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Medical Status - Fix double execution of killed
event (#7561)
* fix double execution of killed event * revert the execNextFrame change * make second execution run with null * make second execution run with null
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@ -6,6 +6,7 @@ PREP(getBloodVolumeChange);
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PREP(getCardiacOutput);
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PREP(getMedicationCount);
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PREP(handleKilled);
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PREP(handleKilledMission);
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PREP(hasStableVitals);
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PREP(initUnit);
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PREP(isBeingCarried);
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@ -23,4 +23,6 @@ PREP_RECOMPILE_END;
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#endif
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}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
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addMissionEventHandler ["EntityKilled", {_this call FUNC(handleKilledMission)}];
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ADDON = true;
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@ -21,6 +21,14 @@
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params ["_unit", "_killer", "_instigator", "_useEffects"];
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TRACE_4("handleKilled",_unit,_killer,_instigator,_useEffects);
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// ensure event is only called once
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if (_unit isEqualTo (_unit getVariable [QGVAR(killed), objNull])) exitWith {
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_this set [0, objNull];
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_this set [1, objNull];
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_this set [2, objNull];
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};
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_unit setVariable [QGVAR(killed), _unit];
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private _causeOfDeath = _unit getVariable [QEGVAR(medical,causeOfDeath), "#scripted"];
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// if undefined then it's a death not caused by ace's setDead (mission setDamage, disconnect)
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@ -36,9 +44,6 @@ if (_causeOfDeath != "#scripted") then {
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};
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TRACE_3("killer info",_killer,_instigator,_causeOfDeath);
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if (_unit isEqualTo (_unit getVariable [QGVAR(killed), objNull])) exitWith {}; // ensure event is only called once
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_unit setVariable [QGVAR(killed), _unit];
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if (_unit == player) then {
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// Enable user input before respawn, in case mission is using respawnTemplates
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["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
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45
addons/medical_status/functions/fnc_handleKilledMission.sqf
Normal file
45
addons/medical_status/functions/fnc_handleKilledMission.sqf
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@ -0,0 +1,45 @@
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#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Vanilla EntityKilled mission EH, attempts to set correct source/killer for other killed event handlers.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Killer <OBJECT>
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* 2: Instigator <OBJECT>
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* 3: Use Effects <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, player, player, true] call ace_medical_status_fnc_handleKilledMission
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*
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* Public: No
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*/
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params ["_unit", "_killer", "_instigator", "_useEffects"];
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TRACE_4("handleKilledMission",_unit,_killer,_instigator,_useEffects);
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// ensure event is only called once
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if (_unit isEqualTo (_unit getVariable [QGVAR(killedMission), objNull])) exitWith {
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_this set [0, objNull];
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_this set [1, objNull];
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_this set [2, objNull];
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};
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_unit setVariable [QGVAR(killedMission), _unit];
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private _causeOfDeath = _unit getVariable [QEGVAR(medical,causeOfDeath), "#scripted"];
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// if undefined then it's a death not caused by ace's setDead (mission setDamage, disconnect)
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if (_causeOfDeath != "#scripted") then {
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_killer = _unit getVariable [QEGVAR(medical,lastDamageSource), _killer]; // vehicle
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_instigator = _unit getVariable [QEGVAR(medical,lastInstigator), _instigator]; // unit in the turret
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// All Killed EHs uses the same array, so we can modify it now to pass the correct killer/instigator
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if (missionNamespace getVariable [QEGVAR(medical,modifyKilledArray), true]) then { // getVar so this can be disabled
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_this set [1, _killer];
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_this set [2, _instigator];
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};
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};
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TRACE_3("killer mission info",_killer,_instigator,_causeOfDeath);
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