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Fix Hit Effect on Track and Wheel
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@ -10,6 +10,7 @@ forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,0};
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specular[] = {0.0099999998,0.0099999998,0.0099999998,0.0099999998};
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specularPower = 500;
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surfaceInfo="a3\data_f\penetration\metal.bisurf";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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