Merge branch 'master' into hearingRingingModule

Conflicts:
	addons/common/stringtable.xml
This commit is contained in:
Glowbal 2015-08-08 17:42:18 +02:00
commit 12f0808784
181 changed files with 1637 additions and 1229 deletions

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@ -107,3 +107,4 @@ VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
Winter <simon@agius-muscat.net>
zGuba
Drill <drill87@gmail.com>
MikeMatrix <m.braun92@gmail.com>

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@ -4,10 +4,10 @@
</p>
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.2.0-blue.svg"
<img src="https://img.shields.io/badge/Version-3.2.1-blue.svg"
alt="ACE version">
</a>
<a href="https://github.com/acemod/ACE3/releases/download/v3.2.0/ace3_3.2.0.zip">
<a href="https://github.com/acemod/ACE3/releases/download/v3.2.1/ace3_3.2.1.zip">
<img src="http://img.shields.io/badge/Download-56.5_MB-green.svg"
alt="ACE download">
</a>

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@ -1,31 +1,31 @@
class ACE_Settings {
class GVAR(enabled) {
displayName = "Advanced Ballistics";
description = "Enables advanced ballistics";
displayName = CSTRING(enabled_DisplayName);
description = CSTRING(enabled_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForSnipers) {
displayName = "Enabled For Snipers";
description = "Enables advanced ballistics for non local snipers (when using high power optics)";
displayName = CSTRING(simulateForSnipers_DisplayName);
description = CSTRING(simulateForSnipers_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulateForGroupMembers) {
displayName = "Enabled For Group Members";
description = "Enables advanced ballistics for non local group members";
displayName = CSTRING(simulateForGroupMembers_DisplayName);
description = CSTRING(simulateForGroupMembers_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForEveryone) {
displayName = "Enabled For Everyone";
description = "Enables advanced ballistics for all non local players (enabling this may degrade performance during heavy firefights in multiplayer)";
displayName = CSTRING(simulateForEveryone_DisplayName);
description = CSTRING(simulateForEveryone_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(disabledInFullAutoMode) {
displayName = "Disabled In FullAuto Mode";
description = "Disables advanced ballistics during full auto fire";
displayName = CSTRING(disabledInFullAutoMod_DisplayName);
description = CSTRING(disabledInFullAutoMod_Description);
typeName = "BOOL";
value = 0;
};
@ -38,32 +38,32 @@ class ACE_Settings {
};
*/
class GVAR(ammoTemperatureEnabled) {
displayName = "Enable Ammo Temperature Simulation";
description = "Muzzle velocity varies with ammo temperature";
displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
description = CSTRING(ammoTemperatureEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(barrelLengthInfluenceEnabled) {
displayName = "Enable Barrel Length Simulation";
description = "Muzzle velocity varies with barrel length";
displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
description = CSTRING(barrelLengthInfluenceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(bulletTraceEnabled) {
displayName = "Enable Bullet Trace Effect";
description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)";
displayName = CSTRING(bulletTraceEnabled_DisplayName);
description = CSTRING(bulletTraceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulationInterval) {
displayName = "Simulation Interval";
description = "Defines the interval between every calculation step";
displayName = CSTRING(simulationInterval_DisplayName);
description = CSTRING(simulationInterval_Description);
typeName = "SCALAR";
value = 0.0;
};
class GVAR(simulationRadius) {
displayName = "Simulation Radius";
description = "Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles";
displayName = CSTRING(simulationRadius_DisplayName);
description = CSTRING(simulationRadius_Description);
typeName = "SCALAR";
value = 3000;
};

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@ -53,7 +53,9 @@ if (!GVAR(simulateForEveryone) && !(local _unit)) then {
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
if (_abort || !(GVAR(extensionAvailable))) exitWith {
[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then {
EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")];
};
};
_AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];

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@ -21,7 +21,7 @@ class CfgVehicles {
author = "Ruthberg";
scope = 2;
scopeCurator = 2;
displayName = "ATragMX";
displayName = CSTRING(Name);
vehicleClass = "Items";
class TransportItems {
MACRO_ADDITEM(ACE_ATragMX,1);

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@ -57,6 +57,6 @@ GVAR(DialogPFH) = [{
[_this select 1] call cba_fnc_removePerFrameHandler;
};
__ctrlBackground ctrlSetText format [QUOTE(PATHTOF(UI\ATRAG_%1.paa)), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
}, 60, []] call cba_fnc_addPerFrameHandler;
}, 60, []] call CBA_fnc_addPerFrameHandler;
true

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@ -17,10 +17,10 @@
*/
#include "script_component.hpp"
private ["_itemClassname", "_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID", "_model"];
PARAMS_3(_attachToVehicle,_unit,_args);
_itemClassname = [_args, 0, ""] call CBA_fnc_defaultParam;
private ["_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID", "_model"];
params ["_attachToVehicle","_unit","_args"];
_args params [["_itemClassname","", [""]]];
TRACE_3("params",_attachToVehicle,_unit,_itemClassname);
//Sanity Check (_unit has item in inventory, not over attach limit)
if ((_itemClassname == "") || {!(_this call FUNC(canAttach))}) exitWith {ERROR("Tried to attach, but check failed");};
@ -69,9 +69,8 @@ if (_unit == _attachToVehicle) then { //Self Attachment
[{
private["_angle", "_dir", "_screenPos", "_realDistance", "_up", "_virtualPos", "_virtualPosASL", "_lineInterection"];
PARAMS_2(_args,_pfID);
EXPLODE_6_PVT(_args,_unit,_attachToVehicle,_itemClassname,_itemVehClass,_onAtachText,_actionID);
params ["_args","_idPFH"];
_args params ["_unit","_attachToVehicle","_itemClassname","_itemVehClass","_onAtachText","_actionID"];
_virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
if (cameraView == "EXTERNAL") then {
@ -88,7 +87,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
{!([_unit, _attachToVehicle, []] call EFUNC(common,canInteractWith))} ||
{!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
[] call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);

