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add displayName to blown off turret object
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2b4c5f9c49
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@ -11,15 +11,17 @@ class CfgVehicles {
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class ThingX;
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class GVAR(Turret_MBT_01): ThingX {
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author = ECSTRING(common,ACETeam);
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_generalMacro = QGVAR(TurretDummy);
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_generalMacro = QGVAR(Turret_MBT_01);
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scope = 1;
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displayName = CSTRING(generic_turret_wreck);
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model = "\A3\Structures_F\Wrecks\Wreck_Slammer_turret_F.p3d";
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icon = "\A3\armor_f_gamma\MBT_01\Data\ui\map_slammer_mk4_ca.paa";
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};
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class GVAR(Turret_MBT_02): ThingX {
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author = ECSTRING(common,ACETeam);
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_generalMacro = QGVAR(TurretDummy);
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_generalMacro = QGVAR(Turret_MBT_02);
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scope = 1;
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displayName = CSTRING(generic_turret_wreck);
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model = "\A3\Structures_F\Wrecks\Wreck_T72_turret_F.p3d";
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icon = "\A3\armor_f_gamma\MBT_02\Data\UI\map_MBT_02_ca.paa";
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};
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@ -13,5 +13,19 @@
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<Czech>Povolí explozi munice a její následné ničivé efekty.</Czech>
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<Russian>Включает воспламенение и сопутствующие эффекты повреждения техники.</Russian>
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</Key>
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<Key ID="STR_ACE_CookOff_generic_turret_wreck">
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<Original>Wreck (Turret)</Original>
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<French>Épave (tourelle)</French>
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<Spanish>Restos (torreta)</Spanish>
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<Italian>Rottami (torretta)</Italian>
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<Polish>Wrak (wieżyczka)</Polish>
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<Russian>Обломки (башня)</Russian>
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<German>Wrack (Geschützturm)</German>
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<Czech>Vrak (věž)</Czech>
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<English>Wreck (Turret)</English>
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<Portuguese>Ruínas (torre)</Portuguese>
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<Korean>잔해(포탑)</Korean>
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<Japanese>残骸(タレット)</Japanese>
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</Key>
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</Package>
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</Project>
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