Spectator settings module doc

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SilentSpike 2015-07-26 21:33:09 +01:00
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@ -292,8 +292,38 @@ The "Respawn System" module enables players to respawn with the gear they had be
Respawn with the gear a player had just before his death.<br> Respawn with the gear a player had just before his death.<br>
`Default value: No` `Default value: No`
### 1.17 Spectator Settings
*Part of: ace_spectator*
### 1.17 SwitchUnits System Configure how the spectator system will operate by default.
**Settings:**
1. **Spectate on death (Boolean)**<br>
Enables spectator upon death.<br>
`Default value: No`
2. **Unit filter (Option)**<br>
Method of filtering spectatable units.<br>
`Default value: "Only players"`
3. **Side filter (Option)**<br>
Method of filtering spectatable sides.<br>
`Default value: "Player side"`
4. **Camera modes (Option)**<br>
Camera modes that can be used.<br>
`Default value: "All"`
5. **Vision modes (Option)**<br>
Vision modes that can be used.<br>
`Default value: "All"`
6. **Unit icons (Boolean)**<br>
Render icons above spectatable units.<br>
`Default value: Yes`
### 1.18 SwitchUnits System
*Part of: ace_switchunits* *Part of: ace_switchunits*
The [SwitchUnits System](./mission-tools.html#2.-ace-switchunits) enables players to control certain AI units on the map. The [SwitchUnits System](./mission-tools.html#2.-ace-switchunits) enables players to control certain AI units on the map.
@ -325,16 +355,16 @@ The safe zone around players from a different team (in meters)<br>
`Default value: 200` `Default value: 200`
### 1.18 Vehicle Lock ### 1.19 Vehicle Lock
*Part of: ace_vehiclelock* *Part of: ace_vehiclelock*
These modules allow you to lock and unlock vehicles and their inventory using a key. Players don't receive a key automatically; for key names, see [Classnames Wiki](http://ace3mod.com/wiki/missionmaker/classnames.html#vehicle-lock). These modules allow you to lock and unlock vehicles and their inventory using a key. Players don't receive a key automatically; for key names, see [Classnames Wiki](http://ace3mod.com/wiki/missionmaker/classnames.html#vehicle-lock).
#### 1.18.1 Vehicle Key Assign #### 1.19.1 Vehicle Key Assign
Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start. Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start.
Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1 Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1
#### 1.18.2.1 Vehicle Lock Setup #### 1.19.2.1 Vehicle Lock Setup
Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states. Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states.
**Settings:** **Settings:**
@ -351,12 +381,12 @@ Set lock state for all vehicles (removes ambiguous lock states)<br>
Default Time to lockpick (in seconds)<br> Default Time to lockpick (in seconds)<br>
`Default value: 10` `Default value: 10`
#### 1.18.2.2 Vehicle setVariables #### 1.19.2.2 Vehicle setVariables
* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allowing locking and unlocking using a different side's key. For example: Unlocking INDEP vehicles with a BLUFOR key. * `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allowing locking and unlocking using a different side's key. For example: Unlocking INDEP vehicles with a BLUFOR key.
* `ACE_vehicleLock_lockpickStrength` - NUMBER: seconds, determines how long lockpicking with take, overrides the value set in the module for a specific vehicle of the mission maker's choice. * `ACE_vehicleLock_lockpickStrength` - NUMBER: seconds, determines how long lockpicking with take, overrides the value set in the module for a specific vehicle of the mission maker's choice.
### 1.19 View Distance Limiter ### 1.20 View Distance Limiter
*Part of: ace_viewdistance* *Part of: ace_viewdistance*
This module allows disabling the ACE3 View Distance feature as well as setting a view distance limit. This module allows disabling the ACE3 View Distance feature as well as setting a view distance limit.
@ -372,7 +402,7 @@ Sets the limit for how high clients can raise their view distance (<= 10000)
`Default value: 10000` `Default value: 10000`
### 1.20 Weather ### 1.21 Weather
*Part of: ace_weather* *Part of: ace_weather*
This module allows you to customize the weather settings. This module allows you to customize the weather settings.
@ -417,7 +447,7 @@ Defines the interval (seconds) between weather updates.<br>
`Default value: 60` `Default value: 60`
### 1.21 Wind Deflection ### 1.22 Wind Deflection
*Part of: ace_winddeflection* *Part of: ace_winddeflection*
This module allows you to define when wind deflection is active. This module allows you to define when wind deflection is active.
@ -450,7 +480,7 @@ Defines the interval between every calculation step.<br>
Defines the radius around the player (in meters) at which projectiles are wind deflected.<br> Defines the radius around the player (in meters) at which projectiles are wind deflected.<br>
`Default value: 3000` `Default value: 3000`
### 1.22 Zeus Settings ### 1.23 Zeus Settings
*part of: ace_zeus* *part of: ace_zeus*
This module provides control over vanilla aspects of Zeus. This module provides control over vanilla aspects of Zeus.