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Cleaned up dragging-framework
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---
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layout: wiki
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title: Carry and Drag framework
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description:
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title: Dragging/Carrying Framework
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description: Explains how to set-up dragging and carrying of objects with the ACE3 dragging and carrying system.
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group: framework
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order: 5
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parent: wiki
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@ -12,84 +12,83 @@ parent: wiki
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```c++
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class CfgVehicles {
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class MyVehicle {
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// Dragging
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ace_dragging_canDrag = 1; // Can be dragged (0-no, 1-yes)
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ace_dragging_dragPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo)
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ace_dragging_dragDirection = 0; // Model direction while dragging (same as setDir after attachTo)
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ace_dragging_canDrag = 1; // can this object be dragged?; 1 yes, 0 no (0 default)
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ace_dragging_dragPosition[] = {0,1.2,0} // Offset of the model from the body while dragging, comparable to the offset in attachTo (It's the same actually)
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ace_dragging_dragDirection = 0; // how much degrees is the model rotatated after dragging it (a global setDir after attachTo)
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ace_dragging_canCarry = 1; // can this object be carried?; 1 yes, 0 no (0 default)
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ace_dragging_carryPosition[] = {0,1.2,0}; // Same as drag, but for carrying objects
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ace_dragging_carryDirection = 0; // Same as drag, but for carrying objects
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// Carrying
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ace_dragging_canCarry = 1; // Can be carried (0-no, 1-yes)
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ace_dragging_carryPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo)
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ace_dragging_carryDirection = 0; // Model direction while dragging (same as setDir after attachTo)
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};
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};
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```
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## 2. Functions
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**NOTE THAT THE FOLLOWING FUNCTIONS ARE NOT PUBLIC AND THUS MAY CHANGE IN THE FUTURE.**</br>
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<div class="panel callout">
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<h5>Note:</h5>
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<p>The following functions are NOT public and are likely to change in the future!</p>
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</div>
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Also note that if the item is too heavy you won't be able to carry / drag it, the mass is also affected by what's inside it.</br>
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To bypass this empty the object and / or use setMass.</br>
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You will **not** be able to carry / drag objects that are too heavy, the mass is also affected by what is inside the object. To bypass this empty the object and/or use `setMass`.
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### 2.1 Enabling / disabling dragging
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`ace_dragging_fnc_setDraggable.` </br>
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Enable the object to be dragged. </br>
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`ace_dragging_fnc_setDraggable`
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| Arguments | |
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--------------| -------- |
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0 | Any object (Object)
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1: | true to enable dragging, false to disable (Bool)
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2:| Position offset for attachTo command (Array, optional; default: [0,0,0])
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3: | Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
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Return value: NONE </br>
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| Arguments | Type | Optional (default value) |
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- | --------- | ---- | ------------------------ |
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0 | Any object | Object | Required
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1 | Enable dragging, true to enable, false to disable | Boolean | Required
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2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`)
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3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
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**R** | None | None | Return value
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#### 2.1.1 example 1:
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```
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[foo,true,[0,2,0],45] call ace_dragging_fnc_setDraggable
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```
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| Arguments | |
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--------------| -------- |
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0:| foo (my object)
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1:| true (dragging is enabled)
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2:| `[0,2,0]` (0 meters sideways, 2 meters forward, 0 meters upwards)
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3:| 45 (the object is rotated by 45°)
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#### 2.1.1 Example 1
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#### 2.1.2 example 2
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```
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[bar,false,[3,-2,2],20] call ace_dragging_fnc_setDraggable
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```
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`[foo, true, [0, 2, 0], 45] call ace_dragging_fnc_setDraggable;`
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| Arguments | Explanation |
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- | --------- | ----------- |
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0 | `foo` | My object
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1 | `true` | Dragging is enabled
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2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards
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3 | `45` | Rotated by 45°
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#### 2.1.2 Example 2
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`[bar, false, [3, -2, 2], 20] call ace_dragging_fnc_setDraggable;`
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| Arguments | Explanation |
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- | --------- | ----------- |
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0 | `bar` | My object
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1 | `false` | Dragging is disabled
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2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards
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3 | `20` | Rotated by 20°
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| Arguments | |
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--------------| -------- |
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0:| bar (object)
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1:| false (dragging is disabled)
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2:| 3 meters sideways, -2 meters backwards, 2 meters upwards
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3:| the object is rotated by 20°
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### 2.2 Enabling / disabling carrying
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`ace_dragging_fnc_setCarryable.` </br>
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Enable the object to be carried. </br>
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| Arguments | |
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--------------| -------- |
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0 | Any object (Object)
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1:| true to enable carrying, false to disable (Bool)
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2:| Position offset for attachTo command (Array, optional; default: [0,1,1])
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3:| Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
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Return value: NONE </br>
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`ace_dragging_fnc_setCarryable`
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| Arguments | Type | Optional (default value)
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- | --------- | ---- | ------------------------ |
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0 | Any object | Object | Required
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1 | Enable carrying, true to enable, false to disable | Boolean | Required
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2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`)
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3 | Direction in degree to rotate the object | Number | Optional (default: `0`)
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**R** | None | None | Return value
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#### 2.1.1 example 1:
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```
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[foo,true,[0,3,1],10] call ace_dragging_fnc_setCarryable
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```
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| Arguments | |
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--------------| -------- |
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0:| foo (my object)
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1:| true (carrying is enabled)
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2:| `[0,2,0]` (0 meters sideways, 3 meters forward, 1 meters upwards)
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3:| 10 (the object is rotated by 10°)
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#### 2.2.1 Example
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`[foo, true, [0, 3, 1], 10] call ace_dragging_fnc_setCarryable;`
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| Arguments | Explanation |
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- | --------- | ----------- |
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0 | `foo` | My object
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1 | `true`| Carrying is enabled
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2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards
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3 | `10` | Rotated by 10°
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