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@ -17,14 +17,14 @@
*/
#include "script_component.hpp"
PARAMS_3(_attachToVehicle,_player,_args);
private ["_attachLimit", "_attachedObjects","_playerPos"];
params ["_attachToVehicle","_player","_args"];
_args params [["_itemClassname","", [""]]];
TRACE_3("params",_attachToVehicle,_unit,_itemClassname);
private ["_itemName", "_attachLimit", "_attachedObjects","_playerPos"];
_itemName = [_args, 0, ""] call CBA_fnc_defaultParam;
_attachLimit = [6, 1] select (_player == _attachToVehicle);
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_playerPos = (ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot"));
(canStand _player) && {(_attachToVehicle distance _player) < 7} && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemName in ((itemsWithMagazines _player) + [""])};
(canStand _player) && {(_attachToVehicle distance _player) < 7} && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemClassname in ((itemsWithMagazines _player) + [""])};

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@ -16,9 +16,9 @@
*/
#include "script_component.hpp"
PARAMS_2(_attachToVehicle,_unit);
private ["_attachedObjects", "_inRange"];
params ["_attachToVehicle", "_unit"];
TRACE_2("params",_attachToVehicle,_unit);
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];

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@ -16,15 +16,16 @@
*/
#include "script_component.hpp"
PARAMS_2(_attachToVehicle,_unit);
private ["_attachedObjects", "_attachedItems", "_itemDisplayName"];
private ["_attachedObjects", "_attachedItems", "_itemDisplayName",
"_attachedObject", "_attachedIndex", "_itemName", "_minDistance",
"_unitPos", "_objectPos"
];
params ["_attachToVehicle","_unit"],
TRACE_2("params",_attachToVehicle,_unit);
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_attachedItems = _attachToVehicle getVariable [QGVAR(ItemNames), []];
private ["_attachedObject", "_attachedIndex", "_itemName", "_minDistance", "_unitPos", "_objectPos"];
_attachedObject = objNull;
_attachedIndex = -1;
_itemName = "";

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@ -18,7 +18,8 @@
#include "script_component.hpp"
private ["_listed", "_actions", "_item", "_displayName", "_picture", "_action"];
PARAMS_2(_target,_player);
params ["_target","_player"];
TRACE_2("params",_target,_player);
_listed = [];
_actions = [];

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@ -27,7 +27,8 @@
private ["_startingOffset", "_startDistanceFromCenter", "_closeInUnitVector", "_closeInMax", "_closeInMin", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_doesIntersect", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"];
PARAMS_6(_unit,_attachToVehicle,_itemClassname,_itemVehClass,_onAtachText,_startingPosition);
params ["_unit", "_attachToVehicle", "_itemClassname", "_itemVehClass", "_onAtachText", "_startingPosition"];
TRACE_6("params",_unit,_attachToVehicle,_itemClassname,_itemVehClass,_onAtachText,_startingPosition);
_startingOffset = _attachToVehicle worldToModel _startingPosition;

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@ -1,9 +1,9 @@
// by commy2
#include "script_component.hpp"
private ["_wall", "_paper"];
private "_paper";
_wall = _this select 0;
params ["_wall"];
if (local _wall) then {
_paper = "UserTexture_1x2_F" createVehicle position _wall;

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@ -16,8 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
params ["_unit", "_target"];
//Check sides, Player has cableTie, target is alive and not already handcuffed
(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&

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@ -16,8 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
params ["_unit", "_target"];
//Alive, handcuffed, not being escored, and not unconscious
(_target getVariable [QGVAR(isHandcuffed), false]) &&

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@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
params ["_unit", "_target"];
_target getVariable [QGVAR(isHandcuffed), false]
|| {_target getVariable [QGVAR(isSurrendering), false]}

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@ -18,8 +18,7 @@
#include "script_component.hpp"
private ["_objects"];
PARAMS_3(_unit,_target,_vehicle);
params ["_unit", "_target","_vehicle"];
if (isNull _target) then {
_objects = attachedObjects _unit;

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@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
params ["_unit", "_target"];
//Unit is handcuffed and not currently being escorted
_target getVariable [QGVAR(isHandcuffed), false] &&

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@ -16,8 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_unit);
DEFAULT_PARAM(1,_target,objNull);
params ["_unit", ["_target", objNull]];
if (isNull _target) then {
_target = _unit getVariable [QGVAR(escortedUnit), objNull];

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@ -16,10 +16,10 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_newSurrenderState);
private "_returnValue";
params ["_unit", "_newSurrenderState"];
_returnValue = if (_newSurrenderState) then {
//no weapon equiped AND not currently surrendering and
GVAR(allowSurrender) && {(currentWeapon _unit) == ""} && {!(_unit getVariable [QGVAR(isSurrendering), false])}

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@ -18,6 +18,6 @@
private ["_cargo"];
PARAMS_2(_player,_unit);
params ["_player", "_unit"];
((vehicle _unit) != _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}

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@ -16,10 +16,11 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
_unit removeItem "ACE_CableTie";
params ["_unit", "_target"];
playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
["SetHandcuffed", [_target], [_target, true]] call EFUNC(common,targetEvent);
_unit removeItem "ACE_CableTie";

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@ -17,7 +17,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_unit,_target,_state);
params ["_unit", "_target","_state"];
if (_state) then {
if (_unit getVariable [QGVAR(isEscorting), false]) exitWith {};

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@ -19,6 +19,7 @@
private ["_weapon", "_listedItemClasses", "_actions", "_allGear"];
PARAMS_2(_player,_unit);
params ["_player", "_unit"];
_weapon = currentWeapon _player;
if (_weapon == primaryWeapon _player && {_weapon != ""}) then {

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@ -17,9 +17,10 @@
*/
#include "script_component.hpp"
PARAMS_3(_unit,_target,_vehicle);
private "_objects";
params ["_unit", "_target","_vehicle"];
if (isNull _target) then {
_objects = attachedObjects _unit;
_objects = [_objects, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);

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@ -15,6 +15,6 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
params ["_unit", "_target"];
["SetHandcuffed", [_target], [_target, false]] call EFUNC(common,targetEvent);

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@ -16,6 +16,6 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
params ["_unit", "_target"];
["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent);

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@ -17,7 +17,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_vehicle,_dontcare,_unit);
params ["_vehicle", "_dontcare","_unit"];
if (local _unit) then {
if (_unit getVariable [QGVAR(isEscorting), false]) then {

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@ -17,7 +17,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_vehicle,_dontcare,_unit);
params ["_vehicle", "_dontcare","_unit"];
if ((local _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}) then {
private ["_cargoIndex"];

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_oldUnit);
params ["_oldUnit"];
if (!local _oldUnit) exitWith {};

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@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_isUnconc);
params ["_unit","_isUnconc"];
if (!local _unit) exitWith {};

