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Fixed Laser Update Position Bug
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f0584adeff
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@ -5,7 +5,7 @@ class CfgVehicles {
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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model = "\A3\Weapons_F\empty.p3d";
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model = "\A3\Weapons_F\empty.p3d";
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destrType = "DestructNo";
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destrType = "DestructNo";
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simulation = "house";
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simulation = "LaserTarget";
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class EventHandlers {
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class EventHandlers {
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init = QUOTE(_this call FUNC(laser_init));
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init = QUOTE(_this call FUNC(laser_init));
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