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https://github.com/acemod/ACE3.git
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plurals
This commit is contained in:
parent
1ca0d66f30
commit
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@ -1,6 +1,6 @@
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// by commy2
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// by commy2
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["ACE3 Vehicle", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
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["ACE3 Vehicles", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -30,7 +30,7 @@
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},
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},
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[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
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[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
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["ACE3 Vehicle", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
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["ACE3 Vehicles", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -44,7 +44,7 @@
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{false},
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{false},
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[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
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[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
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["ACE3 Vehicle", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
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["ACE3 Vehicles", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -10,7 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Add keybinds
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// Add keybinds
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["ACE3 Weapon", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
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["ACE3 Weapons", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -1,6 +1,6 @@
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// by commy2
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// by commy2
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["ACE3 Weapon", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
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["ACE3 Weapons", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
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{
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{
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if (GETGVAR(isLockKeyDown,false)) exitWith {false};
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if (GETGVAR(isLockKeyDown,false)) exitWith {false};
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@ -21,7 +21,7 @@
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},
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},
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[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
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[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
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["ACE3 Weapon", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
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["ACE3 Weapons", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
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{ false },
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{ false },
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{
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{
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[ACE_player] call FUNC(cycleFireMode);
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[ACE_player] call FUNC(cycleFireMode);
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@ -1,6 +1,6 @@
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// by commy2
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// by commy2
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["ACE3 Weapon", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight",
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["ACE3 Weapons", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -4,7 +4,7 @@
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if !(hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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["ACE3 Weapon", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
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["ACE3 Weapons", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -4,7 +4,7 @@
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if !(hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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["ACE3 Weapon", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
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["ACE3 Weapons", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -9,7 +9,7 @@ if (!hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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["ACE3 Weapon", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
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["ACE3 Weapons", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -4,7 +4,7 @@
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if !(hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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["ACE3 Vehicle", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
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["ACE3 Vehicles", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -4,7 +4,7 @@
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if !(hasInterface) exitWith {};
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if !(hasInterface) exitWith {};
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// Add keybinds
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// Add keybinds
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["ACE3 Weapon", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
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["ACE3 Weapons", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -18,7 +18,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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["ACE3 Weapon", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
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["ACE3 Weapons", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -32,7 +32,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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["ACE3 Weapon", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
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["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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["ACE3 Weapon", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
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["ACE3 Weapons", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -60,7 +60,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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["ACE3 Weapon", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
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["ACE3 Weapons", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -74,7 +74,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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["ACE3 Weapon", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -88,7 +88,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
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[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
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["ACE3 Weapon", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
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["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -102,7 +102,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
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[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
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["ACE3 Weapon", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
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["ACE3 Weapons", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -116,7 +116,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
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[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
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["ACE3 Vehicle", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
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["ACE3 Vehicles", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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@ -130,7 +130,7 @@ if !(hasInterface) exitWith {};
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{false},
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{false},
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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["ACE3 Vehicle", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
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["ACE3 Vehicles", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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{false},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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["ACE3 Vehicle", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
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["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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["ACE3 Vehicle", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
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["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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["ACE3 Vehicle", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
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["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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{false},
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{false},
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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["ACE3 Vehicle", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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{
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{
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
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