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@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_newUnit,_oldUnit);
params ["_newUnit","_oldUnit"];
//set showHUD based on new unit status:
if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {

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@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_dead);
params ["_unit","_dead"];
if (!local _unit) exitWith {};

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_unit);
params ["_unit"];
// prevent players from throwing grenades (added to all units)
[_unit, "Throw", {((_this select 1) getVariable [QGVAR(isHandcuffed), false]) || {(_this select 1) getVariable [QGVAR(isSurrendering), false]}}, {}] call EFUNC(common,addActionEventhandler);

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@ -17,7 +17,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_zeusIsOpen);
params ["_unit","_zeusIsOpen"];
//set showHUD based on unit status:
if (!_zeusIsOpen) then {

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@ -13,7 +13,7 @@
#include "script_component.hpp"
PARAMS_1(_logic);
params ["_logic"];
[_logic, QGVAR(allowHandcuffOwnSide), "allowHandcuffOwnSide"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(allowSurrender), "allowSurrender"] call EFUNC(common,readSettingFromModule);

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@ -17,9 +17,10 @@
*/
#include "script_component.hpp"
PARAMS_3(_logic,_units,_activated);
private ["_bisMouseOver", "_mouseOverObject"];
params ["_logic", "_units", "_activated"];
if (!_activated) exitWith {};
if (local _logic) then {

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@ -16,8 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_state);
params ["_unit","_state"];
if (!local _unit) exitwith {
ERROR("running setHandcuffed on remote unit");
@ -43,7 +42,7 @@ if (_state) then {
// fix anim on mission start (should work on dedicated servers)
[{
PARAMS_1(_unit);
params ["_unit"];
if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then {
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);

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@ -16,8 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_unit,_state);
params ["_unit","_state"];
if (!local _unit) exitwith {
ERROR("running surrender on remote unit");

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@ -16,10 +16,10 @@
*/
#include "script_component.hpp"
PARAMS_2(_target,_vehicle);
private ["_cargoIndex"];
params ["_target","_vehicle"];
_target moveInCargo _vehicle;
_target assignAsCargo _vehicle;
_cargoIndex = _vehicle getCargoIndex _target;

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@ -15,8 +15,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_unit);
params ["_unit"];
_unit setVariable [QGVAR(CargoIndex), -1, true];
moveOut _unit;

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@ -37,6 +37,13 @@
};
}] call FUNC(addEventhandler);
["HeadbugFixUsed", {
PARAMS_2(_profileName,_animation);
diag_log text format ["[ACE] Headbug Used: Name: %1, Animation: %2", _profileName, _animation];
}] call FUNC(addEventHandler);
//~~~~~Get Map Data~~~~~
//Find MGRS zone and 100km grid for current map
[] call FUNC(getMGRSdata);
@ -111,8 +118,9 @@ if(!isServer) then {
};
["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
[FUNC(syncedEventPFH), 0.5, []] call cba_fnc_addPerFrameHandler;
if (isServer) then {
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
};
call FUNC(checkFiles);
@ -149,7 +157,7 @@ call FUNC(checkFiles);
//Event that settings are safe to use:
["SettingsInitialized", []] call FUNC(localEvent);
}, 0, [false]] call cba_fnc_addPerFrameHandler;
}, 0, [false]] call CBA_fnc_addPerFrameHandler;
["SettingsInitialized", {
@ -273,7 +281,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// PFH to raise camera created event. Only works on these cams by BI.
@ -298,7 +306,7 @@ GVAR(OldIsCamera) = false;
["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent);
};
}, 1, []] call cba_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
}, 1, []] call CBA_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
@ -326,13 +334,21 @@ if(isMultiplayer && { ACE_time > 0 || isNull player } ) then {
["PlayerJip", [player] ] call FUNC(localEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//Device Handler:
GVAR(deviceKeyHandlingArray) = [];
GVAR(deviceKeyCurrentIndex) = -1;
// Register localizations for the Keybinding categories
["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"),
{
[] call FUNC(deviceKeyFindValidIndex);

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@ -327,7 +327,7 @@ if (hasInterface) then {
// Raise ACE event
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
// Time handling
@ -340,7 +340,7 @@ ACE_pausedTime = 0;
ACE_virtualPausedTime = 0;
PREP(timePFH);
[FUNC(timePFH), 0, []] call cba_fnc_addPerFrameHandler;
[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
// Init toHex
[0] call FUNC(toHex);

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@ -7,9 +7,10 @@ diag_log text format["REGISTERED ACE PFH HANDLERS"];
diag_log text format["-------------------------------------------"];
if (!isNil "ACE_PFH_COUNTER") then {
{
private["_pfh"];
_pfh = _x select 0;
diag_log text format["Registered PFH: id=%1, %1:%2", (_pfh select 0), (_pfh select 1), (_pfh select 2) ];
private ["_isActive"];
_x params ["_pfh", "_parameters"];
_isActive = if (!isNil {cba_common_PFHhandles select (_pfh select 0)}) then {"ACTIVE"} else {"REMOVED"};
diag_log text format["Registered PFH: id=%1 [%2, delay %3], %4:%5", (_pfh select 0), (_isActive), (_parameters select 1), (_pfh select 1), (_pfh select 2) ];
} forEach ACE_PFH_COUNTER;
};

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@ -10,21 +10,33 @@
#include "script_component.hpp"
private ["_pos","_dir","_anim"];
if (player != vehicle player || {(player getvariable ["ace_isUnconscious", false])}) exitWith {};
titleCut ["", "BLACK"];
_pos = getposATL player;
_dir = getDir player;
_anim = animationState player;
// create invisible headbug fix vehicle
_ACE_HeadbugFix = createVehicle ["ACE_Headbug_Fix", getposATL player, [], 0, "NONE"];
_ACE_HeadbugFix setDir _dir;
player moveInAny _ACE_HeadbugFix;
sleep 1.0;
unassignVehicle player;
player action ["Eject", vehicle player];
sleep 1.0;
deleteVehicle _ACE_HeadbugFix;
player setposATL _pos;
player setDir _dir;
titleCut ["", "PLAIN"];
_anim = animationState ACE_player;
["HeadbugFixUsed", [profileName, _anim]] call FUNC(serverEvent);
["HeadbugFixUsed", [profileName, _anim]] call FUNC(localEvent);
if (ACE_player != vehicle ACE_player || { !([ACE_player, objNull, ["isNotSitting"]] call FUNC(canInteractWith)) } ) exitWith {false};
_pos = getposATL ACE_player;
_dir = getDir ACE_player;
titleCut ["", "BLACK"];
[ACE_Player, "headBugFix"] call FUNC(hideUnit);
// create invisible headbug fix vehicle
_ACE_HeadbugFix = "ACE_Headbug_Fix" createVehicleLocal _pos;
_ACE_HeadbugFix setDir _dir;
ACE_player moveInAny _ACE_HeadbugFix;
sleep 0.1;
unassignVehicle ACE_player;
ACE_player action ["Eject", vehicle ACE_player];
ACE_player setDir _dir;
ACE_player setposATL _pos;
sleep 1.0;
deleteVehicle _ACE_HeadbugFix;
[ACE_Player, "headBugFix"] call FUNC(unhideUnit);
titleCut ["", "PLAIN"];
true

