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add function to disable dogtags for factions, and disable for civilians
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@ -1,3 +1,4 @@
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PREP(addDogtagActions);
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PREP(addDogtagItem);
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PREP(bloodType);
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@ -11,3 +12,4 @@ PREP(sendDogtagData);
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PREP(showDogtag);
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PREP(ssn);
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PREP(takeDogtag);
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PREP(disableFactionDogtags);
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@ -45,3 +45,6 @@ if (["ACE_Medical"] call EFUNC(common,isModLoaded)) then {
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}] call CBA_fnc_addEventHandler;
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};
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};
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// disable dogtags for civilians
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"CIV_F" call FUNC(disableFactionDogtags);
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@ -20,4 +20,7 @@ params ["_player", "_target"];
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if (isNull _target) exitWith {false};
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// check if disabled for faction
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if ([GVAR(disabledFactions) getVariable faction _target] param [0, false]) exitWith {false};
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(!alive _target) || {_target getVariable ["ACE_isUnconscious", false]}
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@ -20,4 +20,7 @@ params ["_player", "_target"];
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if (isNull _target) exitWith {false};
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// check if disabled for faction
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if ([GVAR(disabledFactions) getVariable faction _target] param [0, false]) exitWith {false};
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(!alive _target) || {_target getVariable ["ACE_isUnconscious", false]}
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24
addons/dogtags/functions/fnc_disableFactionDogtags.sqf
Normal file
24
addons/dogtags/functions/fnc_disableFactionDogtags.sqf
Normal file
@ -0,0 +1,24 @@
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/*
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* Author: commy2
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* Disable this faction from using dogtags.
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*
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* Arguments:
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* 0: Faction <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* "CIV_F" call ace_dogtags_fnc_disableFactionDogtags
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_faction", "", [""]]];
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if (isNil QGVAR(disabledFactions)) then {
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GVAR(disabledFactions) = [] call CBA_fnc_createNamespace;
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};
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GVAR(disabledFactions) setVariable [_faction, true];
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