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Medical - Fix typo caridac to cardiac (#9900)
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@ -19,7 +19,7 @@ if (isNil QUOTE(BLOOD_LOSS_KNOCK_OUT_THRESHOLD)) then {BLOOD_LOSS_KNOCK_OUT_THRE
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if (isNil QUOTE(PAIN_FADE_TIME)) then {PAIN_FADE_TIME = PAIN_FADE_TIME_DEFAULT};
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if (isNil QUOTE(LIMPING_DAMAGE_THRESHOLD)) then {LIMPING_DAMAGE_THRESHOLD = LIMPING_DAMAGE_THRESHOLD_DEFAULT};
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if (isNil QUOTE(FRACTURE_DAMAGE_THRESHOLD)) then {FRACTURE_DAMAGE_THRESHOLD = FRACTURE_DAMAGE_THRESHOLD_DEFAULT};
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if (isNil QUOTE(CARIDAC_OUTPUT_MIN)) then {CARIDAC_OUTPUT_MIN = CARIDAC_OUTPUT_MIN_DEFAULT};
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if (isNil QUOTE(CARDIAC_OUTPUT_MIN)) then {CARDIAC_OUTPUT_MIN = CARDIAC_OUTPUT_MIN_DEFAULT};
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// Derive the alternate fatal damage coefficents
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if (isNil QUOTE(FATAL_SUM_DAMAGE_WEIBULL_K) || isNil QUOTE(FATAL_SUM_DAMAGE_WEIBULL_L)) then {
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private _x1 = 0.5;
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@ -109,8 +109,8 @@
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#define FRACTURE_DAMAGE_THRESHOLD_DEFAULT 0.50
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// Minimum cardiac output
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#define CARIDAC_OUTPUT_MIN EGVAR(medical,const_minCardiacOutput)
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#define CARIDAC_OUTPUT_MIN_DEFAULT 0.05
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#define CARDIAC_OUTPUT_MIN EGVAR(medical,const_minCardiacOutput)
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#define CARDIAC_OUTPUT_MIN_DEFAULT 0.05
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// Minimum body part damage required for blood effect on uniform
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#define VISUAL_BODY_DAMAGE_THRESHOLD 0.35
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@ -23,4 +23,4 @@ if (_woundBleeding == 0) exitWith {0};
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private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
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// even if heart stops blood will still flow slowly (gravity)
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(_woundBleeding * (_cardiacOutput max CARIDAC_OUTPUT_MIN) * EGVAR(medical,bleedingCoefficient))
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(_woundBleeding * (_cardiacOutput max CARDIAC_OUTPUT_MIN) * EGVAR(medical,bleedingCoefficient))
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