View File

@ -36,7 +36,7 @@ if (isNil QGVAR(publishSchedId)) then {
GVAR(publishVarNames) = [];
GVAR(publishNextTime) = 1e7;
};
}, 0, []] call cba_fnc_addPerFrameHandler;
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
// If the variable is not on the list

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@ -30,14 +30,14 @@ if (_vehicle isKindOf "Ship" ) then {
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitwith { diag_log format["Unable to unload patient because invalid vehicle state. Either moving or Not close enough on the ground. %1", getPos _vehicle]; false };
if (!_validVehiclestate) exitwith { diag_log format["Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4", _vehicle, getPos _vehicle, isTouchingGround _vehicle, speed _vehicle]; false };
diag_log str _emptyPos;

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@ -652,5 +652,29 @@
<Czech>Nevynucovat</Czech>
<Portuguese>Não forçar</Portuguese>
</Key>
<Key ID="STR_ACE_Common_ACEKeybindCategoryEquipment">
<English>ACE3 Equipment</English>
<Polish>ACE3 Wyposażenie</Polish>
</Key>
<Key ID="STR_ACE_Common_ACEKeybindCategoryCommon">
<English>ACE3 Common</English>
<Polish>ACE3 Ogólne</Polish>
</Key>
<Key ID="STR_ACE_Common_ACEKeybindCategoryWeapons">
<English>ACE3 Weapons</English>
<Polish>ACE3 Broń</Polish>
</Key>
<Key ID="STR_ACE_Common_ACEKeybindCategoryMovement">
<English>ACE3 Movement</English>
<Polish>ACE3 Ruch</Polish>
</Key>
<Key ID="STR_ACE_Common_ACEKeybindCategoryScopeAdjustment">
<English>ACE3 Scope Adjustment</English>
<Polish>ACE3 Regulacja optyki</Polish>
</Key>
<Key ID="STR_ACE_Common_ACEKeybindCategoryVehicles">
<English>ACE3 Vehicles</English>
<Polish>ACE3 Pojazdy</Polish>
</Key>
</Package>
</Project>

View File

@ -5,7 +5,7 @@
<English>Concertina Wire</English>
<German>NATO-Draht</German>
<Russian>Проволочная спираль</Russian>
<Polish>Drut kolczasty</Polish>
<Polish>Koncentrina</Polish>
<Spanish>Alambre de espino</Spanish>
<French>Concertina wire</French>
<Czech>Ostnatý drát</Czech>
@ -17,7 +17,7 @@
<English>Concertina Wire Coil</English>
<German>NATO-Draht Rolle</German>
<Russian>Проволочная спираль (моток)</Russian>
<Polish>Zwój drutu kolczastego</Polish>
<Polish>Zwój koncentriny</Polish>
<Spanish>Bobina de alambre de espino</Spanish>
<French>Concertina wire coil</French>
<Czech>Smyčka ostnatého drátu</Czech>
@ -29,7 +29,7 @@
<English>Dismount Concertina Wire</English>
<German>NATO-Draht abbauen</German>
<Russian>Демонтировать проволочную спираль</Russian>
<Polish>Zwiń drut kolczasty</Polish>
<Polish>Zwiń koncentrinę</Polish>
<Spanish>Desmontar alambre de espino</Spanish>
<French>Dismount Concertina wire</French>
<Czech>Svinout ostnatý drát</Czech>
@ -41,7 +41,7 @@
<English>Deploy Concertina Wire</English>
<German>NATO-Draht verlegen</German>
<Russian>Монтировать проволочную спираль</Russian>
<Polish>Rozwiń drut kolczasty</Polish>
<Polish>Rozwiń koncentrinę</Polish>
<Spanish>Desplegar alambre de espino</Spanish>
<French>Deploy Concertina wire</French>
<Czech>Rozvinout ostnatý drát</Czech>

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@ -2,7 +2,7 @@
<Project name="ACE">
<Package name="finger">
<Key ID="STR_ACE_finger_indicatorForSelf_name">
<English>Show finger indicator to self</English>
<English>Show pointing indicator to self</English>
<Russian>Отображать пальце-индикатор для показывающего игрока</Russian>
<Polish>Pokaż indykator wskazywania palcem dla siebie</Polish>
</Key>
@ -12,12 +12,12 @@
<Polish> Wyświetl indykator kiedy wskazujesz coś palcem. Ta opcja nie wpływa na to, czy inni gracze zobaczą ten indykator czy też nie.</Polish>
</Key>
<Key ID="STR_ACE_finger_indicatorColor_name">
<English>Finger indicator</English>
<English>Pointing indicator</English>
<Russian>Пальце-индикатор</Russian>
<Polish>Indykator palca</Polish>
</Key>
<Key ID="STR_ACE_finger_indicatorColor_description">
<English>Color of the finger-pointing indicator circle</English>
<English>Color of the pointing indicator circle</English>
<Russian>Цвет индикатора пальце-указания</Russian>
<Polish>Kolor okręgu wyświetlanego przy wskazywaniu palcem</Polish>
</Key>
@ -31,15 +31,15 @@
<Polish>Wskazuje a także wyświetla wirtualny marker-okrąg w miejscu, w które patrzysz, dla wszystkich pobliskich jednostek. Może być przytrzymywany.</Polish>
</Key>
<Key ID="STR_ACE_finger_moduleSettings_displayName">
<English>Finger Settings</English>
<English>Pointing Settings</English>
<Polish>Ustawienia wskazywania palcem</Polish>
</Key>
<Key ID="STR_ACE_finger_enabled_displayName">
<English>Finger Pointing Enabled</English>
<English>Pointing Enabled</English>
<Polish>Aktywuj wskazywanie</Polish>
</Key>
<Key ID="STR_ACE_finger_maxRange_displayName">
<English>Finger Max Range</English>
<English>Pointing Max Range</English>
<Polish>Maks. zasięg wskazywania</Polish>
</Key>
<Key ID="STR_ACE_finger_maxRange_description">

