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Merge pull request #6001 from acemod/fishykins-master
add allowFadeMusic setting
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commit
183fc93c5a
@ -41,14 +41,6 @@ isHC = !hasInterface && !isDedicated; // deprecated because no tag
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missionNamespace setVariable ["ACE_isHC", ACE_isHC];
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uiNamespace setVariable ["ACE_isHC", ACE_isHC];
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[
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QGVAR(persistentLaserEnabled),
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"CHECKBOX",
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[localize LSTRING(SettingPersistentLaserName), localize LSTRING(SettingPersistentLaserDesc)],
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localize LSTRING(ACEKeybindCategoryWeapons),
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false,
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false,
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LINKFUNC(switchPersistentLaser)
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] call CBA_settings_fnc_init;
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#include "initSettings.sqf"
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ADDON = true;
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@ -47,7 +47,9 @@ if (!_exists && _add) then {
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// in game sounds
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0 fadeSound _lowestVolume;
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0 fadeRadio _lowestVolume;
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0 fadeMusic _lowestVolume;
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if (GVAR(allowFadeMusic)) then {
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0 fadeMusic _lowestVolume;
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};
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// Set Radio mod variables.
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ACE_player setVariable ["tf_globalVolume", _lowestVolume];
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18
addons/common/initSettings.sqf
Normal file
18
addons/common/initSettings.sqf
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@ -0,0 +1,18 @@
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[
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QGVAR(persistentLaserEnabled),
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"CHECKBOX",
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[LSTRING(SettingPersistentLaserName), LSTRING(SettingPersistentLaserDesc)],
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localize LSTRING(ACEKeybindCategoryWeapons),
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false,
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false,
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LINKFUNC(switchPersistentLaser)
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] call CBA_settings_fnc_init;
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[
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QGVAR(allowFadeMusic),
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"CHECKBOX",
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[LSTRING(AllowFadeMusic), LSTRING(AllowFadeMusicTooltip)],
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localize LSTRING(ACEKeybindCategoryCommon),
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true,
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true
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] call CBA_settings_fnc_init;
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@ -1151,5 +1151,13 @@
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<Chinesesimp>重量:</Chinesesimp>
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<Chinese>重量:</Chinese>
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</Key>
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<Key ID="STR_ACE_Common_AllowFadeMusic">
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<English>Allow turning down music</English>
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<German>Erlaube Musik leiser stellen</German>
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</Key>
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<Key ID="STR_ACE_Common_AllowFadeMusicTooltip">
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<English>Allow ACE scripts to turn down the music.</English>
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<German>Erlaube ACE-Skripten, die Musik leiser zu stellen.</German>
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</Key>
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</Package>
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</Project>
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