Explosive reflection, enabled on all frag rounds.

This commit is contained in:
Nou 2015-04-14 00:41:19 -07:00
parent f422d1059a
commit 14579fb90e
7 changed files with 2712 additions and 2 deletions

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@ -8,6 +8,9 @@ class CfgAmmo {
//class ace_arty_105mm_m1_m782_delay: ace_arty_105mm_m1_m782_prox { //class ace_arty_105mm_m1_m782_delay: ace_arty_105mm_m1_m782_prox {
// ACE_FRAG_SKIP = 1; // ACE_FRAG_SKIP = 1;
//}; //};
#include "CfgAmmoReflections.hpp"
class Bo_GBU12_LGB; class Bo_GBU12_LGB;
class Nou_GBU12 : Bo_GBU12_LGB { class Nou_GBU12 : Bo_GBU12_LGB {
ACE_FRAG_CLASSES[] = {"ACE_frag_large", "ACE_frag_large", "ACE_frag_large_HD", "ACE_frag_large", "ACE_frag_huge", "ACE_frag_huge_HD", "ACE_frag_huge"}; ACE_FRAG_CLASSES[] = {"ACE_frag_large", "ACE_frag_large", "ACE_frag_large_HD", "ACE_frag_large", "ACE_frag_huge", "ACE_frag_huge_HD", "ACE_frag_huge"};

File diff suppressed because it is too large Load Diff

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@ -9,6 +9,10 @@ PREP(trackFragRound);
PREP(spallTrack); PREP(spallTrack);
PREP(doSpall); PREP(doSpall);
PREP(vectorDiffFast); PREP(vectorDiffFast);
PREP(findReflections);
PREP(doExplosions);
PREP(doReflections);
GVAR(trackedObjects) = []; GVAR(trackedObjects) = [];
GVAR(blackList) = []; GVAR(blackList) = [];

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@ -0,0 +1,26 @@
//fnc_doExplosions.sqf
#include "script_component.hpp"
private ["_params", "_explosions", "_index", "_i", "_exp", "_refExp", "_bpos", "_hit", "_distance", "_indirectHitRange", "_depth"];
_params = _this select 0;
_explosions = _params select 0;
_index = _params select 1;
for "_i" from _index to ((_index+1) min (count _explosions)) do {
_exp = _explosions select _i;
_refExp = _exp select 0;
_bpos = _exp select 1;
_hit = _exp select 2;
_distance = _exp select 3;
_indirectHitRange = _exp select 4;
_depth = _exp select 5;
_refExp createVehicle (ASLtoATL _bpos);
// if(_hit >= 150 && _distance > _indirectHitRange) then {
// [_bpos, _refExp, _depth] call FUNC(doReflections);
// };
};
_index = _index + 1;
if(_index >= (count _explosions)) then {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
} else {
_params set[1, _index];
};

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@ -0,0 +1,22 @@
//fnc_doReflections.sqf
#include "script_component.hpp"
private ["_pos", "_ammo", "_depth", "_hit", "_range", "_hitFactor", "_indirectHitRange", "_indirectHit", "_testParams"];
_pos = _this select 0;
_ammo = _this select 1;
_depth = 1;
if(count _this > 2) then {
_depth = _this select 2;
};
// TEST_ICONS pushBack [_pos, format["EXP!", _hit, _range, _hitFactor]];
if(_depth <= 2) then {
_indirectHitRange = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
_indirectHit = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHit");
_testParams = [_pos, [_indirectHitRange, _indirectHit], [], [], -4, _depth, 0];
[DFUNC(findReflections), 0.005, _testParams] call cba_fnc_addPerFrameHandler;
};

