Make volume consistent

This commit is contained in:
esteldunedain 2016-07-09 20:00:53 -03:00
parent 071201ea46
commit 165bd4b3f8
2 changed files with 5 additions and 5 deletions

View File

@ -1,22 +1,22 @@
class CfgSounds {
class ace_detector_1 {
name = "ace_detector_1";
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+1", 1};
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+3", 1};
titles[] = {};
};
class ace_detector_2 {
name = "ace_detector_2";
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+1", 0.9};
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+3", 0.9};
titles[] = {};
};
class ace_detector_3 {
name = "ace_detector_3";
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+1", 0.8};
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+3", 0.8};
titles[] = {};
};
class ace_detector_4 {
name = "ace_detector_4";
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+1", 0.7};
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wss)), "db+3", 0.7};
titles[] = {};
};
};

View File

@ -30,5 +30,5 @@ if (_unit getVariable [QGVAR(isUsingHeadphones), false] && {_unit == ACE_player}
playSound _soundClass;
} else {
private _posASL = AGLtoASL (_unit modelToWorld (_unit selectionPosition "granat"));
[_soundClass, _posASL, 5, 15] call EFUNC(common,playConfigSound3D);
[_soundClass, _posASL, 3, 15] call EFUNC(common,playConfigSound3D);
};