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Cleanup
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@ -1,4 +1,4 @@
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class CfgIRLaserSettings {
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laserMaxRange = 3000; // 4000 is max range of the laser in engine
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laserMaxRange = LASER_MAX; // 4000 is max range of the laser in engine
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maxViewDistance = 6000;
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};
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@ -1,5 +1,3 @@
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class CBA_Extended_EventHandlers_base;
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class CfgVehicles {
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class AllVehicles;
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class Air: AllVehicles {
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@ -10,8 +8,8 @@ class CfgVehicles {
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property = QGVAR(enabled);
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control = "Checkbox";
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typeName = "BOOL";
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expression = QUOTE(_this setVariable [ARR_3('GVAR(enabled)',_value,true)]);
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defaultValue = "(true)";
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expression = QUOTE(_this setVariable [ARR_3(QQGVAR(enabled),_value,true)]);
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defaultValue = "true";
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condition = "objectVehicle";
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};
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};
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@ -2,19 +2,22 @@
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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// Events
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[QGVAR(laserOn), FUNC(onLaserOn)] call CBA_fnc_addEventHandler;
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[QGVAR(laserOff), FUNC(onLaserOff)] call CBA_fnc_addEventHandler;
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[QGVAR(laserOn), LINKFUNC(onLaserOn)] call CBA_fnc_addEventHandler;
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[QGVAR(laserOff), LINKFUNC(onLaserOff)] call CBA_fnc_addEventHandler;
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// Keybinds
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["ACE3 Vehicles", QGVAR(toggleLaser), localize LSTRING(ToggleLaser), {
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["ACE3 Vehicles", QGVAR(toggleLaser), LLSTRING(ToggleLaser), {
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// Ignore when in Zeus
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if (!isNull curatorCamera) exitWith {};
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private _vehicle = cameraOn;
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if !(_vehicle getVariable [QGVAR(enabled), false]) exitWith {false};
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private _controlledUnit = [ACE_player, ACE_controlledUAV#1] select unitIsUAV _vehicle;
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private _controlledUnit = [ACE_player, ACE_controlledUAV # 1] select (unitIsUAV _vehicle);
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private _canTurnOn = if (_vehicle getVariable [QGVAR(useTurret), false]) then {
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private _turretInfo = _vehicle getVariable [QGVAR(turretInfo), []];
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_controlledUnit == _vehicle turretUnit _turretInfo#0
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_controlledUnit == _vehicle turretUnit _turretInfo # 0
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} else {
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_controlledUnit == driver _vehicle
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};
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@ -6,7 +6,7 @@ PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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#include "initSettings.inc.sqf"
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GVAR(lasers) = [];
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GVAR(localLasers) = [];
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Finds the turret that has control over the marking laser.
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@ -34,7 +34,7 @@ private _walkTurrets = {
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// Check if turret has a optics with night or thermal vision
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private _visionModes = flatten (("true" configClasses (_x >> "OpticsIn")) apply {
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(getArray (_x >> "visionMode")) apply {toLower _x}
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(getArray (_x >> "visionMode")) apply {toLowerANSI _x}
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});
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if !("nvg" in _visionModes || {"ti" in _visionModes}) then {
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Calculates the directional vector of a pilot camera mounted marking laser.
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Calculates the directional vector of a turret mounted marking laser.
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@ -21,7 +21,7 @@ private _turretInfo = _aircraft getVariable [QGVAR(turretInfo), []];
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_turretInfo params ["_turretPath", "_animationSources", "_followFreeLook"];
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private _controlledTurret = if (unitIsUAV cameraOn) then {
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ACE_controlledUAV#2
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ACE_controlledUAV # 2
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} else {
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cameraOn unitTurret ACE_player
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};
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@ -31,8 +31,8 @@ if ((cameraOn == _aircraft) && {(_followFreeLook && {cameraView == "INTERNAL"})
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(AGLToASL positionCameraToWorld [0, 0, 0]) vectorFromTo (AGLToASL positionCameraToWorld [0, 0, 1])
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} else {
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// Get turret dir through animation source
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private _angleBody = -deg(_aircraft animationPhase _animationSources#0);
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private _angleGun = deg(_aircraft animationPhase _animationSources#1);
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private _angleBody = -deg (_aircraft animationPhase _animationSources # 0);
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private _angleGun = deg (_aircraft animationPhase _animationSources # 1);
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_aircraft vectorModelToWorld ([1, _angleBody, _angleGun] call CBA_fnc_polar2vect)
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};
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Equips an aircraft with a marking laser.
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles a plane turning its marking laser on.
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles a plane turning its marking laser off.
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@ -19,14 +19,14 @@ params ["_aircraft"];
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// Start PFHs if this is the first laser
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if (local _aircraft && {GVAR(updatePFH) == -1}) then {
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GVAR(updatePFH) = [FUNC(updatePFH), 1, []] call CBA_fnc_addPerFrameHandler;
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GVAR(updatePFH) = [LINKFUNC(updatePFH), 1, []] call CBA_fnc_addPerFrameHandler;
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// Make sure update is called before first render
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[] call FUNC(updatePFH);
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};
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if (hasInterface && {GVAR(renderPFH) == -1}) then {
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GVAR(renderPFH) = [FUNC(renderPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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GVAR(renderPFH) = [LINKFUNC(renderPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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};
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GVAR(lasers) pushBack _aircraft;
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Renders all marking lasers.
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@ -18,7 +18,7 @@
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if (GVAR(lasers) isEqualTo []) exitWith {};
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#ifndef DEBUG_MODE_FULL
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private _controlledUnit = [ACE_player, ACE_controlledUAV#1] select unitIsUAV cameraOn;
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private _controlledUnit = [ACE_player, ACE_controlledUAV # 1] select (unitIsUAV cameraOn);
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if (currentVisionMode _controlledUnit != 1 && {
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(!isNull curatorCamera) && {
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(_curator getVariable ["BIS_fnc_curatorVisionModes_current", 0]) != 0
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@ -41,12 +41,12 @@ if (currentVisionMode _controlledUnit != 1 && {
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// 0.1 is added to calculated values, seems to be slightly inaccurate
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_gimbalLimits params ["_minDir", "_maxDir", "_minElev", "_maxElev"];
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private _modelVector = _aircraft vectorWorldToModelVisual _vector;
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private _dir = _modelVector#0 atan2 _modelVector#1;
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private _dir = _modelVector # 0 atan2 _modelVector # 1;
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if (_dir < _minDir - 0.1 || {_dir > _maxDir + 0.1}) then {
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continue;
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};
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private _elevation = _modelVector#2 atan2 vectorMagnitude [_modelVector#0, _modelVector#1, 0];
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private _elevation = _modelVector # 2 atan2 vectorMagnitude [_modelVector # 0, _modelVector # 1, 0];
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if (_elevation < _minElev - 0.1 || {_elevation > _maxElev + 0.1}) then {
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continue;
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};
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Sends network updates for all local marking lasers.
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@ -1 +0,0 @@
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#include "\z\ace\addons\markinglaser\script_component.hpp"
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@ -4,5 +4,5 @@
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[LSTRING(Setting_Enabled_DisplayName), LSTRING(Setting_Enabled_Description)],
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ELSTRING(common,ACEKeybindCategoryVehicles),
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true,
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true
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1
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] call CBA_fnc_addSetting;
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