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Raise a local event when a weapon is jammed
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@ -43,6 +43,9 @@ if (_ammo > 0) then {
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// only display the hint once, after you try to shoot an already jammed weapon
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GVAR(knowAboutJam) = false;
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["overheating_jammed", [_unit,_weapon]] call EFUNC(common,localEvent);
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if (_unit getVariable [QGVAR(JammingActionID), -1] == -1) then {
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private _condition = {
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