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More various ace arsenal fixes (#6192)
* Compile stats on preInit * Remove uneeded check in add/removeStat * Remove perf profiler vars They aren't required anymore * Fix case issue in verifyLoadout, remove uneeded line * Fix ace arsenal cam not working porperly underwater By removing those checks the cam is allowed to clip through objects and work properly underwater, sounds like features to me :D * Fix gunbag behavior in ace arsenal Switching between gunbags will keep the weapon, switching to another backpack then back to a gunbag will also keep the weapon. * Fix text scaling in the searchbars and loadout name edit boxes Also made the text bigger by default
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@ -58,4 +58,6 @@ GVAR(modList) = ["","curator","kart","heli","mark","expansion","expansionpremium
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_this call FUNC(handleStats);
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}] call CBA_fnc_addEventHandler;
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call FUNC(compileStats);
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ADDON = true;
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@ -339,27 +339,27 @@ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
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]
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#define CHECK_WEAPON_OR_ACC\
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_item in (_weaponsArray select 0) ||\
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{_item in (_weaponsArray select 1)} ||\
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{_item in (_weaponsArray select 2)} ||\
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{_item in (GVAR(virtualItems) select 9)} ||\
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{_item in (_accsArray select 0)} ||\
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{_item in (_accsArray select 1)} ||\
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{_item in (_accsArray select 2)} ||\
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{_item in (_accsArray select 3)}
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(_weaponsArray select 0) findIf {_x == _item} > -1 ||\
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{(_weaponsArray select 1) findIf {_x == _item} > -1} ||\
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{(_weaponsArray select 2) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 9) findIf {_x == _item} > -1} ||\
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{(_accsArray select 0) findIf {_x == _item} > -1} ||\
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{(_accsArray select 1 findIf {_x == _item} > -1)} ||\
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{(_accsArray select 2) findIf {_x == _item} > -1} ||\
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{(_accsArray select 3) findIf {_x == _item} > -1}
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#define CHECK_ASSIGNED_ITEMS\
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_item in (GVAR(virtualItems) select 10) ||\
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{_item in (GVAR(virtualItems) select 11)} ||\
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{_item in (GVAR(virtualItems) select 12)} ||\
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{_item in (GVAR(virtualItems) select 13)} ||\
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{_item in (GVAR(virtualItems) select 14)} ||\
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{_item in (GVAR(virtualItems) select 8)}
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(GVAR(virtualItems) select 10) findIf {_x == _item} > -1 ||\
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{(GVAR(virtualItems) select 11) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 12) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 13) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 14) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 8) findIf {_x == _item} > -1}
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#define CHECK_CONTAINER\
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_item in (GVAR(virtualItems) select 4) ||\
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{_item in (GVAR(virtualItems) select 5)} ||\
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{_item in (GVAR(virtualItems) select 6)}
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(GVAR(virtualItems) select 4) findIf {_x == _item} > -1 ||\
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{(GVAR(virtualItems) select 5) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 6) findIf {_x == _item} > -1}
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#define CLASS_CHECK_ITEM\
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isClass (_weaponCfg >> _item) ||\
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@ -368,24 +368,24 @@ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
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{isClass (_magCfg >> _item)}
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#define CHECK_CONTAINER_ITEMS\
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_item in (GVAR(virtualItems) select 3) ||\
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{_item in (_accsArray select 0)} ||\
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{_item in (_accsArray select 1)} ||\
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{_item in (_accsArray select 2)} ||\
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{_item in (_accsArray select 3)} ||\
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{_item in (GVAR(virtualItems) select 4)} ||\
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{_item in (GVAR(virtualItems) select 5)} ||\
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{_item in (GVAR(virtualItems) select 6)} ||\
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{_item in (GVAR(virtualItems) select 7)} ||\
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{_item in (GVAR(virtualItems) select 8)} ||\
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{_item in (GVAR(virtualItems) select 10)} ||\
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{_item in (GVAR(virtualItems) select 11)} ||\
