more common code cleanup

This commit is contained in:
commy2 2015-09-18 18:28:19 +02:00
parent a8ba96a01b
commit 1b96caedc0
13 changed files with 127 additions and 166 deletions

View File

@ -114,7 +114,6 @@ PREP(interpolateFromArray);
PREP(inTransitionAnim);
PREP(inWater);
PREP(isAlive);
PREP(isArrested);
PREP(isAutoWind);
PREP(isAwake);
PREP(isEngineer);
@ -235,10 +234,6 @@ PREP(getTurretsOther);
PREP(exportConfig);
PREP(getChildren);
PREP(getDisplayConfigName);
PREP(log);
PREP(logControls);
PREP(logDisplays);
PREP(logModEntries);
PREP(monitor);
PREP(showUser);

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@ -1,25 +1,29 @@
/**
* fn_inWater_f.sqf
* @Descr: Check if unit is underwater
* @Author: Glowbal
/*
* Author: Glowbal
* Check if unit is underwater
*
* @Arguments: [unit OBJECT]
* @Return: BOOL True if unit is in the water
* @PublicAPI: true
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* if unit is in the water (BOOLEAN)
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_return","_aslPos"];
params ["_unit"];
PARAMS_1(_unit);
private "_return";
_return = false;
if ((surfaceIsWater getPos _unit)) then {
_aslPos = _unit modelToWorldVisual (_unit selectionPosition "head");
if ((_aslPos select 2) <= 0) then {
if (surfaceIsWater getPosASL _unit) then {
private "_pos";
_pos = _unit modelToWorldVisual (_unit selectionPosition "head");
if (_pos select 2 < 0) then {
_return = true;
};
};
_return;
_return

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Check if the object still exists and is alive. This function exists because 'alive objNull' actually returns true.
*
* Argument:
@ -8,6 +7,10 @@
*
* Return value:
* The object exists and is alive (Bool).
*
* Public: Yes
*
* Deprecated
*/
#include "script_component.hpp"

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@ -1,13 +0,0 @@
/**
* fn_isArrested.sqf
* @Descr: Check if unit is in arrested state
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL Returns true if unit or object is in arrest state
* @PublicAPI: true
*/
#include "script_component.hpp"
((_this select 0) getvariable [QGVAR(StateArrested),false])

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@ -1,45 +1,55 @@
/**
* fn_loadPerson_f.sqf
* @Descr: Loads a specified unit into any nearby vehicle
* @Author: Glowbal
/*
* Author: Glowbal
* Loads a specified unit into any nearby vehicle
*
* @Arguments: [caller OBJECT, unitToBeLoaded OBJECT]
* @Return: OBJECT Returns the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed
* @PublicAPI: true
* Arguments:
* 0: Unit that will load <OBJECT>
* 1: Unit to be loaded <OBJECT>
*
* Return Value:
* the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed <OBJECT>
*
* Public: Yes
*/
#include "script_component.hpp"
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank","_loadboat"];
_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
_vehicle = ObjNull;
params ["_caller", "_unit"];
private ["_vehicle", "_loadcar", "_loadair", "_loadtank", "_loadboat"];
_vehicle = objNull;
if (!([_caller] call FUNC(canInteract)) || {_caller == _unit}) exitwith {_vehicle};
_loadcar = nearestObject [_unit, "car"];
_loadcar = nearestObject [_unit, "Car"];
if (_unit distance _loadcar <= 10) then {
_vehicle = _loadcar;
} else {
_loadhelicopter = nearestObject [_unit, "air"];
if (_unit distance _loadhelicopter <= 10) then {
_vehicle = _loadhelicopter;
_loadair = nearestObject [_unit, "Air"];
if (_unit distance _loadair <= 10) then {
_vehicle = _loadair;
} else {
_loadtank = nearestObject [_unit, "tank"];
_loadtank = nearestObject [_unit, "Tank"];
if (_unit distance _loadtank <= 10) then {
_vehicle = _loadtank;
} else {
_loadboat = nearestObject [_unit, "ship"];
_loadboat = nearestObject [_unit, "Ship_F"];
if (_unit distance _loadboat <= 10) then {
_vehicle = _loadboat;
};
};
};
};
if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
[[_unit, _vehicle, _caller], QFUNC(loadPersonLocal), _unit, false] call FUNC(execRemoteFnc);
};
_vehicle
_vehicle