View File

@ -20,4 +20,4 @@ _positions set[(count _positions), [(getPos _obj), _objSpd]];
_data = [_origin, typeOf _origin, typeOf _obj, _objSpd, _positions, _color];
GVAR(traces) set[_index, _data];
[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call cba_fnc_addPerFrameHandler;
[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call CBA_fnc_addPerFrameHandler;

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@ -18,5 +18,5 @@ if(_depth <= 2) then {
_testParams = [_pos, [_indirectHitRange, _indirectHit], [], [], -4, _depth, 0];
[DFUNC(findReflections), 0, _testParams] call cba_fnc_addPerFrameHandler;
[DFUNC(findReflections), 0, _testParams] call CBA_fnc_addPerFrameHandler;
};

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@ -121,6 +121,6 @@ if(_zIndex < 5) then {
// _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3"))));
// _dirvec = _dirvec vectorMultiply 100;
// _can setVelocity _dirvec;
[DFUNC(doExplosions), 0, [_explosions, 0]] call cba_fnc_addPerFrameHandler;
[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};

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@ -1,5 +1,5 @@
#include "script_component.hpp"
if(!GVAR(tracesStarted)) then {
GVAR(tracesStarted) = true;
GVAR(traceID) = [FUNC(drawTraces), 0, []] call cba_fnc_addPerFrameHandler;
GVAR(traceID) = [FUNC(drawTraces), 0, []] call CBA_fnc_addPerFrameHandler;
};

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@ -56,4 +56,4 @@ GVAR(DustHandler) = [{
GVAR(DustHandler) = -1;
};
};
},0,[]] call CALLSTACK(cba_fnc_addPerFrameHandler);
},0,[]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -39,7 +39,7 @@ class CfgVehicles {
author = "Ruthberg";
scope = 2;
scopeCurator = 2;
displayName = "Kestrel 4500";
displayName = CSTRING(Name);
vehicleClass = "Items";
class TransportItems {
MACRO_ADDITEM(ACE_Kestrel4500,1);

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@ -26,7 +26,7 @@ if(!isDedicated) then {
_uuid = [(vehicle ACE_player), ACE_player, QFUNC(vanillaLaserSeekerHandler), ACE_DEFAULT_LASER_WAVELENGTH, ACE_DEFAULT_LASER_CODE, ACE_DEFAULT_LASER_BEAMSPREAD] call FUNC(laserOn);
_laserTarget setVariable [QGVAR(uuid), _uuid, false];
[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player, _uuid]] call cba_fnc_addPerFrameHandler;
[FUNC(laserTargetPFH), 0, [_laserTarget, ACE_player, _uuid]] call CBA_fnc_addPerFrameHandler;
} else {
// server side ownership of laser
_laserTarget setVariable [QGVAR(owner), nil, true];

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@ -16,7 +16,7 @@
#include "script_component.hpp"
private ["_pos", "_seekerWavelengths", "_seekerCode", "_spots", "_buckets", "_excludes", "_bucketIndex", "_finalPos", "_owner", "_obj", "_x", "_method"];
private ["_emitterWavelength", "_laserCode", "_divergence", "_laser", "_laserPos", "_laserDir", "_res", "_bucketPos", "_bucketList", "_c", "_forEachIndex", "_index"];
private ["_emitterWavelength", "_laserCode", "_divergence", "_laser", "_res", "_bucketPos", "_bucketList", "_c", "_forEachIndex", "_index"];
private ["_testPos", "_finalBuckets", "_largest", "_largestIndex", "_finalBucket", "_owners", "_avgX", "_avgY", "_avgZ", "_count", "_maxOwner", "_maxOwnerIndex", "_finalOwner"];
private["_dir", "_seekerCos", "_seekerFov", "_testDotProduct", "_testPoint", "_testPointVector"];
@ -62,8 +62,9 @@ _finalOwner = nil;
};
};
};
_laserPos = _laser select 0;
_laserDir = _laser select 1;
//Handle Weird Data Return
if (_laser params [["_laserPos", [], [[]], 3], ["_laserDir", [], [[]], 3]]) then {
_res = [_laserPos, _laserDir, _divergence] call FUNC(shootCone);
{
_testPoint = _x select 0;
@ -74,6 +75,7 @@ _finalOwner = nil;
};
} forEach (_res select 2);
};
};
} forEach (GVAR(laserEmitters) select 1);
if((count _spots) > 0) then {

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@ -83,7 +83,7 @@ if(!GVAR(active)) then {
// @TODO: Nou gets to field all tickets about missing lasers.
//_localLaserTarget = "LaserTargetW" createVehicleLocal (getpos ACE_player);
GVAR(selfDesignateHandle) = [FUNC(laserHudDesignatePFH), 0.1, [ACE_player, _laserUuid, nil]] call cba_fnc_addPerFrameHandler;
GVAR(selfDesignateHandle) = [FUNC(laserHudDesignatePFH), 0.1, [ACE_player, _laserUuid, nil]] call CBA_fnc_addPerFrameHandler;
} else {
[] call FUNC(laserHudDesignateOff);
[] call FUNC(laserHudDesignateOn);

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@ -5,7 +5,7 @@
#define MAJOR 3
#define MINOR 2
#define PATCHLVL 0
#define PATCHLVL 2
#define BUILD 0
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD

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@ -39,14 +39,13 @@ class CfgVehicles {
};
};
class Module_F;
class ACE_ModuleBlueForceTracking: Module_F {
class ACE_ModuleBlueForceTracking: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(BFT_Module_DisplayName);
function = QFUNC(blueForceTrackingModule);
scope = 2;
isGlobal = 1;
isGlobal = 0;
icon = PATHTOF(UI\Icon_Module_BFTracking_ca.paa);
class Arguments {
class Enabled {

