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@ -65,7 +65,7 @@ _itemObject setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vecto
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private _velocity = velocity _item;
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_item attachTo [_parachute, [0,0,-1]];
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_item attachTo [_parachute, [0,0,1]];
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_parachute setVelocity _velocity;
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private _light = "Chemlight_yellow" createVehicle [0,0,0];
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