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@ -1,25 +1,28 @@
/**
* fn_loadPersonLocal_f.sqf
* @Descr: Load a person, local
* @Author: Glowbal
/*
* Author: Glowbal
* Load a person, local
*
* @Arguments: [unit OBJECT, vehicle OBJECT, caller OBJECT]
* @Return: void
* @PublicAPI: false
* Arguments:
* 0: unit to be loaded <OBJECT>
* 1: vehicle that will beloaded <OBJECT>
* 2: caller that will load <OBJECT>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit","_vehicle","_caller","_handle","_loaded","_slotsOpen"];
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_vehicle = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
_caller = [_this, 2, ObjNull,[ObjNull]] call BIS_fnc_Param;
_slotsOpen = false;
params ["_unit", "_vehicle", "_caller"];
if (!alive _unit) then {
_unit = [_unit,_caller] call FUNC(makeCopyOfBody);
_unit = [_unit, _caller] call FUNC(makeCopyOfBody);
};
private "_slotsOpen";
_slotsOpen = false;
if (_vehicle emptyPositions "cargo" > 0) then {
_unit moveInCargo _vehicle;
@ -32,26 +35,29 @@ if (_vehicle emptyPositions "cargo" > 0) then {
};
if (_slotsOpen) then {
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
_loaded pushback _unit;
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
if (!([_unit] call FUNC(isAwake))) then {
_handle = [_unit,_vehicle] spawn {
private ["_unit","_vehicle"];
_unit = _this select 0;
_vehicle = _this select 1;
waituntil {vehicle _unit == _vehicle};
sleep 0.5;
private "_loaded";
_loaded = _vehicle getVariable [QGVAR(loaded_persons),[]];
_loaded pushBack _unit;
//Save the "awake" animation before applying the death animation
if (vehicle _unit == _vehicle) then {
_unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, (animationState _unit)]];
_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
if !([_unit] call FUNC(isAwake)) then {
[{
(_this select 0) params ["_unit", "_vehicle"];
// wait until the unit is in the vehicle
if (vehicle _unit != _vehicle) exitWith {
// kill this pfh if either one is deleted
if (isNull _unit || isNull _vehicle) then {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
};
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
};
} else {
if ([_unit] call FUNC(isArrested)) then {
};
_unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, animationState _unit]];
[_unit, [_unit] call FUNC(getDeathAnim), 1, true] call FUNC(doAnimation);
[_this select 1] call CBA_fnc_removePerFrameHandler;
}, 0.5, [_unit, _vehicle]] call CBA_fnc_addPerFrameHandler;
};
};
};

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@ -13,28 +13,26 @@
*/
#include "script_component.hpp"
private ["_name", "_isClientSetable", "_isForced", "_profileValue"];
// Iterate through settings
{
_name = _x select 0;
_isClientSetable = _x select 2;
_isForced = _x select 6;
_x params ["_name", "", "_isClientSetable", "", "", "", "_isForced"];
// If setting is user setable
if (_isClientSetable) then {
// If setting is not forced
if !(_isForced) then {
_profileValue = profileNamespace getvariable _name;
private "_profileValue";
_profileValue = profileNamespace getVariable _name;
// If the setting is stored on the profile
if !(isNil "_profileValue") then {
// If the profile variable has the correct type
if (typeName _profileValue == typeName (missionNamespace getvariable _name)) then {
if (typeName _profileValue == typeName (missionNamespace getVariable _name)) then {
// Load the setting from the profile
missionNamespace setvariable [_name, _profileValue];
missionNamespace setVariable [_name, _profileValue];
};
};
};
};
} forEach GVAR(settings);
false
} count GVAR(settings);

