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Explosives - Fix incorrect shotParents (#9171)
* Update fnc_setupExplosive.sqf - Added `setShotParents` to the resulting explosive, enabling support for kill tracking * Add setShotParents to fnc_placeExplosive * Remove setShotParents from fnc_setupExplosive * Move setShotParents into place event * fix tabs --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -16,7 +16,15 @@
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*/
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*/
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//Event for setting explosive placement angle/pitch:
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//Event for setting explosive placement angle/pitch:
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[QGVAR(place), {_this call FUNC(setPosition)}] call CBA_fnc_addEventHandler;
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[QGVAR(place), {
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params ["_explosive", "", "", "_unit"];
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_this call FUNC(setPosition);
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if (isServer) then {
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_explosive setShotParents [_unit, _unit];
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};
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}] call CBA_fnc_addEventHandler;
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[QGVAR(startDefuse), FUNC(startDefuse)] call CBA_fnc_addEventHandler;
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[QGVAR(startDefuse), FUNC(startDefuse)] call CBA_fnc_addEventHandler;
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//When getting knocked out in medical, trigger deadman explosives:
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//When getting knocked out in medical, trigger deadman explosives:
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