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@ -47,6 +47,7 @@ call FUNC(determineZoom);
["SettingsInitialized", {
// Start Blue Force Tracking if Enabled
if (GVAR(BFT_Enabled)) then {
diag_log text "[ACE] Blue Force Tracking Enabled (client)";
GVAR(BFT_markers) = [];
[FUNC(blueForceTrackingUpdate), GVAR(BFT_Interval), []] call CBA_fnc_addPerFrameHandler;
};

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@ -12,15 +12,12 @@
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!isServer) exitWith {};
PARAMS_3(_logic,_units,_activated);
if !(_activated) exitWith {};
PARAMS_1(_logic);
[_logic, QGVAR(BFT_Enabled), "Enabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(BFT_Interval), "Interval"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(BFT_HideAiGroups), "HideAiGroups"] call EFUNC(common,readSettingFromModule);
diag_log text "[ACE]: Blue Force Tracking Module initialized.";
TRACE_2("[ACE]: Blue Force Tracking Module initialized.", GVAR(BFT_Interval), GVAR(BFT_HideAiGroups));
diag_log text "[ACE]: Blue Force Tracking Module initialized. (server)";

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@ -25,7 +25,7 @@ class ACE_Medical_Actions {
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
litter[] = { {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}} };
litter[] = { {"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}}, {"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}} };
};
class Morphine: Bandage {
displayName = CSTRING(Inject_Morphine);
@ -121,7 +121,7 @@ class ACE_Medical_Actions {
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
litter[] = { {"All", "", {{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}} };
litter[] = { {"All", "_previousDamage > 0", {{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}}, {"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}} };
};
class PackingBandage: fieldDressing {
items[] = {"ACE_packingBandage"};
@ -246,6 +246,8 @@ class ACE_Medical_Actions {
callbackProgress = "";
animationPatient = "";
animationCaller = ""; // TODO
animationCallerProne = "";
animationCallerSelfProne = "";
itemConsumed = 0;
litter[] = {};
};

View File

@ -717,6 +717,9 @@ class CfgVehicles {
destrType = "DestructNo";
model = QUOTE(PATHTOF(data\littergeneric.p3d));
};
class ACE_MedicalLitter_clean: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\littergeneric_clean.p3d));
};
class ACE_MedicalLitter_bandage1: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\littergeneric_bandages1.p3d));
};

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@ -16,12 +16,13 @@
#define MIN_ENTRIES_LITTER_CONFIG 3
private ["_target", "_className", "_config", "_litter", "_createLitter", "_position", "_createdLitter", "_caller", "_selectionName", "_usersOfItems"];
private ["_target", "_className", "_config", "_litter", "_createLitter", "_position", "_createdLitter", "_caller", "_selectionName", "_usersOfItems", "_previousDamage"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
_usersOfItems = _this select 5;
_previousDamage = _this select 6;
if !(GVAR(allowLitterCreation)) exitwith {};
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
@ -76,7 +77,7 @@ _createdLitter = [];
_litterCondition = missionNamespace getvariable _litterCondition;
if (typeName _litterCondition != "CODE") then {_litterCondition = {false}};
};
if !([_caller, _target, _selectionName, _className, _usersOfItems] call _litterCondition) exitwith {};
if !([_caller, _target, _selectionName, _className, _usersOfItems, _previousDamage] call _litterCondition) exitwith {};
if (typeName _litterOptions == "ARRAY") then {
// Loop through through the litter options and place the litter

View File

@ -31,6 +31,7 @@ if((count GVAR(allCreatedLitter)) > _maxLitterCount ) then {
GVAR(allCreatedLitter) pushBack [ACE_time, [_litterObject]];
if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
GVAR(litterPFHRunning) = true;
[{
{
if (ACE_time - (_x select 0) >= GVAR(litterCleanUpDelay)) then {
@ -46,7 +47,7 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
GVAR(litterPFHRunning) = false;
};
}, 30, []] call cba_fnc_addPerFrameHandler;
}, 30, []] call CBA_fnc_addPerFrameHandler;
};
true

View File

@ -112,7 +112,7 @@ if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitW
};
0.89;
};
0.89;
_damageReturn min 0.89;
};
if (((_unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)]) > 0) && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith {

View File

@ -156,7 +156,7 @@ if (_caller == _target) then {
_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
};
_caller setvariable [QGVAR(selectedWeaponOnTreatment), currentWeapon _caller];
_caller setvariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)];
// Cannot use secondairy weapon for animation
if (currentWeapon _caller == secondaryWeapon _caller) then {

View File

@ -44,9 +44,14 @@ if (vehicle _caller == _caller) then {
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), []]);
if ((_weaponSelect params [["_previousWeapon", ""]]) && {(_previousWeapon != "") && {_previousWeapon in (weapons _caller)}}) then {
for "_index" from 0 to 99 do {
_caller action ["SwitchWeapon", _caller, _caller, _index];
//Just check weapon, muzzle and mode (ignore ammo in case they were reloading)
if (((weaponState _caller) select [0,3]) isEqualTo (_weaponSelect select [0,3])) exitWith {TRACE_1("Restoring", (weaponState _caller));};
if ((weaponState _caller) isEqualTo ["","","","",0]) exitWith {ERROR("weaponState not found");};
};
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
};

View File

@ -42,9 +42,14 @@ if (vehicle _caller == _caller) then {
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), []]);
if ((_weaponSelect params [["_previousWeapon", ""]]) && {(_previousWeapon != "") && {_previousWeapon in (weapons _caller)}}) then {
for "_index" from 0 to 99 do {
_caller action ["SwitchWeapon", _caller, _caller, _index];
//Just check weapon, muzzle and mode (ignore ammo in case they were reloading)
if (((weaponState _caller) select [0,3]) isEqualTo (_weaponSelect select [0,3])) exitWith {TRACE_1("Restoring", (weaponState _caller));};
if ((weaponState _caller) isEqualTo ["","","","",0]) exitWith {ERROR("weaponState not found");};
};
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
@ -62,8 +67,19 @@ if (isNil _callback) then {
_callback = missionNamespace getvariable _callback;
};
_args call _callback;
//Get current damage before treatment (for litter)
_previousDamage = switch (toLower _selectionName) do {
case ("head"): {_target getHitPointDamage "HitHead"};
case ("body"): {_target getHitPointDamage "HitBody"};
case ("hand_l"): {_target getHitPointDamage "HitLeftArm"};
case ("hand_r"): {_target getHitPointDamage "HitRightArm"};
case ("leg_l"): {_target getHitPointDamage "HitLeftLeg"};
case ("leg_r"): {_target getHitPointDamage "HitRightLeg"};
default {damage _target};
};
_args call _callback;
_args pushBack _previousDamage;
_args call FUNC(createLitter);
//If we're not already tracking vitals, start:

