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Minor cleanup: 'treatmentBandageLocal'
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@ -16,13 +16,11 @@
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params ["_target", "_bandage", "_bodyPart", ["_specificClass", -1]];
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// Ensure it is a valid bodypart
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private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
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if (_partIndex < 0) exitWith {false};
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if (_partIndex < 0) exitWith { false };
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// Get the open wounds for this unit
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private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
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if (count _openWounds == 0) exitWith {false}; // nothing to do here!
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if (_openWounds isEqualTo []) exitWith { false };
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// Get the default effectiveness for the used bandage
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private _config = configFile >> QUOTE(ADDON) >> "Bandaging";
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@ -44,7 +42,7 @@ private _mostEffectiveInjury = _openWounds select 0;
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private _exit = false;
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{
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_x params ["", "_classID", "_partIndexN"];
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_x params ["", "_classID", "_partIndexN", "_amountOf", "_bleeding"];
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TRACE_2("OPENWOUND: ", _target, _x);
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// Only parse injuries that are for the selected bodypart.
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@ -78,7 +76,7 @@ private _exit = false;
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};
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// Check if this is the currently most effective found.
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if (_woundEffectiveness * ((_x select 4) * (_x select 3)) > _effectivenessFound * ((_mostEffectiveInjury select 4) * (_mostEffectiveInjury select 3))) then {
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if (_woundEffectiveness * _amountOf * _bleeding > _effectivenessFound * (_mostEffectiveInjury select 3) * (_mostEffectiveInjury select 4)) then {
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_effectivenessFound = _woundEffectiveness;
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_mostEffectiveSpot = _forEachIndex;
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_mostEffectiveInjury = _x;
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@ -90,11 +88,10 @@ private _exit = false;
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if (_effectivenessFound == -1) exitWith {}; // Seems everything is patched up on this body part already..
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// TODO refactor this part
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// Find the impact this bandage has and reduce the amount this injury is present
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private _impact = if (_mostEffectiveInjury select 3 >= _effectivenessFound) then {_effectivenessFound} else { _mostEffectiveInjury select 3 };
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_mostEffectiveInjury set [3, ((_mostEffectiveInjury select 3) - _impact) max 0];
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private _amountOf = _mostEffectiveInjury select 3;
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private _impact = _effectivenessFound min _amountOf;
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_mostEffectiveInjury set [3, _amountOf - _impact];
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_openWounds set [_mostEffectiveSpot, _mostEffectiveInjury];
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_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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