This commit is contained in:
Glowbal 2015-04-30 22:39:33 +02:00
parent 1ca0d66f30
commit 131468f0d8
9 changed files with 25 additions and 25 deletions

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@ -1,6 +1,6 @@
// by commy2 // by commy2
["ACE3 Vehicle", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget", ["ACE3 Vehicles", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -30,7 +30,7 @@
}, },
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3 Vehicle", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp", ["ACE3 Vehicles", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -44,7 +44,7 @@
{false}, {false},
[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key [201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
["ACE3 Vehicle", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown", ["ACE3 Vehicles", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -10,7 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds // Add keybinds
["ACE3 Weapon", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode", ["ACE3 Weapons", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,6 +1,6 @@
// by commy2 // by commy2
["ACE3 Weapon", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget", ["ACE3 Weapons", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
{ {
if (GETGVAR(isLockKeyDown,false)) exitWith {false}; if (GETGVAR(isLockKeyDown,false)) exitWith {false};
@ -21,7 +21,7 @@
}, },
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3 Weapon", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode", ["ACE3 Weapons", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
{ false }, { false },
{ {
[ACE_player] call FUNC(cycleFireMode); [ACE_player] call FUNC(cycleFireMode);

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@ -1,6 +1,6 @@
// by commy2 // by commy2
["ACE3 Weapon", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight", ["ACE3 Weapons", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3 Weapon", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon", ["ACE3 Weapons", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3 Weapon", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo", ["ACE3 Weapons", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -9,7 +9,7 @@ if (!hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3 Weapon", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode", ["ACE3 Weapons", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3 Vehicle", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter", ["ACE3 Vehicles", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3 Weapon", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol", ["ACE3 Weapons", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -18,7 +18,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3 Weapon", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle", ["ACE3 Weapons", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -32,7 +32,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3 Weapon", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", ["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3 Weapon", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher", ["ACE3 Weapons", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -60,7 +60,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3 Weapon", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular", ["ACE3 Weapons", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -74,7 +74,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3 Weapon", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", ["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -88,7 +88,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key [7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
["ACE3 Weapon", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther", ["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -102,7 +102,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key [8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
["ACE3 Weapon", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon", ["ACE3 Weapons", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -116,7 +116,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key [11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
["ACE3 Vehicle", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn", ["ACE3 Vehicles", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -130,7 +130,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3 Vehicle", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff", ["ACE3 Vehicles", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3 Vehicle", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun", ["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -158,7 +158,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3 Vehicle", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun", ["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -172,7 +172,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3 Vehicle", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles", ["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -186,7 +186,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3 Vehicle", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher", ["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};