View File

@ -3,4 +3,4 @@ PARAMS_2(_target,_args);
if(isNil "_target" || {isNull _target} || {!local _target} ) exitWith { false };
[FUNC(guidancePFH), 0, _args] call cba_fnc_addPerFrameHandler;
[FUNC(guidancePFH), 0, _args] call CBA_fnc_addPerFrameHandler;

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@ -101,12 +101,12 @@ _args = [_this,
// _guidingUnit = ACE_player;
//
// if(local _guidingUnit) then {
// [FUNC(guidancePFH), 0, _args ] call cba_fnc_addPerFrameHandler;
// [FUNC(guidancePFH), 0, _args ] call CBA_fnc_addPerFrameHandler;
// } else {
// [QGVAR(handoff), [_guidingUnit, _args] ] call FUNC(doHandoff);
// };
//} else {
[FUNC(guidancePFH), 0, _args ] call cba_fnc_addPerFrameHandler;
[FUNC(guidancePFH), 0, _args ] call CBA_fnc_addPerFrameHandler;
//};

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@ -117,7 +117,7 @@ if (_activated && local _logic) then {
};
};
};
}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call cba_fnc_addPerFrameHandler;
}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call CBA_fnc_addPerFrameHandler;
};
true;

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@ -43,7 +43,7 @@ _fnc_stopCurrentBurst = {
_ammo = _unit ammo _weapon;
if (_ammo > 0) then {
_unit setAmmo [_weapon, 0];
[_fnc_stopCurrentBurst, 0, [_unit, _weapon, _ammo, diag_frameno]] call cba_fnc_addPerFrameHandler;
[_fnc_stopCurrentBurst, 0, [_unit, _weapon, _ammo, diag_frameno]] call CBA_fnc_addPerFrameHandler;
};
// only display the hint once, after you try to shoot an already jammed weapon

View File

@ -6,7 +6,6 @@ class CfgVehicles {
};
class TransportBackpacks {
MACRO_ADDBACKPACK(ACE_NonSteerableParachute,4);
MACRO_ADDBACKPACK(ACE_ReserveParachute,4);
};
};
@ -93,7 +92,7 @@ class CfgVehicles {
class ACE_ReserveParachute: ACE_NonSteerableParachute {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(ReserveParachute);
scope = 2;
scope = 1;
mass = 70;
ParachuteClass = "NonSteerable_Parachute_F";
ace_reserveParachute = "";

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@ -36,7 +36,7 @@ GVAR(PFH) = false;
["playerVehicleChanged",{
if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
GVAR(PFH) = true;
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(CBA_fnc_addPerFrameHandler);
};
}] call EFUNC(common,addEventHandler);

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@ -24,4 +24,4 @@ _unit setVariable [QGVAR(chuteIsCut), false, true];
((_this select 0) select 1) playActionNow "Crouch";
[(_this select 1)] call CALLSTACK(cba_fnc_removePerFrameHandler);
};
}, 1, [ACE_time,_unit]] call CALLSTACK(cba_fnc_addPerFrameHandler);
}, 1, [ACE_time,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -49,4 +49,4 @@ GVAR(AltimeterActive) = true;
(_this select 0) set [2, _height];
(_this select 0) set [3, _curTime];
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(cba_fnc_addPerFrameHandler);
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

105
addons/sitting/CfgMoves.hpp Normal file
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@ -0,0 +1,105 @@
// Enable visual head movement while free-looking
#define MACRO_ANIMATION \
head = "headDefault";
class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic {
class States {
class HubSittingChairA_idle1;
class GVAR(HubSittingChairA_idle1): HubSittingChairA_idle1 {
MACRO_ANIMATION
};
class HubSittingChairA_idle2;
class GVAR(HubSittingChairA_idle2): HubSittingChairA_idle2 {
MACRO_ANIMATION
};
class HubSittingChairA_idle3;
class GVAR(HubSittingChairA_idle3): HubSittingChairA_idle3 {
MACRO_ANIMATION
};
class HubSittingChairA_move1;
class GVAR(HubSittingChairA_move1): HubSittingChairA_move1 {
MACRO_ANIMATION
};
class HubSittingChairB_idle1;
class GVAR(HubSittingChairB_idle1): HubSittingChairB_idle1 {
MACRO_ANIMATION
};
class HubSittingChairB_idle2;
class GVAR(HubSittingChairB_idle2): HubSittingChairB_idle2 {
MACRO_ANIMATION
};
class HubSittingChairB_idle3;
class GVAR(HubSittingChairB_idle3): HubSittingChairB_idle3 {
MACRO_ANIMATION
};
class HubSittingChairB_move1;
class GVAR(HubSittingChairB_move1): HubSittingChairB_move1 {
MACRO_ANIMATION
};
class HubSittingChairC_idle1;
class GVAR(HubSittingChairC_idle1): HubSittingChairC_idle1 {
MACRO_ANIMATION
};
class HubSittingChairC_idle2;
class GVAR(HubSittingChairC_idle2): HubSittingChairC_idle2 {
MACRO_ANIMATION
};
class HubSittingChairC_idle3;
class GVAR(HubSittingChairC_idle3): HubSittingChairC_idle3 {
MACRO_ANIMATION
};
class HubSittingChairC_move1;
class GVAR(HubSittingChairC_move1): HubSittingChairC_move1 {
MACRO_ANIMATION
};
class HubSittingChairUA_idle1;
class GVAR(HubSittingChairUA_idle1): HubSittingChairUA_idle1 {
MACRO_ANIMATION
};
class HubSittingChairUA_idle2;
class GVAR(HubSittingChairUA_idle2): HubSittingChairUA_idle2 {
MACRO_ANIMATION
};
class HubSittingChairUA_idle3;
class GVAR(HubSittingChairUA_idle3): HubSittingChairUA_idle3 {
MACRO_ANIMATION
};
class HubSittingChairUA_move1;
class GVAR(HubSittingChairUA_move1): HubSittingChairUA_move1 {
MACRO_ANIMATION
};
class HubSittingChairUB_idle1;
class GVAR(HubSittingChairUB_idle1): HubSittingChairUB_idle1 {
MACRO_ANIMATION
};
class HubSittingChairUB_idle2;
class GVAR(HubSittingChairUB_idle2): HubSittingChairUB_idle2 {
MACRO_ANIMATION
};
class HubSittingChairUB_idle3;
class GVAR(HubSittingChairUB_idle3): HubSittingChairUB_idle3 {
MACRO_ANIMATION
};
class HubSittingChairUB_move1;
class GVAR(HubSittingChairUB_move1): HubSittingChairUB_move1 {
MACRO_ANIMATION
};
class HubSittingChairUC_idle1;
class GVAR(HubSittingChairUC_idle1): HubSittingChairUC_idle1 {
MACRO_ANIMATION
};
class HubSittingChairUC_idle2;
class GVAR(HubSittingChairUC_idle2): HubSittingChairUC_idle2 {
MACRO_ANIMATION
};
class HubSittingChairUC_idle3;
class GVAR(HubSittingChairUC_idle3): HubSittingChairUC_idle3 {
MACRO_ANIMATION
};
class HubSittingChairUC_move1;
class GVAR(HubSittingChairUC_move1): HubSittingChairUC_move1 {
MACRO_ANIMATION
};
};
};

