Cleaning up of all tabs in source code files.

This commit is contained in:
jaynus
2015-04-06 09:22:43 -07:00
parent 1c28e82725
commit 1bb6be5654
143 changed files with 3292 additions and 3292 deletions

View File

@ -43,7 +43,7 @@
#define ACE_ITEMS_CIVILIAN "ItemWatch"
#define ACE_DEFAULT_SLOTS "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"
#define ACE_DEFAULT_SLOTS "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"
#define ACE_NOGRIP handAnim[] = {}
#define ACE_DISTANCE_DEFAULT distanceZoomMin = 300; distanceZoomMax = 300
@ -51,30 +51,30 @@
// #include "script_macros_optics.hpp" //ToDo
#define ACE_NOZEROING discreteDistance[] = {}; \
discreteDistanceInitIndex = 0; \
weaponInfoType = "RscWeaponEmpty"
discreteDistanceInitIndex = 0; \
weaponInfoType = "RscWeaponEmpty"
#define ACE_NOTURRETZEROING discreteDistance[] = {}; \
discreteDistanceInitIndex = 0; \
turretInfoType = "RscWeaponEmpty"
discreteDistanceInitIndex = 0; \
turretInfoType = "RscWeaponEmpty"
#define ACE_LASER irLaserPos = "laser pos"; \
irLaserEnd = "laser dir"; \
irDistance = 300
irLaserEnd = "laser dir"; \
irDistance = 300
#define ACE_LASER_DISTANCE_VANILLA irDistance = 300
#define ACE_NOLASER irLaserPos = "laser pos"; \
irLaserEnd = "laser dir"; \
irDistance = 0
#define ACE_NOLASER irLaserPos = "laser pos"; \
irLaserEnd = "laser dir"; \
irDistance = 0
#define ACE_SUPPRESSED ace_suppressed = 1; \
fireLightDuration = 0; \
fireLightIntensity = 0
fireLightDuration = 0; \
fireLightIntensity = 0
// TODO: Cleanup in all the configs around
#define ACE_M_MAG(x,y) class _xx_##x {magazine = ##x; count = ##y;}
#define ACE_M_WEP(x,y) class _xx_##x {weapon = ##x; count = ##y;}
#define ACE_M_MAG(x,y) class _xx_##x {magazine = ##x; count = ##y;}
#define ACE_M_WEP(x,y) class _xx_##x {weapon = ##x; count = ##y;}
#define ACE_M_ITEM(x,y) class _xx_##x {name = ##x; count = ##y;}
#define ACE_M_BAG(x,y) class _xx_##x {backpack = ##x; count = ##y;}
@ -82,11 +82,11 @@
// Vehicle defines
// ACE_canBeLoad = This vehicle acts as transporter, i.e you can load stuff into it
// ACE_canBeCargo = This vehicle acts as cargo, i.e you can load this item into other vehicles
#define ACE_CARGO_FRONT ACE_canBeLoad = false; ACE_canBeCargo = true; ACE_canGear = false; ACE_canLoadFront = true
#define ACE_CARGO_ONLY ACE_canBeLoad = false; ACE_canBeCargo = true; ACE_canGear = false; ACE_canLoadFront = false
#define ACE_LOAD_ONLY ACE_canBeLoad = true; ACE_canBeCargo = false; ACE_canGear = false; ACE_canLoadFront = false
#define ACE_GEAR_ONLY ACE_canBeLoad = true; ACE_canBeCargo = false; ACE_canGear = true; ACE_canLoadFront = false
#define ACE_NOCARGOLOAD ACE_canBeLoad = false; ACE_canBeCargo = false; ACE_canGear = false; ACE_canLoadFront = false
#define ACE_CARGO_FRONT ACE_canBeLoad = false; ACE_canBeCargo = true; ACE_canGear = false; ACE_canLoadFront = true
#define ACE_CARGO_ONLY ACE_canBeLoad = false; ACE_canBeCargo = true; ACE_canGear = false; ACE_canLoadFront = false
#define ACE_LOAD_ONLY ACE_canBeLoad = true; ACE_canBeCargo = false; ACE_canGear = false; ACE_canLoadFront = false
#define ACE_GEAR_ONLY ACE_canBeLoad = true; ACE_canBeCargo = false; ACE_canGear = true; ACE_canLoadFront = false
#define ACE_NOCARGOLOAD ACE_canBeLoad = false; ACE_canBeCargo = false; ACE_canGear = false; ACE_canLoadFront = false
// Increased FOV for tank driver
// Increased Default US Tank driver optic
@ -134,32 +134,32 @@
#undef BWC_CONFIG
#define BWC_CONFIG(NAME) class NAME { \
units[] = {}; \
weapons[] = {}; \
requiredVersion = REQUIRED_VERSION; \
requiredAddons[] = {}; \
version = VERSION; \
ACE_BWC; \
units[] = {}; \
weapons[] = {}; \
requiredVersion = REQUIRED_VERSION; \
requiredAddons[] = {}; \
version = VERSION; \
