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capitization from cfg to Cfg in config lookups
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@ -6,7 +6,7 @@
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* shouldFrag to cull non-fragmenting rounds.
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*
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* Arguments:
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* 0: Display rounds that will never frag (power < 5) <BOOL> (default: false)
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* 0: Display rounds that will never frag (power < 5). <BOOL> (default: false)
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*
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* Return Value:
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* None
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@ -17,11 +17,9 @@
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* Public: No
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*/
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params [
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["_logAll", false, [false]]
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];
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params [["_logAll", false, [false]]];
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private _allAmmoConfigs = configProperties [configFile >> "cfgAmmo", "isClass _x && !('ace_frag' in configName _x)", true];
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private _allAmmoConfigs = configProperties [configFile >> "CfgAmmo", "isClass _x && !('ace_frag' in configName _x)", true];
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private _processedCfgAmmos = [];
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private _nPrinted = 0;
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@ -8,7 +8,7 @@
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* on the surface hit.
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*
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* Arguments:
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* 0: surfacetype <STRING> - either a cfgSurfaces path .bisurf filepath
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* 0: surfacetype <STRING> - either a CfgSurfaces path .bisurf filepath
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*
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* Return Value:
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* _material <STRING> - Material categories as expanded on in line 44 below
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@ -34,7 +34,7 @@ if (isClass _surfaceConfig) then {
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if (_material isEqualTo "" || {_material isEqualTo "empty"}) then {
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_material = getText (_surfaceConfig >> "soundhit");
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};
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} else { // Messy way when a surface isn't added to cfgSurfaces
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} else { // Messy way when a surface isn't added to CfgSurfaces
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private _surfFileText = toLowerANSI preprocessFile _surfType;
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_surfFileText = _surfFileText regexReplace ["[^a-z0-9]", ""];
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private _idx = ACE_FRAG_SOUNDENVIRON_STR_LEN + (_surfFileText find "soundenviron");
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@ -34,7 +34,7 @@ private _errors = 0;
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continue;
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};
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if (!isClass (configFile >> "cfgAmmo" >> _ammo)) then {
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if (!isClass (configFile >> "CfgAmmo" >> _ammo)) then {
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INFO_1("Ammo class: %1 does not exist", str _ammo);
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INC(_errors);
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continue;
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