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@ -13,24 +13,26 @@
*/
#include "script_component.hpp"
private ["_parseConfigForSettings"];
GVAR(settings) = [];
_parseConfigForSettings = {
private ["_config", "_countOptions", "_optionEntry", "_index"];
private "_fnc_parseConfigForSettings";
_fnc_parseConfigForSettings = {
private ["_config", "_countOptions", "_optionEntry"];
_config = _this select 0;
_countOptions = count _config;
for "_index" from 0 to (_countOptions - 1) do {
_optionEntry = _config select _index;
[_optionEntry] call FUNC(setSettingFromConfig);
};
// Check if all settings should be forced
if (GVAR(forceAllSettings)) then {
{
_x set [6, true];
} forEach GVAR(settings);
false
} count GVAR(settings);
};
};
@ -41,17 +43,18 @@ _parseConfigForSettings = {
// This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used , as well as have their correct localized display name and description
// Regular config
[configFile >> "ACE_Settings"] call _parseConfigForSettings;
[configFile >> "ACE_Settings"] call _fnc_parseConfigForSettings;
// Server config
[configFile >> "ACE_ServerSettings"] call _parseConfigForSettings;
[configFile >> "ACE_ServerSettings"] call _fnc_parseConfigForSettings;
// mission side settings
[missionConfigFile >> "ACE_Settings"] call _parseConfigForSettings;
[missionConfigFile >> "ACE_Settings"] call _fnc_parseConfigForSettings;
// Publish all settings data
publicVariable QGVAR(settings);
// Publish all setting values
{
publicVariable (_x select 0);
} forEach GVAR(settings);
false
} count GVAR(settings);

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@ -3,31 +3,37 @@
*
* Execute a local event on this client only.
*
* Argument:
* Arguments:
* 0: Event name (string)
* 1: Event args (any)
*
* Return value:
* Nothing
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_eventName,_eventArgs);
params ["_eventName", "_eventArgs"];
private["_eventIndex", "_eventNames", "_events"];
GVAR(events) params ["_eventNames", "_eventArray"];
_eventNames = GVAR(events) select 0;
private "_eventIndex";
_eventIndex = _eventNames find _eventName;
if(_eventIndex != -1) then {
_events = (GVAR(events) select 1) select _eventIndex;
if (_eventIndex != -1) then {
private "_events";
_events = _eventArray select _eventIndex;
#ifdef DEBUG_EVENTS
ACE_LOGINFO_1("* Local Event: %1",_eventName);
ACE_LOGINFO_1(" args=%1",_eventArgs);
#endif
{
if(!isNil "_x") then {
_eventArgs call CALLSTACK_NAMED(_x, FORMAT_2("Local Event %1 ID: %2",_eventName,_forEachIndex));
if (!isNil "_x") then {
_eventArgs call CALLSTACK_NAMED(_x,FORMAT_2("Local Event %1 ID: %2",_eventName,_forEachIndex));
#ifdef DEBUG_EVENTS_CALLSTACK
ACE_LOGINFO_1(" ID: %1",_forEachIndex);
#endif

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@ -1,25 +0,0 @@
// by commy2
#include "script_component.hpp"
if ((_this select 0) in (missionNamespace getVariable ["ACE_Debug", []])) then {
_this resize 4;
PARAMS_4(_type,_argument,_function,_showInGame);
if (isNil "_function") then {
_function = {_this};
};
if (isNil "_showInGame") then {
_showInGame = true;
};
private "_result";
_result = _argument call _function;
if (_showInGame) then {
systemChat format ["%1", _result];
};
diag_log text format ["[ACE] Debug: %1 : %2 - %3 : %4", _type, diag_frameno, _fnc_scriptNameParent, _result];
};

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@ -1,4 +0,0 @@
// by commy2
#include "script_component.hpp"
[allControls findDisplay _this, {ctrlIDC _this}] call FUNC(map)

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@ -1,4 +0,0 @@
// by commy2
#include "script_component.hpp"
[allDisplays, {ctrlIDD _this}] call FUNC(map)

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@ -1,18 +0,0 @@
// by commy2
#include "script_component.hpp"
private ["_configs", "_entries", "_name"];
_configs = "true" configClasses (configFile >> _this);
_entries = [];
{
{
_name = toLower configName _x;
if !(_name in _entries) then {
diag_log text _name;
_entries pushBack _name;
};
} forEach configProperties [_x, "toLower configName _x find 'ace' == 0", false];
} forEach _configs;