1.42 Inventory Config

This commit is contained in:
PabstMirror 2015-03-27 13:10:55 -05:00
parent 4336cf0fc1
commit 1695837e0c

View File

@ -39,14 +39,14 @@ class RscDisplayInventory {
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(22.5);
h = H_PART(22.5); //default 23
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
x = X_PART(14.6);
y = Y_PART(2);
w = W_PART(24.4);
h = H_PART(21.5);
h = H_PART(21.5); //default 22
};
class TitleBackground: RscText {
x = X_PART(14.6);
@ -87,25 +87,31 @@ class RscDisplayInventory {
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryUnderBarrel: BackgroundSlotPrimary {
x = X_PART(29);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(9.1);
w = W_PART(2.9);
x = X_PART(31.4);
y = Y_PART(9.2); //not sure why different (double check release)
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
x = X_PART(33.8);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
x = X_PART(36.2);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondary: BackgroundSlotPrimary {
@ -117,25 +123,31 @@ class RscDisplayInventory {
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryUnderBarrel: BackgroundSlotPrimary {
x = X_PART(29);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
x = X_PART(31.4);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
x = X_PART(33.8);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
x = X_PART(36.2);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgun: BackgroundSlotPrimary {
@ -147,25 +159,31 @@ class RscDisplayInventory {
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunUnderBarrel: BackgroundSlotPrimary {
x = X_PART(29);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
x = X_PART(31.4);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
x = X_PART(33.8);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
x = X_PART(36.2);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
@ -263,7 +281,7 @@ class RscDisplayInventory {
x = X_PART(1.5);
y = Y_PART(22.5);
w = W_PART(11);
h = H_PART(0.5);
h = H_PART(0.5); //Default 1
};
class SlotPrimary: GroundTab {
x = X_PART(26.6);
@ -274,31 +292,31 @@ class RscDisplayInventory {
class SlotPrimaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(9);
class SlotPrimaryUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryFlashlight: SlotPrimary {
x = X_PART(29.6);
x = X_PART(31.4);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryOptics: SlotPrimary {
x = X_PART(32.6);
x = X_PART(33.8);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryMagazine: SlotPrimary {
x = X_PART(35.6);
x = X_PART(36.2);
y = Y_PART(9.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondary: SlotPrimary {
@ -310,31 +328,31 @@ class RscDisplayInventory {
class SlotSecondaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(14.5);
class SlotSecondaryUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(14.59); //Why is this different? (check release)
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryFlashlight: SlotPrimary {
x = X_PART(29.6);
x = X_PART(31.4);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryOptics: SlotPrimary {
x = X_PART(32.6);
x = X_PART(33.8);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryMagazine: SlotPrimary {
x = X_PART(35.6);
x = X_PART(36.2);
y = Y_PART(14.6);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgun: SlotPrimary {
@ -346,31 +364,31 @@ class RscDisplayInventory {
class SlotHandgunMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgunGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(20);
class SlotHandgunUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(20.1);
W = W_PART(2.3);
H = H_PART(2);
};
class SlotHandgunFlashlight: SlotPrimary {
x = X_PART(29.6);
x = X_PART(31.4);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgunOptics: SlotPrimary {
x = X_PART(32.6);
x = X_PART(33.8);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgunMagazine: SlotPrimary {
x = X_PART(35.6);
x = X_PART(36.2);
y = Y_PART(20.1);
w = W_PART(2.9);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHeadgear: SlotPrimary {
@ -492,7 +510,7 @@ class RscDisplayInventory {
x = X_PART(15.1);
y = Y_PART(22.5);
w = W_PART(23.4);
h = H_PART(0.5);
h = H_PART(0.5); //Default 1
};
class ContainerMarker: GroundTab {
x = X_PART(0);