Documentation: update Windeflection

Edit correct info about compatibility with Advanced Ballistics
Add lsit of affected and unaffected projectiles
This commit is contained in:
BullHorn 2015-05-16 16:26:35 +03:00
parent 4e042cbe0e
commit 154aa75c0c
2 changed files with 12 additions and 2 deletions

View File

@ -8,7 +8,12 @@ parent: wiki
## Overview
Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature.
Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players or vehicles and is designed to work independently or in conjunction with the Advanced Ballistic feature.
<div class="panel callout">
<h5>Note:</h5>
<p>The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are <b>not</b> affected.</p>
</div>
## Usage

View File

@ -338,7 +338,12 @@ This module allows you to define when wind deflection is active.
<div class="panel callout">
<h5>Note:</h5>
<p>Wind Deflection doesn't work in combination with Advanced Ballistics. If the Advanced Ballistics module is placed Wind deflection will exit and won't trigger.</p>
<p>Wind Deflection is compatible with Advanced Ballistics and allows the following combinations:
<ul>
<li>Only wind deflection</li>
<li>Only advanced ballistics</li>
<li>Combined wind deflection + advanced ballistics</li>
</ul></p>
</div>
**Settings:**