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https://github.com/acemod/ACE3.git
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Code cleanup of Disarming module
This commit is contained in:
parent
2b3c936e99
commit
156609aab2
@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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["DisarmDropItems", {_this call FUNC(eventTargetStart)}] call EFUNC(common,addEventHandler);
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["DisarmDropItems", FUNC(eventTargetStart)] call EFUNC(common,addEventHandler);
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["DisarmDebugCallback", {_this call FUNC(eventCallerFinish)}] call EFUNC(common,addEventHandler);
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["DisarmDebugCallback", FUNC(eventCallerFinish)] call EFUNC(common,addEventHandler);
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@ -1,5 +1,6 @@
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Checks the conditions for being able to disarm a unit
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* Checks the conditions for being able to disarm a unit
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*
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*
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* Arguments:
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* Arguments:
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@ -15,17 +16,17 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_1(_target);
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private ["_animationStateCfgMoves", "_putDownAnim"];
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private ["_animationStateCfgMoves", "_putDownAnim"];
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params ["_target"];
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//Check animationState for putDown anim
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//Check animationState for putDown anim
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//This ensures the unit doesn't have to actualy do any animation to drop something
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//This ensures the unit doesn't have to actualy do any animation to drop something
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//This should always be true for the 3 possible status effects that allow disarming
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//This should always be true for the 3 possible status effects that allow disarming
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_animationStateCfgMoves = getText (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _target) >> "actions");
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_animationStateCfgMoves = getText (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _target) >> "actions");
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if (_animationStateCfgMoves == "") exitWith {false};
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if (_animationStateCfgMoves == "") exitWith { false };
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_putDownAnim = getText (configFile >> "CfgMovesBasic" >> "Actions" >> _animationStateCfgMoves >> "PutDown");
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_putDownAnim = getText (configFile >> "CfgMovesBasic" >> "Actions" >> _animationStateCfgMoves >> "PutDown");
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if (_putDownAnim != "") exitWith {false};
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if (_putDownAnim != "") exitWith { false };
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(alive _target) &&
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(alive _target) &&
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@ -1,5 +1,6 @@
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Checks the conditions for being able to disarm a unit
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* Checks the conditions for being able to disarm a unit
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*
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*
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* Arguments:
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* Arguments:
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@ -16,7 +17,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_2(_player,_target);
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params ["_player", "_target"];
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([_target] call FUNC(canBeDisarmed)) &&
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([_target] call FUNC(canBeDisarmed)) &&
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{([_player, _target, []] call EFUNC(common,canInteractWith))}
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{([_player, _target, []] call EFUNC(common,canInteractWith))}
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@ -1,5 +1,6 @@
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Makes a unit drop items
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* Makes a unit drop items
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*
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*
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* Arguments:
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* Arguments:
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@ -22,13 +23,11 @@
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private ["_fncSumArray", "_return", "_holder", "_dropPos", "_targetMagazinesStart", "_holderMagazinesStart", "_xClassname", "_xAmmo", "_targetMagazinesEnd", "_holderMagazinesEnd", "_holderItemsStart", "_targetItemsStart", "_addToCrateClassnames", "_addToCrateCount", "_index", "_holderItemsEnd", "_targetItemsEnd", "_holderIsEmpty"];
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private ["_fncSumArray", "_return", "_holder", "_dropPos", "_targetMagazinesStart", "_holderMagazinesStart", "_xClassname", "_xAmmo", "_targetMagazinesEnd", "_holderMagazinesEnd", "_holderItemsStart", "_targetItemsStart", "_addToCrateClassnames", "_addToCrateCount", "_index", "_holderItemsEnd", "_targetItemsEnd", "_holderIsEmpty"];
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params ["_caller", "_target", "_listOfItemsToRemove", ["_doNotDropAmmo", false, [false]]]; //By default units drop all weapon mags when dropping a weapon
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PARAMS_3(_caller,_target,_listOfItemsToRemove);
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DEFAULT_PARAM(3,_doNotDropAmmo,false); //By default units drop all weapon mags when dropping a weapon
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_fncSumArray = {
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_fncSumArray = {
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_return = 0;
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_return = 0;
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{_return = _return + _x;} forEach (_this select 0);
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{_return = _return + _x;} count (_this select 0);
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_return
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_return
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};
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};
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@ -48,7 +47,7 @@ if (!_doNotDropAmmo) then {
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if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
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if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
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_holder = _x;
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_holder = _x;
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};
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};
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} forEach ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
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} count ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
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};
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};
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//Create a new weapon holder
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//Create a new weapon holder
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@ -124,7 +123,7 @@ _addToCrateCount = [];
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_addToCrateCount pushBack 1;
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_addToCrateCount pushBack 1;
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};
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};
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};
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};
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} forEach _targetItemsStart;
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} count _targetItemsStart;
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//Add the items to the holder (combined to reduce addItemCargoGlobal calls)
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//Add the items to the holder (combined to reduce addItemCargoGlobal calls)
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{
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{
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@ -1,5 +1,6 @@
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Recieves a possible error code from FUNC(eventTargetFinish)
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* Recieves a possible error code from FUNC(eventTargetFinish)
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*
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*
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* Arguments:
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* Arguments:
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@ -17,7 +18,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_3(_caller,_target,_errorMsg);
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params ["_caller", "_target", "_errorMsg"];
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if (_caller != ACE_player) exitWith {};
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if (_caller != ACE_player) exitWith {};
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@ -1,5 +1,6 @@
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* After FUNC(disarmDropItems) has completed, passing a possible error code.
