Fixed Laser Update Position Bug

This commit is contained in:
Niner1309 2015-09-26 19:15:09 +02:00
parent f0584adeff
commit 1a43341506

View File

@ -5,7 +5,7 @@ class CfgVehicles {
// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
model = "\A3\Weapons_F\empty.p3d";
destrType = "DestructNo";
simulation = "house";
simulation = "LaserTarget";
class EventHandlers {
init = QUOTE(_this call FUNC(laser_init));