diff --git a/addons/grenades/CfgAmmo.hpp b/addons/grenades/CfgAmmo.hpp index 7b0a24740d..0f86230784 100644 --- a/addons/grenades/CfgAmmo.hpp +++ b/addons/grenades/CfgAmmo.hpp @@ -1,89 +1,89 @@ class CfgAmmo { - class FlareCore; - class FlareBase: FlareCore { - intensity = 20000; - flareSize = 12; - }; - class F_40mm_White: FlareBase { - intensity = 40000; - flareSize = 12; - }; - class F_20mm_White: FlareBase { - intensity = 20000; - flareSize = 12; - }; - class F_Signal_Green: FlareBase { - intensity = 20000; - flareSize = 12; - }; - class Flare_82mm_AMOS_White: FlareCore { - intensity = 80000; - flareSize = 12; - }; + class FlareCore; + class FlareBase: FlareCore { + intensity = 20000; + flareSize = 12; + }; + class F_40mm_White: FlareBase { + intensity = 40000; + flareSize = 12; + }; + class F_20mm_White: FlareBase { + intensity = 20000; + flareSize = 12; + }; + class F_Signal_Green: FlareBase { + intensity = 20000; + flareSize = 12; + }; + class Flare_82mm_AMOS_White: FlareCore { + intensity = 80000; + flareSize = 12; + }; - class F_20mm_Red: F_20mm_White {}; - class F_20mm_Green: F_20mm_White {}; - class F_20mm_Yellow: F_20mm_White {}; + class F_20mm_Red: F_20mm_White {}; + class F_20mm_Green: F_20mm_White {}; + class F_20mm_Yellow: F_20mm_White {}; - class ACE_F_Hand_White: F_20mm_White { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; - class ACE_F_Hand_Red: F_20mm_Red { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; - class ACE_F_Hand_Green: F_20mm_Green { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; - class ACE_F_Hand_Yellow: F_20mm_Yellow { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; + class ACE_F_Hand_White: F_20mm_White { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; + class ACE_F_Hand_Red: F_20mm_Red { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; + class ACE_F_Hand_Green: F_20mm_Green { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; + class ACE_F_Hand_Yellow: F_20mm_Yellow { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; - class ACE_G_M84: F_20mm_Yellow { - useFlare = 0; - flareSize = 0; - intensity = 0; - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - fuseDistance = 2.3; - model = PATHTOF(models\ACE_m84_thrown.p3d); - }; + class ACE_G_M84: F_20mm_Yellow { + useFlare = 0; + flareSize = 0; + intensity = 0; + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + fuseDistance = 2.3; + model = PATHTOF(models\ACE_m84_thrown.p3d); + }; }; diff --git a/addons/grenades/CfgEventHandlers.hpp b/addons/grenades/CfgEventHandlers.hpp index 02f1ac5553..2587bdf86f 100644 --- a/addons/grenades/CfgEventHandlers.hpp +++ b/addons/grenades/CfgEventHandlers.hpp @@ -1,19 +1,19 @@ class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); - }; + class ADDON { + init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + }; }; class Extended_PostInit_EventHandlers { - class ADDON { - clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) ); - }; + class ADDON { + init = QUOTE( call COMPILE_FILE(XEH_postInit) ); + }; }; class Extended_FiredBIS_EventHandlers { - class CAManBase { - class ADDON { - clientFiredBIS = QUOTE( _this call FUNC(throwGrenade) ); + class CAManBase { + class ADDON { + clientFiredBIS = QUOTE( _this call FUNC(throwGrenade) ); + }; }; - }; }; diff --git a/addons/grenades/CfgMagazines.hpp b/addons/grenades/CfgMagazines.hpp index 5775302d2c..33392f41ee 100644 --- a/addons/grenades/CfgMagazines.hpp +++ b/addons/grenades/CfgMagazines.hpp @@ -1,60 +1,60 @@ class CfgMagazines { - class HandGrenade; - class ACE_HandFlare_Base: HandGrenade { - value = 2; - nameSoundWeapon = "smokeshell"; - nameSound = "smokeshell"; - mass = 4; - initSpeed = 22; - }; - class ACE_HandFlare_White: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_White"; - displayname = "$STR_ACE_Grenades_M127A1_White_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_White_NameShort"; - model = "\A3\weapons_f\ammo\flare_white"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa"; - }; - class ACE_HandFlare_Red: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_Red"; - displayname = "$STR_ACE_Grenades_M127A1_Red_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_Red_NameShort"; - model = "\A3\weapons_f\ammo\flare_red"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa"; - }; - class ACE_HandFlare_Green: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_Green"; - displayname = "$STR_ACE_Grenades_M127A1_Green_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_Green_NameShort"; - model = "\A3\weapons_f\ammo\flare_green"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa"; - }; - class ACE_HandFlare_Yellow: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_Yellow"; - displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_Yellow_NameShort"; - model = "\A3\weapons_f\ammo\flare_yellow"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa"; - }; - class ACE_M84: HandGrenade { - ammo = "ACE_G_M84"; - displayname = "$STR_ACE_Grenades_M84_Name"; - descriptionshort = "$STR_ACE_Grenades_M84_Description"; - displayNameShort = "M84"; - model = PATHTOF(models\ACE_m84.p3d); - picture = PATHTOF(UI\ACE_m84_x_ca.paa); - }; + class HandGrenade; + class ACE_HandFlare_Base: HandGrenade { + value = 2; + nameSoundWeapon = "smokeshell"; + nameSound = "smokeshell"; + mass = 4; + initSpeed = 22; + }; + class ACE_HandFlare_White: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_White"; + displayname = "$STR_ACE_Grenades_M127A1_White_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_White_NameShort"; + model = "\A3\weapons_f\ammo\flare_white"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa"; + }; + class ACE_HandFlare_Red: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_Red"; + displayname = "$STR_ACE_Grenades_M127A1_Red_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_Red_NameShort"; + model = "\A3\weapons_f\ammo\flare_red"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa"; + }; + class ACE_HandFlare_Green: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_Green"; + displayname = "$STR_ACE_Grenades_M127A1_Green_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_Green_NameShort"; + model = "\A3\weapons_f\ammo\flare_green"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa"; + }; + class ACE_HandFlare_Yellow: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_Yellow"; + displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_Yellow_NameShort"; + model = "\A3\weapons_f\ammo\flare_yellow"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa"; + }; + class ACE_M84: HandGrenade { + ammo = "ACE_G_M84"; + displayname = "$STR_ACE_Grenades_M84_Name"; + descriptionshort = "$STR_ACE_Grenades_M84_Description"; + displayNameShort = "M84"; + model = PATHTOF(models\ACE_m84.p3d); + picture = PATHTOF(UI\ACE_m84_x_ca.paa); + }; - class 3Rnd_UGL_FlareGreen_F; - class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F { - ammo = "F_40mm_Green"; - initSpeed = 120; - }; - class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F { - ammo = "F_40mm_Red"; - initSpeed = 120; - }; + class 3Rnd_UGL_FlareGreen_F; + class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F { + ammo = "F_40mm_Green"; + initSpeed = 120; + }; + class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F { + ammo = "F_40mm_Red"; + initSpeed = 120; + }; }; diff --git a/addons/grenades/CfgVehicles.hpp b/addons/grenades/CfgVehicles.hpp index 9a0164e24f..d4ff039bf7 100644 --- a/addons/grenades/CfgVehicles.hpp +++ b/addons/grenades/CfgVehicles.hpp @@ -1,45 +1,45 @@ #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ - }; + name = #ITEM; \ + count = COUNT; \ + }; class CfgVehicles { - class