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* After FUNC(disarmDropItems) has completed, passing a possible error code.
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* Passes that error back to orginal caller.
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* Passes that error back to orginal caller.
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*
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*
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@ -18,7 +19,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_3(_caller,_target,_errorMsg);
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params ["_caller", "_target", "_errorMsg"];
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if (_errorMsg != "") then {
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if (_errorMsg != "") then {
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diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", ACE_time, _this];
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diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", ACE_time, _this];
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Disarm Event Handler, Starting func, called on the target.
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* Disarm Event Handler, Starting func, called on the target.
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* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
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* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
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*
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*
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_3(_caller,_target,_listOfObjectsToRemove);
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params ["_caller", "_target", "_listOfObjectsToRemove"];
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private "_itemsToAdd";
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private "_itemsToAdd";
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@ -30,12 +31,12 @@ _itemsToAdd = [];
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if (_x == (vest _target)) then {
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if (_x == (vest _target)) then {
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_itemsToAdd = _itemsToAdd + (vestItems _target);
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_itemsToAdd = _itemsToAdd + (vestItems _target);
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};
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};
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} forEach _listOfObjectsToRemove;
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} count _listOfObjectsToRemove;
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{
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{
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if (!(_x in _listOfObjectsToRemove)) then {
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if (!(_x in _listOfObjectsToRemove)) then {
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_listOfObjectsToRemove pushBack _x;
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_listOfObjectsToRemove pushBack _x;
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};
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};
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} forEach _itemsToAdd;
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} count _itemsToAdd;
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[_caller, _target, _listOfObjectsToRemove] call FUNC(disarmDropItems);
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[_caller, _target, _listOfObjectsToRemove] call FUNC(disarmDropItems);
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Helper function to get all gear of a container
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* Helper function to get all gear of a container
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*
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*
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* Arguments:
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* Arguments:
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@ -15,15 +16,17 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_1(_target);
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params ["_target"];
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private ["_allGear"];
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private ["_allGear"];
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_allGear = [[],[]];
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_items = [];
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_counts = [];
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{
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{
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(_allGear select 0) append (_x select 0);
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_x params ["_item", "_count"];
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(_allGear select 1) append (_x select 1);
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_item append _item;
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} forEach [(getWeaponCargo _target), (getItemCargo _target), (getMagazineCargo _target), (getBackpackCargo _target)];
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_count append _count;
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} count [(getWeaponCargo _target), (getItemCargo _target), (getMagazineCargo _target), (getBackpackCargo _target)];
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_allGear
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[_items,_counts] // Return
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Helper function to get all gear of a unit.
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* Helper function to get all gear of a unit.
