,56 +1,56 @@
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class CfgWeapons {
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class Binocular;
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class NVGoggles: Binocular {
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displayName = "$STR_ACE_NightVision_NVG_Gen3_brown";
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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ACE_NightVision_radBlur = 0.001;
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};
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class NVGoggles_OPFOR: NVGoggles {
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displayName = "$STR_ACE_NightVision_NVG_Gen3_black";
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};
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class NVGoggles_INDEP: NVGoggles {
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displayName = "$STR_ACE_NightVision_NVG_Gen3_green";
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};
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class Binocular;
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class NVGoggles: Binocular {
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displayName = "$STR_ACE_NightVision_NVG_Gen3_brown";
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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ACE_NightVision_radBlur = 0.001;
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};
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class NVGoggles_OPFOR: NVGoggles {
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displayName = "$STR_ACE_NightVision_NVG_Gen3_black";
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};
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class NVGoggles_INDEP: NVGoggles {
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displayName = "$STR_ACE_NightVision_NVG_Gen3_green";
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};
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class ACE_NVG_Gen1: NVGoggles_OPFOR {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen1";
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ACE_NightVision_grain = 2.25;
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ACE_NightVision_blur = 0.22;
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ACE_NightVision_radBlur = 0.004;
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};
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class ACE_NVG_Gen2: NVGoggles_INDEP {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen2";
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ACE_NightVision_grain = 1.5;
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ACE_NightVision_blur = 0.11;
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ACE_NightVision_radBlur = 0.002;
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};
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/*class ACE_NVG_Gen3: NVGoggles {
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class ACE_NVG_Gen1: NVGoggles_OPFOR {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen1";
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ACE_NightVision_grain = 2.25;
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ACE_NightVision_blur = 0.22;
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ACE_NightVision_radBlur = 0.004;
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};
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class ACE_NVG_Gen2: NVGoggles_INDEP {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen2";
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ACE_NightVision_grain = 1.5;
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ACE_NightVision_blur = 0.11;
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ACE_NightVision_radBlur = 0.002;
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};
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/*class ACE_NVG_Gen3: NVGoggles {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen3";
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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ACE_NightVision_radBlur = 0.001;
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};*/
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class ACE_NVG_Gen4: NVGoggles {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen4";
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ACE_NightVision_grain = 0.0;
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ACE_NightVision_blur = 0.0;
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ACE_NightVision_radBlur = 0.0;
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};
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class ACE_NVG_Wide: NVGoggles {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = QUOTE(PATHTOF(ACE_nvg_wide_optics));
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displayName = "$STR_ACE_NightVision_NVG_FullScreen";
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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ACE_NightVision_radBlur = 0.001;
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};
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};*/
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class ACE_NVG_Gen4: NVGoggles {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = "\A3\weapons_f\reticle\optics_night";
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displayName = "$STR_ACE_NightVision_NVG_Gen4";
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ACE_NightVision_grain = 0.0;
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ACE_NightVision_blur = 0.0;
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ACE_NightVision_radBlur = 0.0;
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};
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class ACE_NVG_Wide: NVGoggles {
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author = "$STR_ACE_Common_ACETeam";
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modelOptics = QUOTE(PATHTOF(models\ACE_nvg_wide_optics));
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displayName = "$STR_ACE_NightVision_NVG_FullScreen";
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ACE_NightVision_grain = 0.75;
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ACE_NightVision_blur = 0.055;
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ACE_NightVision_radBlur = 0.001;
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};
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};
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@ -35,3 +35,40 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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["cameraViewChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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// Add keybinds
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["ACE3",
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localize "STR_ACE_NightVision_IncreaseNVGBrightness",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(captives,isNotEscorting)];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode _player != 1)) exitWith {false};
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// Statement
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[ACE_player, 1] call FUNC(changeNVGBrightness);
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true
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},
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[201, [false, false, true]], //PageUp + ALT
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_NightVision_DecreaseNVGBrightness",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(captives,isNotEscorting)];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode _player != 1)) exitWith {false};
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// Statement
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[ACE_player, -1] call FUNC(changeNVGBrightness);
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true
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},
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[209, [false, false, true]], //PageDown + ALT
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -3,8 +3,7 @@
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ADDON = false;
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PREP(blending);
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PREP(decreaseNVGBrightness);
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PREP(increaseNVGBrightness);
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PREP(changeNVGBrightness);
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PREP(updatePPEffects);
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ADDON = true;
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@ -1,42 +1,17 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_NVG_Gen1", "ACE_NVG_Gen2", /*"ACE_NVG_Gen3",*/ "ACE_NVG_Gen4", "ACE_NVG_Wide"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"commy2", "KoffeinFlummi", "PabstMirror"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_NVG_Gen1", "ACE_NVG_Gen2", /*"ACE_NVG_Gen3",*/ "ACE_NVG_Gen4", "ACE_NVG_Wide"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"commy2", "KoffeinFlummi", "PabstMirror"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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// class EGVAR(common,Default_Keys) { //???
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class ACE_common_Default_Keys {
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class increaseNVGBrightness {
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displayName = "$STR_ACE_NightVision_IncreaseNVGBrightness";
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condition = QUOTE( currentVisionMode _player == 1 );
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statement = QUOTE( [_player, _vehicle] call FUNC(increaseNVGBrightness) );
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key = 201;
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shift = 0;
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control = 0;
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alt = 1;
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allowHolding = 1;
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};
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class decreaseNVGBrightness {
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displayName = "$STR_ACE_NightVision_DecreaseNVGBrightness";
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condition = QUOTE( currentVisionMode _player == 1 );
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statement = QUOTE( [_player, _vehicle] call FUNC(decreaseNVGBrightness) );
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key = 209;
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shift = 0;
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control = 0;
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alt = 1;
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allowHolding = 1;
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};
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};
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@ -1,4 +1,24 @@
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// by commy2
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/*
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* Author: commy2
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* Change the blending when the player fires??
