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Apply the ufeh to ACE_Recoil
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69dea087ca
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@ -1,14 +1,11 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class ADDON {
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clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(camshake)};);
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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4
addons/recoil/XEH_postInit.sqf
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4
addons/recoil/XEH_postInit.sqf
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@ -0,0 +1,4 @@
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#include "script_component.hpp"
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// Register fire event handler
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["firedPlayer", DFUNC(camShake)] call EFUNC(common,addEventHandler);
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@ -1,12 +1,10 @@
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/*
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* Author: Orginal by Ryan Schultz, edited by KoffeinFlummi, commy2
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* Adds camera shake when firing
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* Adds camera shake when firing. Called from the unified fired EH only for the local player.
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* From TMR: Small Arms
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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* 3: Muzzle <STRING>
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* Nothing
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@ -18,13 +16,14 @@
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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#define BASE_POWER 0.40
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#define BASE_TIME 0.19
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#define BASE_FREQ 13
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#define RECOIL_COEF 40
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params ["_unit", "_weapon", "_muzzle"];
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if (toLower _weapon in ["throw", "put"]) exitWith {};
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private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
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