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*
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*
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* Arguments:
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* Arguments:
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@ -15,7 +16,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_1(_target);
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params ["_target"];
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private ["_allItems", "_classnamesCount", "_index", "_uniqueClassnames"];
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private ["_allItems", "_classnamesCount", "_index", "_uniqueClassnames"];
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@ -49,6 +50,6 @@ _classnamesCount = [];
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_uniqueClassnames pushBack _x;
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_uniqueClassnames pushBack _x;
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_classnamesCount pushBack 1;
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_classnamesCount pushBack 1;
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};
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};
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} forEach _allItems;
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} count _allItems;
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[_uniqueClassnames, _classnamesCount]
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[_uniqueClassnames, _classnamesCount]
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Opens the disarm dialog (allowing a person to remove items)
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* Opens the disarm dialog (allowing a person to remove items)
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*
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*
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* Arguments:
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* Arguments:
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@ -15,21 +16,9 @@
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_caller", "_target"];
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#define TEXTURES_RANKS [ \
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"", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
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]
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PARAMS_2(_caller,_target);
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private "_display";
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private "_display";
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#define DEFUALTPATH "\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa"
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//Sanity Checks
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//Sanity Checks
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if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");};
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if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");};
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if (!([_player, _target] call FUNC(canPlayerDisarmUnit))) exitWith {ERROR("Can't Disarm Unit");};
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if (!([_player, _target] call FUNC(canPlayerDisarmUnit))) exitWith {ERROR("Can't Disarm Unit");};
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@ -47,8 +36,8 @@ GVAR(disarmTarget) = _target;
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//Setup Drop Event (on right pannel)
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//Setup Drop Event (on right pannel)
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(_display displayCtrl 632) ctrlAddEventHandler ["LBDrop", {
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(_display displayCtrl 632) ctrlAddEventHandler ["LBDrop", {
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if (isNull GVAR(disarmTarget)) exitWith {};
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if (isNull GVAR(disarmTarget)) exitWith {};
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PARAMS_5(_ctrl,_xPos,_yPos,_idc,_itemInfo);
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params ["_ctrl", "_xPos", "_yPos", "_idc", "_itemInfo"];
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EXPLODE_3_PVT((_itemInfo select 0),_displayText,_value,_data);
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(_itemInfo select 0) params ["_displayText", "_value", "_data"];
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if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
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if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
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@ -60,18 +49,18 @@ GVAR(disarmTarget) = _target;
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//Setup PFEH
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//Setup PFEH
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[{
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[{
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private ["_groundContainer", "_targetContainer", "_playerName", "_rankPicture", "_rankIndex", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
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private ["_groundContainer", "_targetContainer", "_playerName", "_icon", "_rankPicture", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
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disableSerialization;
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disableSerialization;
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EXPLODE_2_PVT(_this,_args,_pfID);
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params ["_args", "_idPFH"];
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EXPLODE_3_PVT(_args,_player,_target,_display);
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_args params ["_player", "_target", "_display"];
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if ((!([_player, _target] call FUNC(canPlayerDisarmUnit))) ||
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if ((!([_player, _target] call FUNC(canPlayerDisarmUnit))) ||
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{isNull _display} ||
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{isNull _display} ||
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{_player != ACE_player}) then {
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{_player != ACE_player}) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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GVAR(disarmTarget) = objNull;
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GVAR(disarmTarget) = objNull;
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if (!isNull _display) then {closeDialog 0;}; //close dialog if still open
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if (!isNull _display) then { closeDialog 0; }; //close dialog if still open
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} else {
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} else {
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_groundContainer = _display displayCtrl 632;
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_groundContainer = _display displayCtrl 632;
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@ -80,8 +69,9 @@ GVAR(disarmTarget) = _target;
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_rankPicture = _display displayCtrl 1203;
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_rankPicture = _display displayCtrl 1203;
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//Show rank and name (just like BIS's inventory)
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//Show rank and name (just like BIS's inventory)
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_rankIndex = ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1);
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_icon = format [DEFUALTPATH, toLower (rank _target)];
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_rankPicture ctrlSetText (TEXTURES_RANKS select _rankIndex);
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if (_icon isEqualTo DEFUALTPATH) then {_icon = ""};
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_rankPicture ctrlSetText _icon;
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_playerName ctrlSetText ([GVAR(disarmTarget)] call EFUNC(common,getName));
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_playerName ctrlSetText ([GVAR(disarmTarget)] call EFUNC(common,getName));
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//Clear both inventory lists:
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//Clear both inventory lists:
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@ -98,7 +88,7 @@ GVAR(disarmTarget) = _target;
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if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
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if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
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_holder = _x;
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_holder = _x;
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};
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};
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} forEach ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
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} count ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
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//If a holder exists, show it's inventory
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//If a holder exists, show it's inventory
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if (!isNull _holder) then {
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if (!isNull _holder) then {
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/*
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/*
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* Author: PabstMirror
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* Author: PabstMirror
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*
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* Shows a list of inventory items in a listBox control.
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* Shows a list of inventory items in a listBox control.