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*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_nightvision_fnc_blending
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"];
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@ -8,26 +28,26 @@ _weapon = _this select 1;
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_ammo = _this select 4;
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_magazine = _this select 5;
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if ((_vehicle != (vehicle ACE_player)) || {(currentVisionMode _vehicle) != 1}) exitWith {};
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_player = ACE_player;
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//If our vehicle didn't shoot, or we're not in NVG mode, exit
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if ((_vehicle != (vehicle _player)) || {(currentVisionMode _player) != 1}) exitWith {};
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//If we are mounted, and it wasn't our weapon system that fired, exit
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if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call EFUNC(common,getTurretIndex))))}) exitWith {};
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private ["_silencer", "_visibleFireCoef", "_visibleFireTimeCoef", "_visibleFire", "_visibleFireTime", "_nvgBrightnessCoef", "_fnc_isTracer", "_darkness"];
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_silencer = switch (_weapon) do {
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case (primaryWeapon _player) : {primaryWeaponItems _player select 0};
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case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0};
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case (handgunWeapon _player) : {handgunItems _player select 0};
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default {""};
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case (primaryWeapon _player) : {primaryWeaponItems _player select 0};
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case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0};
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case (handgunWeapon _player) : {handgunItems _player select 0};
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default {""};
|
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};
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_visibleFireCoef = 1;
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_visibleFireTimeCoef = 1;
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if (_silencer != "") then {
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_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
|
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_visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime");
|
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_visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire");
|
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_visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime");
|
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};
|
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|
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_visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
|
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@ -36,24 +56,24 @@ _visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTi
|
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_nvgBrightnessCoef = 1 + (_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
|
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|
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_fnc_isTracer = {
|
||||
private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"];
|
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private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"];
|
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|
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
|
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
|
||||
|
||||
_indexShot = (_player ammo _weapon) + 1;
|
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_indexShot = (_player ammo _weapon) + 1;
|
||||
|
||||
_lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
|
||||
if (_indexShot <= _lastRoundsTracer) exitWith {true};
|
||||
_lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
|
||||
if (_indexShot <= _lastRoundsTracer) exitWith {true};
|
||||
|
||||
_tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
|
||||
if (_tracersEvery == 0) exitWith {false};
|
||||
_tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
|
||||
if (_tracersEvery == 0) exitWith {false};
|
||||
|
||||
(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
|
||||
(_indexShot - _lastRoundsTracer) % _tracersEvery == 0
|
||||
};
|
||||
|
||||
if (call _fnc_isTracer) then {
|
||||
_visibleFire = _visibleFire + 2;
|
||||
_visibleFireTime = _visibleFireTime + 2;
|
||||
_visibleFire = _visibleFire + 2;
|
||||
_visibleFireTime = _visibleFireTime + 2;
|
||||
};
|
||||
|
||||
_darkness = 1 - (call EFUNC(common,ambientBrightness));
|
||||
|
33
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
Normal file
33
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Change the brightness of the unit's NVG
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: Change in brightness (1 or -1) <SCALAR>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, 1] call ace_nightvision_fnc_changeNVGBrightness
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_brightness"];
|
||||
|
||||
PARAMS_2(_player,_changeInBrightness);
|
||||
|
||||
_brightness = _player getVariable [QGVAR(NVGBrightness), 0];
|
||||
|
||||
_brightness = ((round (10 * _brightness + _changeInBrightness) / 10) min 1) max -1;
|
||||
|
||||
_player setVariable [QGVAR(NVGBrightness), _brightness, false];
|
||||
|
||||
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
|
||||
GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
|
||||
|
||||
[format [(localize "STR_ACE_NightVision_NVGBrightness"), (_brightness * 100)]] call EFUNC(common,displayTextStructured);
|
||||
playSound "ACE_Sound_Click";
|
@ -1,21 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_player", "_vehicle", "_brightness"];
|
||||
|
||||
_player = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
|
||||
_brightness = _player getVariable [QGVAR(NVGBrightness), 0];
|
||||
|
||||
if (_brightness > -1) then {
|
||||
_brightness = round (10 * _brightness - 1) / 10;
|
||||
|
||||
_player setVariable [QGVAR(NVGBrightness), _brightness, false];
|
||||
|
||||
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
|
||||
GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
|
||||
|
||||
[format [localize "STR_ACE_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call EFUNC(common,displayTextStructured);
|
||||
playSound "ACE_Sound_Click";
|
||||
};
|
@ -1,21 +0,0 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_player", "_vehicle", "_brightness"];
|
||||
|
||||
_player = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
|
||||
_brightness = _player getVariable [QGVAR(NVGBrightness), 0];
|
||||
|
||||
if (_brightness < 1) then {
|
||||
_brightness = round (10 * _brightness + 1) / 10;
|
||||
|
||||
_player setVariable [QGVAR(NVGBrightness), _brightness, false];
|
||||
|
||||
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
|
||||
GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
|
||||
|
||||
[format [localize "STR_ACE_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call EFUNC(common,displayTextStructured);
|
||||
playSound "ACE_Sound_Click";
|
||||
};
|
@ -1,4 +1,18 @@
|
||||
//by commy2, PabstMirror and CAA-Picard
|
||||
/*
|
||||
* Author: commy2, PabstMirror and CAA-Picard
|
||||
* Update the ppEffects everytime something changes
|
||||
*
|
||||
* Arguments:
|
||||
* Nothing
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [someEvent] call ace_nightvision_fnc_updatePPEffects
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"];
|
||||
|
Loading…
Reference in New Issue
Block a user