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Add NonSteerable Reserve Parachute (#3689)
* Add NonSteerable Reserve Parachute Close #3364 * Use params
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@ -83,7 +83,8 @@ class CfgVehicles {
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//model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo
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// backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable //Bis broke this in 1.40
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ParachuteClass = "NonSteerable_Parachute_F";
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MACRO_HASRESERVE
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ace_hasReserveParachute = 1;
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ace_reserveParachute = "ACE_NonSteerableReserveParachute";
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maximumLoad = 0;
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mass = 100;
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};
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@ -97,6 +98,10 @@ class CfgVehicles {
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ace_reserveParachute = "";
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ace_hasReserveParachute = 0;
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};
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class ACE_NonSteerableReserveParachute: ACE_ReserveParachute {
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ParachuteClass = "NonSteerable_Parachute_F";
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};
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class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";};
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class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";};
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@ -15,16 +15,17 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit","_backpack"];
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_unit = _this select 0;
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_backpack = (_this select 1) select 6;
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if ((vehicle _unit) isKindOf "ParachuteBase" && backpack _unit == "" && !(_unit getVariable [QGVAR(chuteIsCut),false]) && (_unit getVariable [QGVAR(hasReserve),false])) then {
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params ["_unit", "_gear"];
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private _backpack = _gear select 6;
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if ((vehicle _unit) isKindOf "ParachuteBase" && {backpack _unit == ""} && {!(_unit getVariable [QGVAR(chuteIsCut),false])} && {_unit getVariable [QGVAR(hasReserve),false]}) then {
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_unit addBackpackGlobal (_unit getVariable[QGVAR(backpackClass),"ACE_NonSteerableParachute"]);
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} else {
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if ([false,true] select (getNumber(configFile >> "CfgVehicles" >> _backpack >> "ace_hasReserveParachute"))) then {
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if ((getNumber(configFile >> "CfgVehicles" >> _backpack >> "ace_hasReserveParachute")) == 1) then {
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_unit setVariable[QGVAR(backpackClass),getText(configFile >> "CfgVehicles" >> _backpack >> "ace_reserveParachute"),true];
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};
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if (!(_unit getVariable [QGVAR(chuteIsCut),false]) && !(animationState _unit == 'para_pilot')) then {
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if (!(_unit getVariable [QGVAR(chuteIsCut),false]) && {!(animationState _unit == 'para_pilot')}) then {
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_unit setVariable [QGVAR(hasReserve),[false,true] select (getNumber(configFile >> "CfgVehicles" >> _backpack >> "ace_hasReserveParachute")),true];
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};
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};
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