Fixed blood volume effect

This commit is contained in:
BaerMitUmlaut 2016-12-09 19:14:12 +01:00
parent 751c7ff959
commit 13ef6b0d29
2 changed files with 4 additions and 3 deletions

View File

@ -16,6 +16,5 @@ if (!_enable) exitWith {
GVAR(ppBloodVolume) ppEffectEnable false; GVAR(ppBloodVolume) ppEffectEnable false;
}; };
GVAR(ppBloodVolume) ppEffectEnable true; GVAR(ppBloodVolume) ppEffectEnable true;
GVAR(ppBloodVolume) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1 - _intensity], [0.2, 0.2, 0.2, 0]];
GVAR(ppBloodVolume) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1 - _intensity], [0.2, 0.2, 0.2, 0]];
GVAR(ppBloodVolume) ppEffectCommit 1; GVAR(ppBloodVolume) ppEffectCommit 1;

View File

@ -28,4 +28,6 @@ private _pain = ACE_player getVariable [QEGVAR(medical,pain), 0];
// - Visual effects ----------------------------------------------------------- // - Visual effects -----------------------------------------------------------
[_unconscious, _unconscious] call FUNC(effectUnconscious); [_unconscious, _unconscious] call FUNC(effectUnconscious);
[true, _pain] call FUNC(effectPain); [true, _pain] call FUNC(effectPain);
[true, (DEFAULT_BLOOD_VOLUME - _bloodVolume) max 0] call FUNC(effectBloodVolume); [
true, linearConversion [BLOOD_VOLUME_CLASS_2_HEMORRHAGE, BLOOD_VOLUME_CLASS_4_HEMORRHAGE, _bloodVolume, 0, 1, true]
] call FUNC(effectBloodVolume);