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*
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*
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* Arguments:
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* Arguments:
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@ -17,11 +18,12 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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disableSerialization;
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disableSerialization;
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PARAMS_2(_listBoxCtrl,_itemsCountArray);
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private ["_classname", "_count", "_displayName", "_picture"];
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private ["_classname", "_count", "_displayName", "_picture"];
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|
params ["_listBoxCtrl", "_itemsCountArray"];
|
||||||
|
|
||||||
{
|
{
|
||||||
|
private "_configPath";
|
||||||
_displayName = "";
|
_displayName = "";
|
||||||
_picture = "";
|
_picture = "";
|
||||||
|
|
||||||
@ -31,21 +33,25 @@ private ["_classname", "_count", "_displayName", "_picture"];
|
|||||||
if ((_classname != DUMMY_ITEM) && {_classname != "ACE_FakePrimaryWeapon"}) then { //Don't show the dummy potato or fake weapon
|
if ((_classname != DUMMY_ITEM) && {_classname != "ACE_FakePrimaryWeapon"}) then { //Don't show the dummy potato or fake weapon
|
||||||
|
|
||||||
switch (true) do {
|
switch (true) do {
|
||||||
case (isClass (configFile >> "CfgWeapons" >> _classname)): {
|
case (isClass (configFile >> "CfgWeapons" >> _classname)): {
|
||||||
_displayName = getText (configFile >> "CfgWeapons" >> _classname >> "displayName");
|
_configPath = (configFile >> "CfgWeapons");
|
||||||
_picture = getText (configFile >> "CfgWeapons" >> _classname >> "picture");
|
_displayName = getText (_configPath >> _classname >> "displayName");
|
||||||
|
_picture = getText (_configPath >> _classname >> "picture");
|
||||||
};
|
};
|
||||||
case (isClass (configFile >> "CfgMagazines" >> _classname)): {
|
case (isClass (configFile >> "CfgMagazines" >> _classname)): {
|
||||||
_displayName = getText (configFile >> "CfgMagazines" >> _classname >> "displayName");
|
_configPath = (configFile >> "CfgMagazines");
|
||||||
_picture = getText (configFile >> "CfgMagazines" >> _classname >> "picture");
|
_displayName = getText (_configPath >> _classname >> "displayName");
|
||||||
|
_picture = getText (_configPath >> _classname >> "picture");
|
||||||
};
|
};
|
||||||
case (isClass (configFile >> "CfgVehicles" >> _classname)): {
|
case (isClass (configFile >> "CfgVehicles" >> _classname)): {
|
||||||
_displayName = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
_configPath = (configFile >> "CfgVehicles");
|
||||||
_picture = getText (configFile >> "CfgVehicles" >> _classname >> "picture");
|
_displayName = getText (_configPath >> _classname >> "displayName");
|
||||||
|
_picture = getText (_configPath >> _classname >> "picture");
|
||||||
};
|
};
|
||||||
case (isClass (configFile >> "CfgGlasses" >> _classname)): {
|
case (isClass (configFile >> "CfgGlasses" >> _classname)): {
|
||||||
_displayName = getText (configFile >> "CfgGlasses" >> _classname >> "displayName");
|
_configPath = (configFile >> "CfgGlasses");
|
||||||
_picture = getText (configFile >> "CfgGlasses" >> _classname >> "picture");
|
_displayName = getText (_configPath >> _classname >> "displayName");
|
||||||
|
_picture = getText (_configPath >> _classname >> "picture");
|
||||||
};
|
};
|
||||||
default {
|
default {
|
||||||
ERROR(format ["[%1] - bad classname", _classname]);
|
ERROR(format ["[%1] - bad classname", _classname]);
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Author: PabstMirror
|
* Author: PabstMirror
|
||||||
|
*
|
||||||
* Verifies magazines moved with exact ammo counts preserved.
|
* Verifies magazines moved with exact ammo counts preserved.
|
||||||
* Arrays will be in format from magazinesAmmo/magazinesAmmoCargo
|
* Arrays will be in format from magazinesAmmo/magazinesAmmoCargo
|
||||||
* e.g.: [["30Rnd_65x39_caseless_mag",15], ["30Rnd_65x39_caseless_mag",30]]
|
* e.g.: [["30Rnd_65x39_caseless_mag",15], ["30Rnd_65x39_caseless_mag",30]]
|
||||||
@ -36,6 +37,6 @@ _problem = false;
|
|||||||
_index = _beginingArray find _x;
|
_index = _beginingArray find _x;
|
||||||
if (_index == -1) exitWith {_problem = true;};
|
if (_index == -1) exitWith {_problem = true;};
|
||||||
_beginingArray deleteAt _index;
|
_beginingArray deleteAt _index;
|
||||||
} forEach (_endA + _endB);
|
} count (_endA + _endB);
|
||||||
|
|
||||||
(!_problem) && {_beginingArray isEqualTo []}
|
(!_problem) && {_beginingArray isEqualTo []}
|
||||||
|
Loading…
Reference in New Issue
Block a user