NATO_Box_Base; - class EAST_Box_Base; - class IND_Box_Base; - class Box_NATO_Support_F; + class NATO_Box_Base; + class EAST_Box_Base; + class IND_Box_Base; + class Box_NATO_Support_F; - class Box_NATO_Grenades_F: NATO_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_White,12) - MACRO_ADDITEM(ACE_HandFlare_Green,12) - MACRO_ADDITEM(ACE_M84,12) + class Box_NATO_Grenades_F: NATO_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_White,12) + MACRO_ADDITEM(ACE_HandFlare_Green,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; - class Box_East_Grenades_F: EAST_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_Yellow,12) - MACRO_ADDITEM(ACE_HandFlare_Red,12) - MACRO_ADDITEM(ACE_M84,12) + class Box_East_Grenades_F: EAST_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_Yellow,12) + MACRO_ADDITEM(ACE_HandFlare_Red,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; - class Box_IND_Grenades_F: IND_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_Yellow,12) - MACRO_ADDITEM(ACE_HandFlare_Green,12) - MACRO_ADDITEM(ACE_M84,12) + class Box_IND_Grenades_F: IND_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_Yellow,12) + MACRO_ADDITEM(ACE_HandFlare_Green,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; - class ACE_Box_Misc: Box_NATO_Support_F { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_White,12) - MACRO_ADDITEM(ACE_HandFlare_Red,12) - MACRO_ADDITEM(ACE_HandFlare_Green,12) - MACRO_ADDITEM(ACE_HandFlare_Yellow,12) - MACRO_ADDITEM(ACE_M84,12) + class ACE_Box_Misc: Box_NATO_Support_F { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_White,12) + MACRO_ADDITEM(ACE_HandFlare_Red,12) + MACRO_ADDITEM(ACE_HandFlare_Green,12) + MACRO_ADDITEM(ACE_HandFlare_Yellow,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; }; diff --git a/addons/grenades/CfgWeapons.hpp b/addons/grenades/CfgWeapons.hpp index fa28ca4ef0..4edc6e6d12 100644 --- a/addons/grenades/CfgWeapons.hpp +++ b/addons/grenades/CfgWeapons.hpp @@ -1,23 +1,23 @@ class CfgWeapons { - class GrenadeLauncher; + class GrenadeLauncher; - class Throw: GrenadeLauncher { - muzzles[] += {"ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle"}; - class ThrowMuzzle; - class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_White"}; + class Throw: GrenadeLauncher { + muzzles[] += {"ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle"}; + class ThrowMuzzle; + class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_White"}; + }; + class ACE_HandFlare_RedMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_Red"}; + }; + class ACE_HandFlare_GreenMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_Green"}; + }; + class ACE_HandFlare_YellowMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_Yellow"}; + }; + class ACE_M84Muzzle: ThrowMuzzle { + magazines[] = {"ACE_M84"}; + }; }; - class ACE_HandFlare_RedMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_Red"}; - }; - class ACE_HandFlare_GreenMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_Green"}; - }; - class ACE_HandFlare_YellowMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_Yellow"}; - }; - class ACE_M84Muzzle: ThrowMuzzle { - magazines[] = {"ACE_M84"}; - }; - }; }; diff --git a/addons/grenades/XEH_postInit.sqf b/addons/grenades/XEH_postInit.sqf new file mode 100644 index 0000000000..0b6bb16ffb --- /dev/null +++ b/addons/grenades/XEH_postInit.sqf @@ -0,0 +1,28 @@ +// by commy2 + +#include "script_component.hpp" + +["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler); + +if !