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Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded - ace_cargoAddedByClass -> ace_cargoByClassAdded - ace_enteredCardiacArrest -> ace_cardiacArrestEntered - ace_itemAddedToTriageCard -> ace_triageCardItemAdded - ace_reload_linkedAmmo -> ace_reload_ammoLinked - ace_reload_returnedAmmo -> ace_reload_ammoReturned - ace_treatmentSuccess -> ace_treatmentSucceded - ace_common_engineOn -> ace_common_setEngine - ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations - ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations - ace_interaction_lampTurnOff -> ace_interaction_setLampOff - ace_interaction_lampTurnOn -> ace_interaction_setLampOn - ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel - ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint Close #3533
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@ -26,5 +26,5 @@ class ACE_newEvents {
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AddCargoByClass = "ace_addCargoByClass";
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ServerUnloadCargo = QGVAR(serverUnload);
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UnloadCargo = "ace_unloadCargo";
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cargoAddedByClass = "ace_cargoAddedByClass";
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cargoAddedByClass = "ace_cargoByClassAdded";
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};
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@ -26,4 +26,4 @@ for "_i" from 1 to _amount do {
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};
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// Invoke listenable event
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["ace_cargoAddedByClass", [_itemClass, _vehicle, _amount]] call CBA_fnc_globalEvent;
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["ace_cargoByClassAdded", [_itemClass, _vehicle, _amount]] call CBA_fnc_globalEvent;
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@ -29,16 +29,16 @@ if (isServer) then {
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[_unit] call FUNC(onIncapacitated);
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}] call CBA_fnc_addEventHandler;
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[QGVAR(clientRequestOrientations), {
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[QGVAR(requestOrientations), {
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params ["_logic"];
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TRACE_1("clientRequestsOrientations received:",_logic);
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TRACE_1("requestOrientations received:",_logic);
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// Filter the array before sending it
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GVAR(explosivesOrientations) = GVAR(explosivesOrientations) select {
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_x params ["_explosive"];
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(!isNull _explosive && {alive _explosive})
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};
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TRACE_1("serverSendsOrientations sent:",GVAR(explosivesOrientations));
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[QGVAR(serverSendOrientations), [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent;
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TRACE_1("sendOrientations sent:",GVAR(explosivesOrientations));
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[QGVAR(sendOrientations), [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent;
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}] call CBA_fnc_addEventHandler;
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};
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@ -52,9 +52,9 @@ GVAR(CurrentSpeedDial) = 0;
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// In case we are a JIP client, ask the server for orientation of any previously
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// placed mine.
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if (didJIP) then {
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[QGVAR(serverSendOrientations), {
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[QGVAR(sendOrientations), {
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params ["_explosivesOrientations"];
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TRACE_1("serverSendsOrientations received:",_explosivesOrientations);
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TRACE_1("sendOrientations received:",_explosivesOrientations);
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{
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_x params ["_explosive","_direction","_pitch"];
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TRACE_3("orientation set:",_explosive,_direction,_pitch);
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@ -66,8 +66,8 @@ if (didJIP) then {
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// Create a logic to get the client ID
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GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
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TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic));
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[QGVAR(clientRequestOrientations), [GVAR(localLogic)]] call CBA_fnc_serverEvent;
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TRACE_1("requestOrientations sent:",GVAR(localLogic));
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[QGVAR(requestOrientations), [GVAR(localLogic)]] call CBA_fnc_serverEvent;
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};
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["ace_interactMenuOpened", {
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@ -46,6 +46,6 @@ class CfgMineTriggers {
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};
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class ACE_newEvents {
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clientRequestsOrientations = QGVAR(clientRequestOrientations);
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serverSendsOrientations = QGVAR(serverSendOrientations);
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clientRequestsOrientations = QGVAR(requestOrientations);
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serverSendsOrientations = QGVAR(sendOrientations);
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};
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@ -18,12 +18,12 @@ ACE_Modifier = 0;
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_unit doMove _position;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(lampTurnOn), {
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[QGVAR(setLampOn), {
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params ["_lamp", "_hitPointsDamage", "_disabledLampDMG"];
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{if((_x select 1) == _disabledLampDMG) then {_lamp setHit [_x select 0, 0];};nil} count _hitPointsDamage;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(lampTurnOff), {
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[QGVAR(setLampOff), {
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params ["_lamp", "_hitPointsDamage", "_disabledLampDMG"];
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{_lamp setHit [_x select 0, (_x select 1) max _disabledLampDMG];nil} count _hitPointsDamage;
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}] call CBA_fnc_addEventHandler;
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@ -25,6 +25,6 @@ class ACE_newEvents {
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pardon = QGVAR(pardon);
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tapShoulder = QGVAR(tapShoulder);
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sendAway = QGVAR(sendAway);
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lampTurnOff = QGVAR(lampTurnOff);
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lampTurnOn = QGVAR(lampTurnOn);
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lampTurnOff = QGVAR(setLampOff);
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lampTurnOn = QGVAR(setLampOn);
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};
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@ -29,7 +29,7 @@ private _hitPointsDamage = [];
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} count _reflectors;
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//if lamp is on turn it off
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private _eventName = [QGVAR(lampTurnOn), QGVAR(lampTurnOff)] select _isOn;
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private _eventName = [QGVAR(setLampOn), QGVAR(setLampOff)] select _isOn;
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[_eventName, [_lamp, _hitPointsDamage, DISABLED_LAMP_DMG], [_lamp]] call CBA_fnc_targetEvent;
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_lamp setVariable ["ACE_lampOn", !_isOn, true];