ACE_BWC; \
}
#define ACE_FLASHLIGHT class FlashLight { \
color[] = {0.9, 0.9, 0.7, 0.9}; \
ambient[] = {0.1, 0.1, 0.1, 1.0}; \
position = "flash dir"; \
direction = "flash"; \
angle = 30; \
scale[] = {1, 1, 0.5}; \
brightness = 0.1; \
}
color[] = {0.9, 0.9, 0.7, 0.9}; \
ambient[] = {0.1, 0.1, 0.1, 1.0}; \
position = "flash dir"; \
direction = "flash"; \
angle = 30; \
scale[] = {1, 1, 0.5}; \
brightness = 0.1; \
}
#define ACE_SMALL_FLASHLIGHT class FlashLight { \
color[] = {0.9, 0.9, 0.7, 0.9}; \
ambient[] = {0.1, 0.1, 0.1, 1.0}; \
position = "flash dir"; \
direction = "flash"; \
angle = 20; \
scale[] = {0.9, 0.9, 0.4}; \
brightness = 0.09; \
}
color[] = {0.9, 0.9, 0.7, 0.9}; \
ambient[] = {0.1, 0.1, 0.1, 1.0}; \
position = "flash dir"; \
direction = "flash"; \
angle = 20; \
scale[] = {0.9, 0.9, 0.4}; \
brightness = 0.09; \
}
// Addaction defines for colored text
#define ACE_TEXT_ORANGE(Text) ("<t color='#ffa500'>" + ##Text + "</t>")
@ -172,8 +172,8 @@
#define EGVAR(module,var) TRIPLES(PREFIX,module,var)
#define QEGVAR(module,var) QUOTE(EGVAR(module,var))
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
#define DEFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
@ -223,23 +223,23 @@
#ifdef DISABLE_COMPILE_CACHE
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QUOTE(PATHTOF(functions\DOUBLES(fnc,fncName).sqf))
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QUOTE(PATHTOF(functions\DOUBLES(fnc,fncName).sqf))
#else
#define PREP(fncName) DFUNC(fncName) = QUOTE(PATHTOF(functions\DOUBLES(fnc,fncName).sqf)) call SLX_XEH_COMPILE
#define PREP(fncName) DFUNC(fncName) = QUOTE(PATHTOF(functions\DOUBLES(fnc,fncName).sqf)) call SLX_XEH_COMPILE
#endif
#define PREP_MODULE(folder) [] call compile preprocessFileLineNumbers QUOTE(PATHTOF(folder\__PREP__.sqf))
#define HASH_CREATE ([] call EFUNC(common,hashCreate))
#define HASH_SET(hash, key, val) ([hash, key, val, __FILE__, __LINE__] call EFUNC(common,hashSet))
#define HASH_GET(hash, key) ([hash, key, __FILE__, __LINE__] call EFUNC(common,hashGet))
#define HASH_REM(hash, key) ([hash, key, __FILE__, __LINE__] call EFUNC(common,hashRem))
#define HASH_HASKEY(hash, key) ([hash, key, __FILE__, __LINE__] call EFUNC(common,hashHasKey))
#define HASH_CREATE ([] call EFUNC(common,hashCreate))
#define HASH_SET(hash, key, val) ([hash, key, val, __FILE__, __LINE__] call EFUNC(common,hashSet))
#define HASH_GET(hash, key) ([hash, key, __FILE__, __LINE__] call EFUNC(common,hashGet))
#define HASH_REM(hash, key) ([hash, key, __FILE__, __LINE__] call EFUNC(common,hashRem))
#define HASH_HASKEY(hash, key) ([hash, key, __FILE__, __LINE__] call EFUNC(common,hashHasKey))
#define HASHLIST_CREATELIST(keys) ([keys] call EFUNC(common,hashListCreateList))
#define HASHLIST_CREATEHASH(hashList) ([hashList] call EFUNC(common,hashListCreateHash))
#define HASHLIST_SELECT(hashList, index) ([hashList, index, __FILE__, __LINE__] call EFUNC(common,hashListSelect))
#define HASHLIST_SET(hashList, index, value) ([hashList, index, value, __FILE__, __LINE__] call EFUNC(common,hashListSet))
#define HASHLIST_PUSH(hashList, value) ([hashList, value, __FILE__, __LINE__] call EFUNC(common,hashListPush))
#define HASHLIST_CREATELIST(keys) ([keys] call EFUNC(common,hashListCreateList))
#define HASHLIST_CREATEHASH(hashList) ([hashList] call EFUNC(common,hashListCreateHash))
#define HASHLIST_SELECT(hashList, index) ([hashList, index, __FILE__, __LINE__] call EFUNC(common,hashListSelect))
#define HASHLIST_SET(hashList, index, value) ([hashList, index, value, __FILE__, __LINE__] call EFUNC(common,hashListSet))
#define HASHLIST_PUSH(hashList, value) ([hashList, value, __FILE__, __LINE__] call EFUNC(common,hashListPush))
#include "script_debug.hpp"