(hasInterface) exitWith {}; + +GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; +GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; + +// Add keybinds +["ACE3", + localize "STR_ACE_Grenades_SwitchGrenadeMode", + { + // Conditions: canInteract + _exceptions = [QEGVAR(captives,isNotEscorting)]; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + // Conditions: specific + if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false}; + + // Statement + [] call FUNC(nextMode); + }, + [9, [false, false, false]], //8 key + false, + "keydown" +] call cba_fnc_registerKeybind; diff --git a/addons/grenades/XEH_postInitClient.sqf b/addons/grenades/XEH_postInitClient.sqf deleted file mode 100644 index 5f5b569050..0000000000 --- a/addons/grenades/XEH_postInitClient.sqf +++ /dev/null @@ -1,13 +0,0 @@ -// by commy2 - -#include "script_component.hpp" - -GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; -GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; - -["ACE3", -localize "STR_ACE_Grenades_SwitchGrenadeMode", -{_this call FUNC(nextMode)}, -[9, [false, false, false]], //8 key -false, -"keydown"] call cba_fnc_registerKeybind; diff --git a/addons/grenades/XEH_preInit.sqf b/addons/grenades/XEH_preInit.sqf index 569cbfa8f6..0df2e235fd 100644 --- a/addons/grenades/XEH_preInit.sqf +++ b/addons/grenades/XEH_preInit.sqf @@ -2,12 +2,9 @@ ADDON = false; -PREP(flashbangEffectStages); PREP(flashbangExplosionEH); PREP(flashbangThrownFuze); PREP(nextMode); PREP(throwGrenade); -["flashbangExplosion", { _this call DFUNC(flashbangExplosionEH) }] call EFUNC(common,addEventHandler); - ADDON = true; diff --git a/addons/grenades/config.cpp b/addons/grenades/config.cpp index 74d1038ecc..c2a899d66c 100644 --- a/addons/grenades/config.cpp +++ b/addons/grenades/config.cpp @@ -1,15 +1,15 @@ #include "script_component.hpp" class CfgPatches { - class ADDON { - units[] = {}; - weapons[] = {}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ace_common"}; - author[] = {"commy2", "KoffeinFlummi"}; - authorUrl = "https://github.com/commy2/"; - VERSION_CONFIG; - }; + class ADDON { + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common"}; + author[] = {"commy2", "KoffeinFlummi"}; + authorUrl = "https://github.com/commy2/"; + VERSION_CONFIG; + }; }; #include "CfgEventHandlers.hpp" diff --git a/addons/grenades/functions/fnc_flashbangEffectStages.sqf b/addons/grenades/functions/fnc_flashbangEffectStages.sqf deleted file mode 100644 index c2ee7a6841..0000000000 --- a/addons/grenades/functions/fnc_flashbangEffectStages.sqf +++ /dev/null @@ -1,57 +0,0 @@ -/* -* Author: KoffeinFlummi, Pabst Mirror -* -* Handles the different stages of the flash bang effect recovery -* -* Arguments: -* ARRAY[ -* 0-ARRAY - PARAMS: -* 0: NUMBER - Stage, controls a case statement -* 1: NUMBER - Time To Wait Until -* 2: VARIES - Stage's Variable -* 1-NUMBER perFrame handle -* Return Value: -* None -*/ - -#include "script_component.hpp" - -private ["_stage", "_waitUntilTime"]; - -_stage = (_this select 0) select 0; -_waitUntilTime = (_this select 0) select 1; - -if (_waitUntilTime > time) exitWith {}; - -//remove frameEH -[(_this select 1)] call cba_fnc_removePerFrameHandler; - -switch (_stage) do { - case(EFFECT_STAGE_RESETAI): { - private "_unit"; - _unit = (_this select 0) select 2; - _unit enableAI "MOVE"; - _unit enableAI "ANIM"; - _unit enableAI "AUTOTARGET"; - _unit enableAI "TARGET"; - _unit enableAI "FSM"; - _unit setSkill (skill _unit * 50); - }; - case(EFFECT_STAGE_DELETELIGHT): { - private "_light"; - _light = (_this select 0) select 2; - deleteVehicle _light; - }; - case(EFFECT_STAGE_PARTIALRECOVERY): { - private "_strength"; - _strength = (_this select 0) select 2; - GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; - GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength); - }; - case(EFFECT_STAGE_FULLRECOVERY): { - GVAR(flashbangPPEffectCC) ppEffectEnable false; - }; - default { - TRACE_1("EffectStage Bad Stage", _stage); - }; -}; diff --git a/addons/grenades/functions/fnc_flashbangExplosionEH.sqf b/addons/grenades/functions/fnc_flashbangExplosionEH.sqf index 1ef7ea1484..3868994bee 100644 --- a/addons/grenades/functions/fnc_flashbangExplosionEH.sqf +++ b/addons/grenades/functions/fnc_flashbangExplosionEH.sqf @@ -1,85 +1,109 @@ /* -* Author: KoffeinFlummi -* -* Creates the flashbang effect and knock out AI units. -* -* Arguments: -* 0: The grenade (Object) -* -* Return Value: -* None -*/ - + * Author: KoffeinFlummi + * Creates the flashbang effect and knock out AI units. + * + * Arguments: + * 0: The grenade + * + * Return Value: + * Nothing + * + * Example: + * [theGrenade] call ace_grenades_fnc_flashbangExplosionEH + * + * Public: No + */ #include "script_component.hpp" -private ["_grenade", "_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light"]; +private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light"]; -_grenade = _this select 0; +PARAMS_1(_grenade); _affected = _grenade nearEntities ["CAManBase", 50]; { - if ((local _x) && {alive _x}) then { + if ((local _x) && {alive _x}) then { - _strength = 1 - ((_x distance _grenade) min 15) / 15; + _strength = 1 - ((_x distance _grenade) min 15) / 15; - if (_x != ACE_player) then { - //must be AI - _x disableAI "MOVE"; - _x disableAI "ANIM"; - _x disableAI "AUTOTARGET"; - _x disableAI "TARGET"; - _x disableAI "FSM"; - _x setSkill ((skill _x) / 50); + if (_x != ACE_player) then { + //must be AI + _x disableAI "MOVE"; + _x disableAI "ANIM"; + _x disableAI "AUTOTARGET"; + _x disableAI "TARGET"; + _x disableAI "FSM"; + _x setSkill ((skill _x) / 50); - [FUNC(flashbangEffectStages), 0, [EFFECT_STAGE_RESETAI, (time + (7 * _strength)), _x]] call CBA_fnc_addPerFrameHandler; - } else { - //Do effects for player - // is there line of sight to the grenade? - _posGrenade = getPosASL _grenade; - _posGrenade set [2, (_posGrenade select 2) + 0.2]; // compensate for grenade glitching into ground - if (lineIntersects [_posGrenade, getPosASL _x, _grenade, _x]) then { - _strength = _strength / 10; - }; + [{ + PARAMS_1(_unit); + _unit enableAI "MOVE"; + _unit enableAI "ANIM"; + _unit enableAI "AUTOTARGET"; + _unit enableAI "TARGET"; + _unit enableAI "FSM"; + _unit setSkill (skill _unit * 50); + }, [_x], (7 * _strength), 0.1] call EFUNC(common,waitAndExecute); //0.1 precision is fine for AI + } else { + //Do effects for player + // is there line of sight to the grenade? + _posGrenade = getPosASL _grenade; + _posGrenade set [2, (_posGrenade select 2) + 0.2]; // compensate for grenade glitching into ground + if (lineIntersects [_posGrenade, getPosASL _x, _grenade, _x]) then { + _strength = _strength / 10; + }; - // beeeeeeeeeeeeeeeeeeeeeeeeeeeeep - if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") and _strength > 0) then { - [_x, 0.5 + (_strength / 2)] call EFUNC(hearing,earRinging); - }; + // beeeeeeeeeeeeeeeeeeeeeeeeeeeeep + if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") and _strength > 0) then { + [_x, 0.5 + (_strength / 2)] call EFUNC(hearing,earRinging); + }; - // account for people looking away by slightly - // reducing the effect for visual effects. - _posUnit = getPos _x; - _posGrenade = getPos _grenade; - _angleGrenade = ((_posGrenade select 0) - (_posUnit select 0)) atan2 ((_posGrenade select 1) - (_posUnit select 1)); - _angleGrenade = (_angleGrenade + 360) % 360; + // account for people looking away by slightly + // reducing the effect for visual effects. + _posUnit = getPos _x; + _posGrenade = getPos _grenade; + _angleGrenade = ((_posGrenade select 0) - (_posUnit select 0)) atan2 ((_posGrenade select 1) - (_posUnit select 1)); + _angleGrenade = (_angleGrenade + 360) % 360; - _angleView = (eyeDirection player select 0) atan2 (eyeDirection player select 1); - _angleView = (_angleView + 360) % 360; + _angleView = (eyeDirection ACE_player select 0) atan2 (eyeDirection ACE_player select 1); + _angleView = (_angleView + 360) % 360; - _angleDiff = 180 - abs (abs (_angleGrenade - _angleView) - 180); - _angleDiff = ((_angleDiff - 