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{_item in (GVAR(virtualItems) select 12)} ||\
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{_item in (GVAR(virtualItems) select 13)} ||\
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{_item in (GVAR(virtualItems) select 14)} ||\
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{_item in (GVAR(virtualItems) select 15)} ||\
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{_item in (GVAR(virtualItems) select 16)} ||\
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{_item in (GVAR(virtualItems) select 17)}
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(GVAR(virtualItems) select 3) findIf {_x == _item} > -1 ||\
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{(_accsArray select 0) findIf {_x == _item} > -1} ||\
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{(_accsArray select 1) findIf {_x == _item} > -1} ||\
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{(_accsArray select 2) findIf {_x == _item} > -1} ||\
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{(_accsArray select 3) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 4) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 5) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 6) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 7) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 8) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 10) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 11) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 12) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 13) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 14) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 15) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 16) findIf {_x == _item} > -1} ||\
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{(GVAR(virtualItems) select 17) findIf {_x == _item} > -1}
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#define ADD_LOADOUTS_LIST_PICTURES\
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_contentPanelCtrl lnbSetPicture [[_newRow, 2], getText (configFile >> "cfgWeapons" >> ((_loadout select 0) select 0) >> "picture")];\
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@ -54,6 +54,7 @@ _statements params [
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];
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call FUNC(compileStats);
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private _returnArray = [];
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private _fnc_addToTabs = {
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeFillLeftPanel = createProfileScope QFUNC(fillLeftPanel);
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#endif
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params ["_display", "_control"];
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private _ctrlIDC = ctrlIDC _control;
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeFillRightPanel = createProfileScope QFUNC(fillRightPanel);
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#endif
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params ["_display", "_control"];
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private _ctrlIDC = ctrlIDC _control;
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@ -44,11 +44,6 @@ if (count _LMB > 0) then {
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_helperPos set [2,(_helperPos select 2) max ((boundingboxreal GVAR(center) select 0 select 2) + 0.2)];
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//--- Do not let target go below ground
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private _posZmin = 0.1;
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private _targetWorldPosZ = (GVAR(center) modeltoworldvisual _helperPos) select 2;
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if (_targetWorldPosZ < _posZmin) then {_helperPos set [2,(_helperPos select 2) - _targetWorldPosZ + _posZmin];};
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GVAR(cameraPosition) set [3,_helperPos];
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};
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@ -16,10 +16,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeHandleStats = createProfileScope QFUNC(handleStats);
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#endif
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params ["_display", "_control", "_curSel", "_itemCfg"];
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private _statsBoxCtrl = _display displayCtrl IDC_statsBox;
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@ -50,7 +46,6 @@ private _hideUnusedFnc = {
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} forEach _numbers;
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};
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call FUNC(compileStats);
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if !(isNil "_itemCfg") then {
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private _handleStatsFnc = {
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@ -16,10 +16,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeItemInfo = createProfileScope QFUNC(itemInfo);
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#endif
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params ["_display", "_control", "_curSel" ,"_itemCfg"];
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private _ctrlInfo = _display displayCtrl IDC_infoBox;
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@ -15,11 +15,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeArsenal = createProfileScope QFUNC(onArsenalOpen);
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profilerTrigger;
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#endif
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params ["", "_args"];
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_args params ["_display"];
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeOnSelChangedLeft = createProfileScope QFUNC(onSelChangedLeft);
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#endif
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeOnSelChangedRight = createProfileScope QFUNC(onSelChangedRight);
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#endif
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeOnSelChangedRightLNB = createProfileScope QFUNC(onSelChangedRightListnBox);