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@ -39,7 +39,7 @@ class CfgVehicles {
class ACE_MainActions { \
displayName = ECSTRING(interaction,MainAction); \
selection = ""; \
distance = 1.25; \
distance = 1.5; \
condition = "true"; \
class GVAR(Sit) { \
displayName = CSTRING(Sit); \

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@ -12,6 +12,7 @@ class CfgPatches {
};
};
#include "CfgEventHandlers.hpp"
#include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgMoves.hpp"
#include "CfgVehicles.hpp"

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@ -10,14 +10,13 @@
* Can Sit Down <BOOL>
*
* Example:
* [seat, player] call ace_sitting_fnc_canSit;
* [seat, player] call ace_sitting_fnc_canSit
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_seat,_player);
params ["_seat", "_player"];
// Sitting enabled, is seat object, not occupied and standing up (or not on a big slope)
GVAR(enable) &&

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_player);
params ["_player"];
// Sitting
(_player getVariable [QGVAR(isSitting), false])

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@ -9,40 +9,40 @@
* Random Animation <STRING>
*
* Example:
* _animation = call ace_sitting_fnc_getRandomAnimation;
* _animation = call ace_sitting_fnc_getRandomAnimation
*
* Public: No
*/
#include "script_component.hpp"
private ["_animations"];
private "_animations";
// Animations Pool
_animations = [
"HubSittingChairUA_idle1",
"HubSittingChairUA_idle2",
"HubSittingChairUA_idle3",
"HubSittingChairUA_move1",
"HubSittingChairUB_idle1",
"HubSittingChairUB_idle2",
"HubSittingChairUB_idle3",
"HubSittingChairUB_move1",
"HubSittingChairUC_idle1",
"HubSittingChairUC_idle2",
"HubSittingChairUC_idle3",
"HubSittingChairUC_move1",
"HubSittingChairA_idle1",
"HubSittingChairA_idle2",
"HubSittingChairA_idle3",
"HubSittingChairA_move1",
"HubSittingChairB_idle1",
"HubSittingChairB_idle2",
"HubSittingChairB_idle3",
"HubSittingChairB_move1",
"HubSittingChairC_idle1",
"HubSittingChairC_idle2",
"HubSittingChairC_idle3",
"HubSittingChairC_move1"
QGVAR(HubSittingChairA_idle1),
QGVAR(HubSittingChairA_idle2),
QGVAR(HubSittingChairA_idle3),
QGVAR(HubSittingChairA_move1),
QGVAR(HubSittingChairB_idle1),
QGVAR(HubSittingChairB_idle2),
QGVAR(HubSittingChairB_idle3),
QGVAR(HubSittingChairB_move1),
QGVAR(HubSittingChairC_idle1),
QGVAR(HubSittingChairC_idle2),
QGVAR(HubSittingChairC_idle3),
QGVAR(HubSittingChairC_move1),
QGVAR(HubSittingChairUA_idle1),
QGVAR(HubSittingChairUA_idle2),
QGVAR(HubSittingChairUA_idle3),
QGVAR(HubSittingChairUA_move1),
QGVAR(HubSittingChairUB_idle1),
QGVAR(HubSittingChairUB_idle2),
QGVAR(HubSittingChairUB_idle3),
QGVAR(HubSittingChairUB_move1),
QGVAR(HubSittingChairUC_idle1),
QGVAR(HubSittingChairUC_idle2),
QGVAR(HubSittingChairUC_idle3),
QGVAR(HubSittingChairUC_move1)
];
// Select random animation

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@ -9,13 +9,13 @@
* None
*
* Example:
* player call ace_sitting_fnc_handleInterrupt;
* player call ace_sitting_fnc_handleInterrupt
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_player);
params ["_player"];
if (_player getVariable [QGVAR(isSitting), false]) then {
_player call FUNC(stand);

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@ -10,18 +10,21 @@
* None
*
* Example:
* [seat, seatPos] call ace_sitting_fnc_hasChairMoved;
* [seat, seatPos] call ace_sitting_fnc_hasChairMoved
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_seat,_seatPosOrig);
params ["_seat", "_seatPosOrig"];
TRACE_2("Chair position",_seatPosOrig,getPosASL _seat);
(getPosASL _seat) params ["_seatX", "_seatY", "_seatZ"];
_seatPosOrig params ["_seatOrigX", "_seatOrigY", "_seatOrigZ"];
// Check each coordinate due to possibility of tiny movements in simulation
(getPosASL _seat) select 0 < (_seatPosOrig select 0) - 0.01 || {(getPosASL _seat) select 0 > (_seatPosOrig select 0) + 0.01} ||
{(getPosASL _seat) select 1 < (_seatPosOrig select 1) - 0.01 || {(getPosASL _seat) select 1 > (_seatPosOrig select 1) + 0.01}} ||
{(getPosASL _seat) select 2 < (_seatPosOrig select 2) - 0.01 || {(getPosASL _seat) select 2 > (_seatPosOrig select 2) + 0.01}}
if (abs (_seatX - _seatOrigX) > 0.01) exitWith {true};
if (abs (_seatY - _seatOrigY) > 0.01) exitWith {true};
if (abs (_seatZ - _seatOrigZ) > 0.01) exitWith {true};
false

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