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Removed debug output.
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@ -28,8 +28,6 @@ if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) t
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_windSpeed = (eyePos ACE_player) call FUNC(calculateWindSpeed);
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};
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hintSilent format["%1, %2", GVAR(MeasuredWindSpeed), _windSpeed];
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if (_windSpeed > 0.3 || {GVAR(MeasuredWindSpeed) > 0.1 && _windSpeed > 0.125}) then {
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GVAR(MeasuredWindSpeed) = _windSpeed;
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} else {
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