45) max 0); + _angleDiff = 180 - abs (abs (_angleGrenade - _angleView) - 180); + _angleDiff = ((_angleDiff - 45) max 0); - _strength = _strength - _strength * (_angleDiff / 135); + _strength = _strength - _strength * (_angleDiff / 135); - // create flash to illuminate environment - _light = "#lightpoint" createVehicleLocal getPos _grenade; - _light setLightBrightness 200; - _light setLightAmbient [1,1,1]; - _light setLightColor [1,1,1]; - _light setLightDayLight true; + // create flash to illuminate environment + _light = "#lightpoint" createVehicleLocal (getPos _grenade); + _light setLightBrightness 200; + _light setLightAmbient [1,1,1]; + _light setLightColor [1,1,1]; + _light setLightDayLight true; - [FUNC(flashbangEffectStages), 0, [EFFECT_STAGE_DELETELIGHT, (time + (0.1)), _light]] call CBA_fnc_addPerFrameHandler; + //Delete the light after 0.1 seconds + [{ + PARAMS_1(_light); + deleteVehicle _light; + }, [_light], 0.1, 0] call EFUNC(common,waitAndExecute); - // blind player - if (_strength > 0.1) then { - GVAR(flashbangPPEffectCC) ppEffectEnable true; - GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; - GVAR(flashbangPPEffectCC) ppEffectCommit 0.01; + // blind player + if (_strength > 0.1) then { + GVAR(flashbangPPEffectCC) ppEffectEnable true; + GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; + GVAR(flashbangPPEffectCC) ppEffectCommit 0.01; - [FUNC(flashbangEffectStages), 0, [EFFECT_STAGE_PARTIALRECOVERY, (time + (7 * _strength)), _strength]] call CBA_fnc_addPerFrameHandler; - [FUNC(flashbangEffectStages), 0, [ EFFECT_STAGE_FULLRECOVERY, (time + (17 * _strength))]] call CBA_fnc_addPerFrameHandler; - }; + //PARTIALRECOVERY - start decreasing effect over time + [{ + PARAMS_1(_strength); + GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; + GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength); + }, [_strength], (7 * _strength), 0] call EFUNC(common,waitAndExecute); + + //FULLRECOVERY - end effect + [{ + GVAR(flashbangPPEffectCC) ppEffectEnable false; + }, [], (17 * _strength), 0] call EFUNC(common,waitAndExecute); + }; + }; }; - }; } forEach _affected; diff --git a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf index aec10301ab..a83c81e660 100644 --- a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf +++ b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf @@ -1,18 +1,25 @@ -//Waits for the grenade fuze to trigger and 'explode' - +/* + * Author: commy2 + * Waits for the flashbang grenade fuze to trigger and 'explode' + * + * Arguments: + * 0: projectile - Flashbang Grenade + * + * Return Value: + * Nothing + * + * Example: + * [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze + * + * Public: No + */ #include "script_component.hpp" -_projectile = (_this select 0) select 0; -_waitUntilTime = (_this select 0) select 1; - -if (_waitUntilTime > time) exitWith {}; - -//remove frameEH -[(_this select 1)] call cba_fnc_removePerFrameHandler; +PARAMS_1(_projectile); if (alive _projectile) then { - playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; - - _affected = _projectile nearEntities ["CAManBase", 50]; - ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); + playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; + + _affected = _projectile nearEntities ["CAManBase", 50]; + ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); }; diff --git a/addons/grenades/functions/fnc_nextMode.sqf b/addons/grenades/functions/fnc_nextMode.sqf index da8392b6ab..7663e790f6 100644 --- a/addons/grenades/functions/fnc_nextMode.sqf +++ b/addons/grenades/functions/fnc_nextMode.sqf @@ -1,40 +1,41 @@ /* * Author: commy2 - * * Select the next throwing mode and display message. - * - * Argument: - * Nothing - * - * Return value: + * + * Arguments: * Nothing + * + * Return Value: + * Handeled + * + * Example: + * [] call