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Add setting for the type of cargo
This allow player to select the cargo type fitting their current game play periode of history
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@ -37,7 +37,7 @@ if (_item isEqualType objNull) then {
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detach _item;
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if !(_vehicle setVehicleCargo _item) then {
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private _itemsCargo = _loaded arrayIntersect getVehicleCargo _vehicle;
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private _cargoNet = createVehicle ["CargoNet_01_box_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
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private _cargoNet = createVehicle [GVAR(cargoNetType), [0, 0, 0], [], 0, "CAN_COLLIDE"];
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if ([_vehicle, _cargoNet, _itemsCargo] call FUNC(canItemCargo)) then {
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while {!(_vehicle setVehicleCargo _cargoNet)} do { // Move ViV cargo to ACE Cargo
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if (_itemsCargo isEqualTo []) exitWith {deleteVehicle _cargoNet; /*Should not happen*/};
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@ -24,3 +24,12 @@
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true,
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{[QGVAR(paradropTimeCoefficent), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
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] call CBA_settings_fnc_init;
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[
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QGVAR(cargoNetType), "LIST",
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[LSTRING(cargoNetType), LSTRING(cargoNetType_description)],
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[LELSTRING(OptionsMenu,CategoryLogistics), LLSTRING(openMenu)],
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[["CargoNet_01_box_F", "Land_WoodenBox_02_F"], [LSTRING(cargoNetType_modernStyle), LSTRING(cargoNetType_ww2)], 0],
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true,
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{[QGVAR(cargoNetType), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
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] call CBA_settings_fnc_init;
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@ -387,5 +387,17 @@
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<Czech>Upravuje jak dlouho nakládají/vykládání trvá.\nVýsledkem je čas v sekundách - velikost objektu vynásobená touto hodnotou.</Czech>
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<Spanish>Modifica el tiempo de carga/descarga de objetos.\n El Tiempo en segundos, es el tamño del objeto multiplicado por este valor.</Spanish>
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</Key>
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<Key ID="STR_ACE_Cargo_cargoNetType">
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<English>Type of cargo</English>
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</Key>
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<Key ID="STR_ACE_Cargo_cargoNetType_description">
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<English>Choose which cargo type will fit the period of history you are playing.</English>
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</Key>
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<Key ID="STR_ACE_Cargo_cargoNetType_modernStyle">
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<English>Modern style</English>
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</Key>
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<Key ID="STR_ACE_Cargo_cargoNetType_ww2">
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<English>World War 2</English>
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</Key>
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</Package>
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</Project>
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