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Reload/Interaction - Fix 2 hemtt ingame errors (#7924)
* fix 2 hemtt ingame errors * Extract broken calls to function * Update addons/interaction/functions/fnc_doRemoteControl.sqf Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: Dystopian <sddex@ya.ru>
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@ -35,19 +35,7 @@ class ACE_ZeusActions {
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {!isNull effectiveCommander _x}});
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condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {!isNull effectiveCommander _x}});
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statement = QUOTE( \
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statement = QUOTE(call FUNC(doRemoteControl));
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private _units = curatorSelected select 0; \
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private _unit = _units param [ARR_2( \
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_units findIf { \
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side _x in [ARR_4(east,west,resistance,civilian)] \
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&& !(isPlayer _x) \
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}, \
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objNull \
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)]; \
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bis_fnc_curatorObjectPlaced_mouseOver = [ARR_2('OBJECT',_unit)]; \
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private _rc = group _target createUnit [ARR_5('ModuleRemoteControl_F',[ARR_3(0,0,0)],[],0,'NONE')]; \
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_rc setVariable [ARR_2('BIS_fnc_initModules_disableAutoActivation',false)]; \
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);
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};
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};
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class GVAR(repair) {
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class GVAR(repair) {
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@ -25,6 +25,7 @@ PREP(canPassMagazine);
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PREP(passMagazine);
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PREP(passMagazine);
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PREP(canBecomeLeader);
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PREP(canBecomeLeader);
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PREP(doBecomeLeader);
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PREP(doBecomeLeader);
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PREP(doRemoteControl);
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PREP(canTapShoulder);
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PREP(canTapShoulder);
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PREP(tapShoulder);
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PREP(tapShoulder);
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PREP(canPardon);
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PREP(canPardon);
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25
addons/interaction/functions/fnc_doRemoteControl.sqf
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25
addons/interaction/functions/fnc_doRemoteControl.sqf
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@ -0,0 +1,25 @@
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#include "script_component.hpp"
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/*
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* Author: SilentSpike, joko
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_interaction_fnc_onRemoteControl
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*
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* Public: No
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*/
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private _units = curatorSelected select 0;
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private _index = _units findIf {
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(side _x) in [east, west, resistance, civilian]
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&& !(isPlayer _x)
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};
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private _unit = _units param [_index, objNull];
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bis_fnc_curatorObjectPlaced_mouseOver = ["OBJECT", _unit];
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private _rc = (group _target) createUnit ["ModuleRemoteControl_F", [0,0,0], [], 0, "NONE"];
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_rc setVariable ["BIS_fnc_initModules_disableAutoActivation", false];
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@ -20,15 +20,7 @@ class Extended_PostInit_EventHandlers {
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class Extended_Take_EventHandlers {
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class Extended_Take_EventHandlers {
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class CAManBase {
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class CAManBase {
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class ACE_AmmoIndicatorReload {
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class ACE_AmmoIndicatorReload {
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clientTake = QUOTE( \
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clientTake = QUOTE(_this call FUNC(onTake));
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params [ARR_3('_unit', '_container', '_item')]; \
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if ( \
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_unit == ACE_player \
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&& {GVAR(DisplayText)} \
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&& {_container in [ARR_3(uniformContainer _unit, vestContainer _unit, backpackContainer _unit)]} \
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&& {_item == currentMagazine _unit} \
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) then {_unit call DFUNC(displayAmmo)}; \
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);
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};
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};
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};
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};
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};
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};
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@ -4,4 +4,5 @@ PREP(canCheckAmmoSelf);
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PREP(getAmmoToLinkBelt);
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PREP(getAmmoToLinkBelt);
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PREP(checkAmmo);
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PREP(checkAmmo);
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PREP(displayAmmo);
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PREP(displayAmmo);
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PREP(onTake);
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PREP(startLinkingBelt);
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PREP(startLinkingBelt);
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27
addons/reload/functions/fnc_onTake.sqf
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27
addons/reload/functions/fnc_onTake.sqf
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@ -0,0 +1,27 @@
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#include "script_component.hpp"
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/*
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* Author: ?
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Container <OBJECT>
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* 2: Item <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, backpackContainer bob, "ACE_Banana"] call ace_reload_fnc_onTake
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*
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* Public: No
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*/
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params ["_unit", "_container", "_item"];
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if (
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_unit == ACE_player
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&& {GVAR(DisplayText)}
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&& {_item == currentMagazine _unit}
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&& {_container in [uniformContainer _unit, vestContainer _unit, backpackContainer _unit]}
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) then {
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_unit call FUNC(displayAmmo);
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};
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