ace_grenades_fnc_nextMode + * + * Public: No */ - #include "script_component.hpp" - -private ["_mode", "_hint"]; -if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false}; +private ["_mode", "_hint"]; _mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0]; if (_mode == 4) then { - _mode = 0; + _mode = 0; } else { - _mode = _mode + 1; + _mode = _mode + 1; }; // ROLL GRENADE DOESN'T WORK RIGHT NOW if (_mode == 3) then { - _mode = 4; + _mode = 4; }; _hint = [ - localize "STR_ACE_Grenades_NormalThrow", - localize "STR_ACE_Grenades_HighThrow", - localize "STR_ACE_Grenades_PreciseThrow", - localize "STR_ACE_Grenades_RollGrenade", - localize "STR_ACE_Grenades_DropGrenade" +localize "STR_ACE_Grenades_NormalThrow", +localize "STR_ACE_Grenades_HighThrow", +localize "STR_ACE_Grenades_PreciseThrow", +localize "STR_ACE_Grenades_RollGrenade", +localize "STR_ACE_Grenades_DropGrenade" ] select _mode; [_hint] call EFUNC(common,displayTextStructured); diff --git a/addons/grenades/functions/fnc_throwGrenade.sqf b/addons/grenades/functions/fnc_throwGrenade.sqf index e725ebd426..c7bc09a261 100644 --- a/addons/grenades/functions/fnc_throwGrenade.sqf +++ b/addons/grenades/functions/fnc_throwGrenade.sqf @@ -1,15 +1,24 @@ /* -* Author: commy2 -* -* Adjust the grenades throwing direction and speed to the selected throwing mode. -* -* Argument: -* input from "Fired" eventhandler -* -* Return value: -* Nothing -*/ - + * Author: commy2 + * Adjust the grenades throwing direction and speed to the selected throwing mode. + * + * Arguments: + * 0: unit - Object the event handler is assigned to + * 1: weapon - Fired weapon + * 2: muzzle - Muzzle that was used + * 3: mode - Current mode of the fired weapon + * 4: ammo - Ammo used + * 5: magazine - magazine name which was used + * 6: projectile - Object of the projectile that was shot + * + * Return Value: + * Nothing + * + * Example: + * [clientFiredBIS-XEH] call ace_grenades_fnc_throwGrenade + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_weapon", "_projectile", "_mode", "_fuzeTime"]; @@ -24,38 +33,38 @@ if (_weapon != "Throw") exitWith {}; _mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0]; if (_mode != 0) then { - private "_velocity"; + private "_velocity"; - _velocity = velocity _projectile; + _velocity = velocity _projectile; - switch (_mode) do { - //high throw - case 1 : { - _velocity = [ - 0.5 * (_velocity select 0), - 0.5 * (_velocity select 1), - [0, 0, 0] distance (_velocity vectorMultiply 0.5) - ]; + switch (_mode) do { + //high throw + case 1 : { + _velocity = [ + 0.5 * (_velocity select 0), + 0.5 * (_velocity select 1), + [0, 0, 0] distance (_velocity vectorMultiply 0.5) + ]; + }; + //precise throw + case 2 : { + _velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity); + }; + //roll grande + case 3 : { + //@todo + }; + //drop grenade + case 4 : { + _velocity = [0, 0, 0]; + }; }; - //precise throw - case 2 : { - _velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity); - }; - //roll grande - case 3 : { - //@todo - }; - //drop grenade - case 4 : { - _velocity = [0, 0, 0]; - }; - }; - _projectile setVelocity _velocity; + _projectile setVelocity _velocity; }; if (typeOf _projectile == "ACE_G_M84") then { - _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "fuseDistance"); - // _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "explosionTime"); //@toDo pretty sure this should be explosionTime not fuseDistance - [FUNC(flashbangThrownFuze), 0, [_projectile, (time + _fuzeTime)]] call CBA_fnc_addPerFrameHandler; + _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "fuseDistance"); + // _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "explosionTime"); //@toDo pretty sure this should be explosionTime not fuseDistance + [FUNC(flashbangThrownFuze), [_projectile], _fuzeTime, 0] call EFUNC(common,waitAndExecute); };