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@ -0,0 +1,130 @@
//fnc_findReflections.sqf
#include "script_component.hpp"
private ["_split", "_radi", "_params", "_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_indirectHitRange",
"_indirectHit", "_distanceCount", "_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos",
"_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp",
"_rand", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec"];
_params = _this select 0;
_pos = _params select 0;
_explosiveInfo = _params select 1;
_los = _params select 2;
_nlos = _params select 3;
_zIndex = _params select 4;
_depth = _params select 5;
_rand = _params select 6;
_split = 15;
_radi = (360/_split*_depth);
// player sideChat format["p: %1", _explosiveInfo];
_indirectHitRange = _explosiveInfo select 0;
_indirectHit = _explosiveInfo select 1;
_distanceCount = (floor _indirectHitRange*4) min 100;
if(_zIndex < 5) then {
_lastPos = _pos;
_zAng = _zIndex*20+2;
if(_zAng > 80) then {
_radi = 1;
_zAng = 90;
};
for "_i" from 0 to _radi do {
_test = true;
_vec = [1, ((_i*_split)+_rand) mod 360, _zAng] call cba_fnc_polar2vect;
for "_x" from 1 to _distanceCount do {
_testPos = _pos vectorAdd (_vec vectorMultiply _x);
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
_res = lineIntersectsWith [_pos, _testPos];
if(count _res > 0) exitWith {
_test = false;
_nlos pushBack _lastPos;
// {
// _x addEventHandler ["HandleDamage", { diag_log text format["this: %1", _this]; }];
// } forEach _res;
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
// TEST_PAIRS pushBack [_pos, _lastPos, [1,0,0,1]];
};
// if(terrainIntersectASL [_pos, _testPos]) exitWith {};
_lastPos = _testPos;
};
};
_params set[4, _zIndex+1];
} else {
_depth = _depth + 1;
_buckets = [];
_excludes = [];
_bucketIndex = 0;
_bucketPos = nil;
_bucketList = nil;
_c = 0;
while { count(_nlos) != count(_excludes) && _c < (count _nlos) } do {
scopeName "mainSearch";
{
if(!(_forEachIndex in _excludes)) then {
_index = _buckets pushBack [_x, [_x]];
_excludes pushBack _forEachIndex;
_bucketPos = _x;
_bucketList = (_buckets select _index) select 1;
breakTo "mainSearch";
};
} forEach _nlos;
{
if(!(_forEachIndex in _excludes)) then {
_testPos = _x;
if(_testPos vectorDistanceSqr _bucketPos <= 30) then {
_bucketList pushBack _x;
_excludes pushBack _forEachIndex;
};
};
} forEach _nlos;
_c = _c + 1;
};
// player sideChat format["c: %1", count _buckets];
_explosions = [];
{
_blist = _x select 1;
_avgX = 0;
_avgY = 0;
_avgZ = 0;
{
_avgX = _avgX + (_x select 0);
_avgY = _avgY + (_x select 1);
_avgZ = _avgZ + (_x select 2);
} forEach _blist;
_c = count _blist;
_bpos = [_avgX/_c, _avgY/_c, _avgZ/_c];
_distance = _pos vectorDistance _bpos;
_hitFactor = 1-(((_distance/(_indirectHitRange*4)) min 1) max 0);
// _hitFactor = 1/(_distance^2);
_hit = _indirectHit*_hitFactor;
_hit = (floor (_hit/4)) min 500;
_hit = _hit - (_hit%10);
_range = (floor (_indirectHitRange-(_distance/4))) min 100;
_range = _range - (_range%2);
if(_hit >= 10 && _range > 0) then {
// TEST_ICONS pushBack [_bpos, format["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]];
// TEST_PAIRS pushBack [_pos, _bpos, [1,0,0,1]];
_refExp = format["ace_explosion_reflection_%1_%2", _range, _hit];
// _refExp createVehicle (ASLtoATL _bpos);
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _bpos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
_explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange/4, _depth];
};
if(count _explosions > (_radi*2)/_depth) exitWith {};
} forEach _buckets;
// _can = "Land_Bricks_V4_F" createVehicle (ASLtoATL _pos);
// _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3"))));
// _dirvec = _dirvec vectorMultiply 100;
// _can setVelocity _dirvec;
[DFUNC(doExplosions), 0, [_explosions, 0]] call cba_fnc_addPerFrameHandler;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};

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@ -111,8 +111,9 @@ _fragArcs set[360, 0];
player sideChat format["_fragRange: %1", _fragRange]; player sideChat format["_fragRange: %1", _fragRange];
player sideChat format["_objects: %1", _objects]; player sideChat format["_objects: %1", _objects];
#endif #endif
_doRandom = false; _doRandom = true;
if(_isArmed && (count _objects) > 0) then { if(_isArmed && (count _objects) > 0) then {
[_lastPos, _shellType] call FUNC(doReflections);
{ {
//if(random(1) > 0.5) then { //if(random(1) > 0.5) then {
_target = _x; _target = _x;
@ -189,7 +190,7 @@ if(_isArmed && (count _objects) > 0) then {
if(_fragCount > MAX_FRAG_COUNT) exitWith {}; if(_fragCount > MAX_FRAG_COUNT) exitWith {};
} forEach _objects; } forEach _objects;
if(_fragCount > MAX_FRAG_COUNT) exitWith {}; if(_fragCount > MAX_FRAG_COUNT) exitWith {};
_randomCount = (ceil((MAX_FRAG_COUNT-_fragCount)*0.1)) max 0; _randomCount = ((ceil((MAX_FRAG_COUNT-_fragCount)*0.1)) max 0)+20;
_sectorSize = 360 / (_randomCount max 1); _sectorSize = 360 / (_randomCount max 1);
// _doRandom = false; // _doRandom = false;
if(_doRandom) then { if(_doRandom) then {
@ -222,6 +223,7 @@ if(_isArmed && (count _objects) > 0) then {
_fragCount = _fragCount + 1; _fragCount = _fragCount + 1;
}; };
}; };
}; };
// #ifdef DEBUG_MODE_FULL // #ifdef DEBUG_MODE_FULL
// player sideChat format["total frags: %1", GVAR(TOTALFRAGS)]; // player sideChat format["total frags: %1", GVAR(TOTALFRAGS)];