Fixed private variable overrides and timing failure.

This commit is contained in:
jaynus 2015-04-09 13:03:28 -07:00
parent 01535c7f5c
commit 198d4f3540
4 changed files with 15 additions and 9 deletions

View File

@ -68,7 +68,7 @@ class CfgAmmo {
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "PYM";
defaultAttackProfile = "LIN";
attackProfiles[] = { "LIN", "DIR", "MID", "HI", "TOP", "PYM" };
};
};

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@ -38,7 +38,7 @@ if ( isNil "_lockMode" || { ! ( _lockMode in (getArray (_config >> "seekerLockMo
TRACE_4("Beginning ACE guidance system",_target,_ammo,_seekerType,_attackProfile);
[FUNC(guidancePFH), 0.1, [_this,
[FUNC(guidancePFH), 0, [_this,
[ACE_player,
[_target, _targetPos, _launchPos],
_seekerType,

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@ -1,7 +1,11 @@
//#define DEBUG_MODE_FULL
#define DEBUG_MODE_FULL
#include "script_component.hpp"
private["_args", "_launchParams", "_targetLaunchParams", "_config", "_flightParams", "_seekerParams"];
private["_args", "_stateParams", "_launchParams", "_targetLaunchParams", "_config", "_flightParams", "_seekerParams", "_seekerTargetPos"];
private["_lastRunTime", "_runtimeDelta", "_profileAdjustedTargetPos", "_targetVectorSeeker", "_targetVector"];
private["_minDeflection", "_maxDeflection", "_incDeflection"];
private["_yVec", "_zVec", "_xVec"];
_args = _this select 0;
EXPLODE_7_PVT((_args select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
@ -41,6 +45,7 @@ if(!isNil "_seekerTargetPos") then {
_targetVector = [0,0,0] vectorFromTo _targetVectorSeeker;
TRACE_1("", _targetVectorSeeker, _targetVector);
private["_yaw", "_pitch"];
_yaw = 0;
_pitch = 0;
@ -65,9 +70,10 @@ if(!isNil "_seekerTargetPos") then {
#endif
if(accTime > 0) then {
private["_adjustTime", "_outVector", "_vectorTo"];
_adjustTime = 1/accTime;
_adjustTime = _adjustTime * (_runtimeDelta / 0.1);
_adjustTime = _adjustTime * (_runtimeDelta / 0.01);
TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / 0.1));
_outVector = [_projectile, [_xVec, _yVec, _zVec], [_yaw, _adjustTime, _pitch]] call FUNC(translateToModelSpace);
_vectorTo = _projectilePos vectorFromTo _outVector;

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@ -1,4 +1,4 @@
//#define DEBUG_MODE_FULL
#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);