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Add brightness control when NV effects disabled (#5913)
* Add brightness control when NV effects disabled * Add initial ajust and commit. Add comment to math * Fix math comment * Change initial level to -3
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@ -26,11 +26,17 @@ GVAR(ppEffectCCMuzzleFlash) = -1;
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["ace_settingsInitialized", {
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["ace_settingsInitialized", {
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TRACE_3("settingsInitialized",GVAR(disableNVGsWithSights),GVAR(fogScaling),GVAR(effectScaling));
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TRACE_3("settingsInitialized",GVAR(disableNVGsWithSights),GVAR(fogScaling),GVAR(effectScaling));
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// Disable ALL effects if ace_nightvision_effectScaling is zero
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["visionMode", LINKFUNC(onVisionModeChanged), false] call CBA_fnc_addPlayerEventHandler;
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if (GVAR(effectScaling) == 0) exitWith {};
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// handle only brightness if effects are disabled
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if (GVAR(effectScaling) == 0) exitWith {
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GVAR(ppEffectNVGBrightness) = ppEffectCreate ["ColorCorrections", 1236];
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GVAR(ppEffectNVGBrightness) ppEffectForceInNVG true;
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GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, (-3+3)/5 + 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
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};
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["loadout", LINKFUNC(onLoadoutChanged), true] call CBA_fnc_addPlayerEventHandler;
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["loadout", LINKFUNC(onLoadoutChanged), true] call CBA_fnc_addPlayerEventHandler;
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["visionMode", LINKFUNC(onVisionModeChanged), false] call CBA_fnc_addPlayerEventHandler;
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["cameraView", LINKFUNC(onCameraViewChanged), true] call CBA_fnc_addPlayerEventHandler;
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["cameraView", LINKFUNC(onCameraViewChanged), true] call CBA_fnc_addPlayerEventHandler;
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["vehicle", LINKFUNC(refreshGoggleType), false] call CBA_fnc_addPlayerEventHandler;
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["vehicle", LINKFUNC(refreshGoggleType), false] call CBA_fnc_addPlayerEventHandler;
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["turret", LINKFUNC(refreshGoggleType), true] call CBA_fnc_addPlayerEventHandler;
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["turret", LINKFUNC(refreshGoggleType), true] call CBA_fnc_addPlayerEventHandler;
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@ -19,7 +19,8 @@
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params ["_player", "_changeInBrightness"];
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params ["_player", "_changeInBrightness"];
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TRACE_2("changeNVGBrightness",_player,_changeInBrightness);
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TRACE_2("changeNVGBrightness",_player,_changeInBrightness);
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private _brightness = _player getVariable [QGVAR(NVGBrightness), 0];
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private _areEffectsDisabled = GVAR(effectScaling) == 0;
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private _brightness = _player getVariable [QGVAR(NVGBrightness), [0, -3] select _areEffectsDisabled];
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_brightness = ((_brightness + _changeInBrightness) min 0) max -6;
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_brightness = ((_brightness + _changeInBrightness) min 0) max -6;
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@ -28,5 +29,12 @@ _player setVariable [QGVAR(NVGBrightness), _brightness, false];
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[format [(localize LSTRING(NVGBrightness)), _brightness]] call EFUNC(common,displayTextStructured);
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[format [(localize LSTRING(NVGBrightness)), _brightness]] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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playSound "ACE_Sound_Click";
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// handle only brightness if effects are disabled
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if (_areEffectsDisabled) exitWith {
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// here we take (-6; 0) _brightness range and alter it to (0.4; 1.6)
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GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, (_brightness+3)/5 + 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
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};
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// Trigger full ppEffects update next time run in the PFEH:
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// Trigger full ppEffects update next time run in the PFEH:
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GVAR(nextEffectsUpdate) = -1;
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GVAR(nextEffectsUpdate) = -1;
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@ -19,6 +19,11 @@
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params ["_unit", "_visionMode"];
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params ["_unit", "_visionMode"];
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TRACE_2("onVisionModeChanged",_unit,_visionMode);
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TRACE_2("onVisionModeChanged",_unit,_visionMode);
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// handle only brightness if effects are disabled
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if (GVAR(effectScaling) == 0) exitWith {
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GVAR(ppEffectNVGBrightness) ppEffectEnable (_visionMode == 1);
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};
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// Start PFEH when entering night vision mode:
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// Start PFEH when entering night vision mode:
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if (_visionMode == 1) then {
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if (_visionMode == 1) then {
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if (GVAR(PFID) == -1) then {
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if (GVAR(PFID) == -1) then {
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