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@ -29,12 +29,12 @@ class CfgPatches {
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class ACE_newEvents {
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medical_onUnconscious = "ace_unconscious";
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medical_treatmentSuccess = "ace_treatmentSuccess";
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medical_treatmentSuccess = "ace_treatmentSucceded";
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medical_onSetDead = "ace_killed";
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Medical_onEnteredCardiacArrest = "ace_enteredCardiacArrest";
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Medical_onItemAddedToTriageCard = "ace_itemAddedToTriageCard";
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Medical_onEnteredCardiacArrest = "ace_cardiacArrestEntered";
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Medical_onItemAddedToTriageCard = "ace_triageCardItemAdded";
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medical_onLogEntryAdded = "ace_medicalLogEntryAdded";
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Medical_onHeartRateAdjustmentAdded = "ace_addedHeartRateAdjustment";
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Medical_onHeartRateAdjustmentAdded = "ace_heartRateAdjustmentAdded";
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placedInBodyBag = "ace_placedInBodyBag";
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actionPlaceInBodyBag = QGVAR(actionPlaceInBodyBag);
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treatmentTourniquetLocal = QGVAR(treatmentTourniquetLocal);
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@ -22,4 +22,4 @@ private _adjustment = _unit getVariable [QGVAR(heartRateAdjustments), []];
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_adjustment pushBack [_value, _time, _callBack];
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_unit setVariable [QGVAR(heartRateAdjustments), _adjustment];
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["ace_addedHeartRateAdjustment", [_unit, _value, _time]] call CBA_fnc_localEvent;
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["ace_heartRateAdjustmentAdded", [_unit, _value, _time]] call CBA_fnc_localEvent;
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@ -39,4 +39,4 @@ if (!_inList) then {
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_log pushBack [_newItem, 1, CBA_missionTime];
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};
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_unit setVariable [QGVAR(triageCard), _log, true];
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["ace_itemAddedToTriageCard", [_unit, _newItem, _amount]] call CBA_fnc_localEvent;
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["ace_triageCardItemAdded", [_unit, _newItem, _amount]] call CBA_fnc_localEvent;
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@ -21,7 +21,7 @@ if (_unit getVariable [QGVAR(inCardiacArrest),false]) exitWith {};
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_unit setVariable [QGVAR(inCardiacArrest), true,true];
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_unit setVariable [QGVAR(heartRate), 0];
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["ace_enteredCardiacArrest", [_unit]] call CBA_fnc_localEvent;
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["ace_cardiacArrestEntered", [_unit]] call CBA_fnc_localEvent;
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[_unit, true] call FUNC(setUnconscious);
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_timeInCardiacArrest = 120 + round(random(600));
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@ -94,4 +94,4 @@ if (!(_target getVariable [QGVAR(addedToUnitLoop),false])) then {
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[_target] call FUNC(addVitalLoop);
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};
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["ace_treatmentSuccess", [_caller, _target, _selectionName, _className]] call CBA_fnc_localEvent;
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["ace_treatmentSucceded", [_caller, _target, _selectionName, _className]] call CBA_fnc_localEvent;
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@ -6,7 +6,7 @@ GVAR(MenuPFHID) = -1;
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GVAR(lastOpenedOn) = -1;
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GVAR(pendingReopen) = false;
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["ace_treatmentSuccess", {
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["ace_treatmentSucceded", {
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if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then {
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GVAR(pendingReopen) = false;
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[{
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@ -35,8 +35,8 @@ if (hasInterface) then {
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GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
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// Install event handlers for spare barrels
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[QGVAR(spareBarrelsSendTemperatureHint), FUNC(sendSpareBarrelsTemperaturesHint)] call CBA_fnc_addEventHandler;
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[QGVAR(spareBarrelsLoadCoolest), FUNC(loadCoolestSpareBarrel)] call CBA_fnc_addEventHandler;
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[QGVAR(sendSpareBarrelTemperatureHint), FUNC(sendSpareBarrelsTemperaturesHint)] call CBA_fnc_addEventHandler;
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[QGVAR(loadCoolestSpareBarrel), FUNC(loadCoolestSpareBarrel)] call CBA_fnc_addEventHandler;
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// Schedule cool down calculation of stored spare barrels
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[] call FUNC(updateSpareBarrelsTemperaturesThread);
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@ -60,7 +60,7 @@ if (hasInterface) then {
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// Schedule cool down calculation of player weapons at (infrequent) regular intervals
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[] call FUNC(updateTemperatureThread);
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// Install event handler to display temp when a barrel was swapped
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[QGVAR(showWeaponTemperature), DFUNC(displayTemperature)] call CBA_fnc_addEventHandler;
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// Install event handler to initiate an assisted barrel swap
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@ -55,7 +55,7 @@ class CfgGesturesMale {
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class ACE_newEvents {
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initiateSwapBarrelAssisted = QGVAR(initiateSwapBarrelAssisted);
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showWeaponTemperature = QGVAR(showWeaponTemperature);
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spareBarrelsLoadCoolest = QGVAR(spareBarrelsLoadCoolest);
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spareBarrelsSendTemperatureHint = QGVAR(spareBarrelsSendTemperatureHint);
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loadCoolestSpareBarrel = QGVAR(loadCoolestSpareBarrel);
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sendSpareBarrelTemperatureHint = QGVAR(sendSpareBarrelTemperatureHint);
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weaponJammed = "ace_weaponJammed";
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};
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@ -29,7 +29,7 @@ if (!([_player, objNull, ["isNotInside", "isNotSitting"]] call EFUNC(common,canI
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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_args params ["_player"];
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// Time has enlapsed, ask the server to send the hint
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[QGVAR(spareBarrelsSendTemperatureHint), [_player, _player]] call CBA_fnc_serverEvent;
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[QGVAR(sendSpareBarrelTemperatureHint), [_player, _player]] call CBA_fnc_serverEvent;
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},
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{},
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(localize LSTRING(CheckingSpareBarrelsTemperatures)),
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@ -37,7 +37,7 @@ private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >
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// store the removed barrel with the former weapon temperature. The server
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// also updates the current weapon temperature to match that of the new
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// loaded barrel.