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#endif
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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@ -13,10 +13,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeShowItem = createProfileScope QFUNC(showItem);
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#endif
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if (GVAR(centerNotPlayer)) exitWith {};
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private _nextAction = switch (GVAR(currentLeftPanel)) do {
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeSortPanel = createProfileScope QFUNC(sortPanel);
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#endif
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params ["_control", "_mode"];
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private _display = ctrlParent _control;
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@ -19,9 +19,3 @@ GVAR(cameraHelper) attachTo [GVAR(center), GVAR(cameraPosition) select 3, ""]; /
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GVAR(camera) setPos (GVAR(cameraHelper) modelToWorld [0, -_distance, 0]);
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GVAR(camera) setVectorDirAndUp [vectorDir GVAR(cameraHelper), vectorUp GVAR(cameraHelper)];
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//--- Make sure the camera is not underground
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if ((getPosAsl GVAR(camera) select 2) < (getPosAsl GVAR(center) select 2)) then {
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private _disCoef = ((getPosAsl GVAR(cameraHelper) select 2) - (getPosAsl GVAR(center) select 2)) / ((getPosAsl GVAR(cameraHelper) select 2) - (getPosAsl GVAR(camera) select 2) + 0.001);
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GVAR(camera) setPos (GVAR(cameraHelper) modelToWorldVisual [0, -_distance * _disCoef, 0]);
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};
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@ -14,10 +14,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeUpdateRightPanel = createProfileScope QFUNC(updateRightPanel);
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#endif
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params ["_control", "_maxLoad"];
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private _loadIndicatorBarCtrl = _display displayCtrl IDC_loadIndicatorBar;
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@ -5,7 +5,6 @@
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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// #define ENABLE_PERF_PROFILING // This requires https://forums.bohemia.net/forums/topic/211626-arma-script-profiler/ do not uncomment otherwise.
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#ifdef DEBUG_ENABLED_ARSENAL
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#define DEBUG_MODE_FULL
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@ -559,6 +559,7 @@ class GVAR(display) {
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y = QUOTE(safezoneY + 1.8 * GRID_H);
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w = QUOTE(74 * GRID_W);
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h = QUOTE(6 * GRID_H);
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sizeEx = QUOTE(6 * GRID_H);
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};
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class leftSearchbarButton: ctrlButtonPicture {
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idc = IDC_leftSearchbarButton;
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@ -987,6 +988,7 @@ class GVAR(loadoutsDisplay) {
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y = QUOTE(safezoneH - (51 * GRID_H));
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w = QUOTE(65 * GRID_W);
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h = QUOTE(5 * GRID_H);
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sizeEx = QUOTE(6 * GRID_H);
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};
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class loadoutsSearchbar: ctrlEdit {
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idc = IDC_loadoutsSearchbar;
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@ -997,6 +999,7 @@ class GVAR(loadoutsDisplay) {
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y = QUOTE(safezoneH - (51 * GRID_H));
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w = QUOTE(72 * GRID_W);
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h = QUOTE(5 * GRID_H);
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sizeEx = QUOTE(6 * GRID_H);
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};
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class loadoutsSearchbarButton: ctrlButtonPicture {
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idc = -1;
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@ -24,4 +24,22 @@ PREP_RECOMPILE_END;
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}, _this] call CBA_fnc_execNextFrame;
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}] call CBA_fnc_addClassEventHandler;
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[QEGVAR(arsenal,displayOpened), {
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private _center = EGVAR(arsenal,center);
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if (_center call FUNC(hasGunBag)) then {
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GVAR(arsenalCache) = (backpackContainer _center) getVariable [QGVAR(gunbagWeapon), []];
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};
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}] call CBA_fnc_addEventHandler;
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[QEGVAR(arsenal,displayClosed), {
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if !(isNil QGVAR(arsenalCache)) then {
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(backpackContainer EGVAR(arsenal,center)) setVariable [QGVAR(gunbagWeapon),GVAR(arsenalCache), true];
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};
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GVAR(arsenalCache) = nil;
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}] call CBA_fnc_addEventHandler;
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ADDON = true;
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