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Using ace_frag_fnc_addManualTrack instead of fired function
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@ -123,8 +123,8 @@ if (_activated) then {
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if (_attach) then {_projectile attachto [_logic,[0,0,_altitude]];};
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// This is our addition to this function
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if (!isnil "ace_frag_fnc_fired") then {
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[_logic, "", "", "", _ammo, "", _projectile] call ace_frag_fnc_fired;
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if (!isnil "ace_frag_fnc_addManualTrack") then {
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[_projectile] call ace_frag_fnc_addManualTrack
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};
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//--- Play sound
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