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[QGVAR(spareBarrelsLoadCoolest), [_assistant, _gunner, _weapon, _temp, _barrelMass]] call CBA_fnc_serverEvent;
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[QGVAR(loadCoolestSpareBarrel), [_assistant, _gunner, _weapon, _temp, _barrelMass]] call CBA_fnc_serverEvent;
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// Store the update time
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_gunner setVariable [format [QGVAR(%1_time), _weapon], CBA_missionTime];
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@ -27,7 +27,7 @@ if (!hasInterface) exitWith {};
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}] call CBA_fnc_addEventHandler;
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// Listen for attempts to link ammo
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[QGVAR(linkedAmmo), {
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[QGVAR(ammoLinked), {
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params ["_receiver", "_giver", "_magazine"];
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private _magazineType = currentMagazine _receiver;
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@ -35,7 +35,7 @@ if (!hasInterface) exitWith {};
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// Return the magazine if it's the wrong type
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if (_magazineType != (_magazine select 0)) exitWith {
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[QGVAR(returnedAmmo), [_giver,_receiver,_magazine], [_giver]] call CBA_fnc_targetEvent;
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[QGVAR(ammoReturned), [_giver,_receiver,_magazine], [_giver]] call CBA_fnc_targetEvent;
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};
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private _ammoCount = _receiver ammo currentWeapon _receiver;
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@ -43,7 +43,7 @@ if (!hasInterface) exitWith {};
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// Return the magazine if the belt is full or empty
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if ((_ammoCount == 0) || _ammoMissing == 0) exitWith {
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[QGVAR(returnedAmmo), [_giver,_receiver,_magazine], [_giver]] call CBA_fnc_targetEvent;
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[QGVAR(ammoReturned), [_giver,_receiver,_magazine], [_giver]] call CBA_fnc_targetEvent;
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};
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// Add the ammo
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@ -51,14 +51,14 @@ if (!hasInterface) exitWith {};
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[QGVAR(syncAmmo), [_receiver, currentWeapon _receiver, _ammoCount + _ammoAdded]] call CBA_fnc_globalEvent;
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if ((_magazine select 1) - _ammoAdded > 0) then {
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[QGVAR(returnedAmmo), [_giver, _receiver, [_magazineType, (_magazine select 1) - _ammoAdded]], [_giver]] call CBA_fnc_targetEvent;
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[QGVAR(ammoReturned), [_giver, _receiver, [_magazineType, (_magazine select 1) - _ammoAdded]], [_giver]] call CBA_fnc_targetEvent;
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};
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}] call CBA_fnc_addEventHandler;
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// Listen for returned magazines
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[QGVAR(returnedAmmo), {
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[QGVAR(ammoReturned), {
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params ["_receiver", "", "_magazine"];
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TRACE_2("returnedAmmo EH",_receiver,_magazine);
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TRACE_2("ammoReturned EH",_receiver,_magazine);
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_receiver addMagazine _magazine;
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}] call CBA_fnc_addEventHandler;
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@ -23,6 +23,6 @@ class CfgPatches {
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class ACE_newEvents {
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setAmmoSync = QGVAR(syncAmmo);
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returnedAmmo = QGVAR(returnedAmmo);
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linkedAmmo = QGVAR(linkedAmmo);
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returnedAmmo = QGVAR(ammoReturned);
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linkedAmmo = QGVAR(ammoLinked);
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};
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@ -46,7 +46,7 @@ private _onFinish = {
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(_this select 0) params ["_player", "_target", "_magazine"];
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// Raise event on remote unit
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[QGVAR(linkedAmmo), [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent;
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[QGVAR(ammoLinked), [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent;
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};
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private _onFailure = {
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