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Make claymores detonatable by MK16. Close #1603
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@ -44,10 +44,11 @@ class CfgMagazines {
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ACE_SetupObject = "ACE_Explosives_Place_Claymore";
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ACE_DelayTime = 1.5;
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class ACE_Triggers {
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SupportedTriggers[] = {"Command"};
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SupportedTriggers[] = {"Command", "MK16_Transmitter"};
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class Command {
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FuseTime = 0.5;
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FuseTime = 0.5;
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};
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class MK16_Transmitter: Command {};
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};
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};
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